Quote from: franz on February 04, 2011, 10:45 AMQuote from: Mablak on February 04, 2011, 09:12 AM
But it's fairly redundant to take steps to make the seasonal ratings approximate the overall ratings, at a certain point they just become the overall ratings again. If you're looking for long-term accuracy, you might as well just look at the overall ratings. And I think incorporating any historical element would be harmful to activity, because certain people will start with advantages and disadvantages, which makes the prospect of a new season seem unappealing, since the whole concept is about getting a fresh start.
the point of the system isn't to predict how seasons will end with overall ratings.. but to properly distribute points according to skill level -> the rest is up to you. every new season still starts fresh, and there's nothing unappealing about getting rewarded the appropriate amount of points. you say certain people will start with advantages and disadvantages? care to explain what they are?
It seems like any form of 'properly distributing points' will keep things very close to the way they currently are on TUS. Which has the noticeable problem of discouraging high level players from playing once they have a high overall rating, because it necessarily gives them the seasonal disadvantage of getting much fewer points from most players. And we just don't have enough high level players for them to stick to playing amongst themselves as MI intended.
The biggest flaw I can think of in properly distributing points based on skill level is the very fact that people start with the same number of points in a season. The idea of properly distributing points is dependent on good players already having points; if they don't, then although we know them and recognize their skill level, their skill is not accurately represented by the system. The main reason the system treats a pro player as it does is because it expects them to have excess points, and if they don't, then the exchange formula is rather... pointless, pun intended.
Even if TUS was tweaked to allow such players to gain a bit more than they do now and not be at such a disadvantage, it would still be too much of a hindrance for people like me, who would prefer to make it as high up as possible. If the most competitive players are being denied the chance to compete to their best potential, it just kills activity.