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Messages - Masta

#1
I had to fix an issue with my PC last week. Now I can play and I'm usually available around 16:00-20:00 UTC.
#2
@FoxHound @KinslayeR @Mega`Adnan @Micro
Hey, when are you available to play?
#3
Thanks  8)
#4
Back then it was Nonentity vs. Deadbeat. I think Sir-J played as Underdog for a while too. I think we were playing for South Korea using those nicks in Worm Olympics to beat North Korea? Fun times.
#6
Quote from: Micro on May 17, 2024, 07:39 PM
Quote from: Masta on May 17, 2024, 07:26 PM
Hey Micro, when can you play?
Can you do sunday evening?
Yes, how about 18:00 UTC?
#7
Hey Micro, when can you play?
#8

Got a 130 with this shortcut, but don't really want to submit that
#9
I did a special run on this incredible map!
#10
As long as a for example a trick race challenge replay can't be voided because a mexican swoosh was performed by accident instead of a swoosh (unless it is clearly stated in the description of the challenge that a mexican swoosh doesn't count as swoosh) I don't have an issue. We seem to have a fundamental disagreement about the importance how rope tricks look to determine what that trick is and that's fine. If I was abrasive, difficult or a smart ass at points in the discussion I apologize.
#11
I'm asking you to be on the latest version of the game, press Shift + 0 + 9 and take an extra 5-10 seconds to check rare edge cases. You are asking me to always be unsure if I actually did a trick and having to restart mid-game to check. You are asking a lot more of me than I am asking of you.
#12
Quote from: TheKomodo on April 24, 2024, 05:08 PM
I measure every move based on what you see with the normal frame by frame replay
In this case you can't see the grenade touching the wall. In your view does this mean the bounce doesn't count and that the red team didn't win the game? It looks like the grenade was repulsed by a magnetic force, perhaps you would like to say it was repulsed instead of bounced in this case? The replay is attached.


A scenario where two players are playing trick race:
Quote*Player 1 does a swoosh after 10 minutes of trying*
Player 2: That was kind of close to the edge, let's close the game and look at the replay frame by frame to make sure it wasn't a mexican swoosh.
*Turns out it was a mexican swoosh*
Player 2: You must try to do it again, you didn't do a swoosh. Now let's start the game, teleport back to our old positions and resume playing.
This is unreasonable and cumbersome to me. This scenario is one practical reason for why I'm arguing against the notion that how it looks is what counts. It's so this doesn't become the way we have to do things, as you say f that.
#13
Quote from: TheKomodo on April 23, 2024, 05:19 PM
This is why I absolutely LOVE getting into friendly forum confrontations with people!

You find out cool shit like this all the time!

Just discovered a new rope move, after so many years, not every day you get that!
I do recognize this trick as its own thing. For me it's more about the trick being executed on the first possible frame than how it looks. If a trick recognition system is ever implemented I think it would be cool if tricks that are executed on the first possible frame had some sort of distinction. It could have a different text color or be described as "Perfect", "Perfect Swoosh" for example. Other tricks could have a "Perfect" variant as well. For shadows it would be when the rope is only visible for one frame on the tap and for outlaws and spikes it would be when the rope is released on the first frame you bounce off a surface. Many other tricks may have a "Perfect" variant as well.
#14
Quote from: TheKomodo on April 23, 2024, 04:38 PM
If anything though, I'm glad we've had this little discussion because we've actually discovered a new move, the mexican swoosh! That's the most exciting thing I got from this entire escapade!
Yes that's funny, as I've said that totally could be its own trick. I hope you take this away from the discussion too: you need to do testing before making claims. Even if you think you're 100% sure there may be a small detail about how the game works that you have forgotten. Be careful not to state your opinions as facts when it's critical that your own opinions don't come through as facts. That way when someone is asking for advice they can make their own informed decision.

Quote from: TheKomodo on April 23, 2024, 04:38 PM
If you want this to change, then tell Deadcode to make the frames properly visible
There's no technical reason for why there must be a 1 frame delay on the rope release in the first place, at least that I can think of. It should be possible keep track of a few variables and apply those variables on the frame the rope is actually released. That would make the ninja rope more responsive, fun and intuitive.
#15
Quote from: TheKomodo on April 23, 2024, 12:56 PM
It is not an incorrect assumption.
It is an incorrect assumption, you and Triad did not and still do not have the same view of what a swoosh is. To you it looks like an arch so you have the opinion that it isn't a swoosh, for Triad it is enough that the rope shoots to the right if even if it looks like it would be an arch on the last frame the rope is visible. (03:40.60 in the replay)

Quote from: TheKomodo on April 23, 2024, 12:56 PM
That picture, it's not a swoosh it's an arch!
You yourself wrote earlier in this thread that what is and isn't a trick is a matter of opinion, so why are you stating it as a fact that it's not a swoosh?
It looks like an arch because the rope undergoes a frame of internal motion before being released.

Quote from: TheKomodo on April 23, 2024, 12:56 PM
I said if the only requirement to be a swoosh is to fire rope right then sure its a swoosh.
In the context of this challenge that is what constitutes as a swoosh, here in this challenge that is in fact a swoosh.

Quote from: TheKomodo on April 23, 2024, 12:56 PM
I am not wrong about the angle you can see in the picture that the rope is going left from the middle
That isn't the angle we were discussing. We were discussing the angle of the rope on the frame after the last frame the rope is rendered (03:40.62 in the replay). You said that angle would be at best totally vertical, but it is actually sloped slightly to the right.

Quote from: TheKomodo on April 23, 2024, 12:56 PM
Though yes, I'll admit I temporary forgot about the pre-frame thing. Which is irrelevant
It's relevant to determine a correct result in the context of this challenge, where if the rope shoots to the right after release even if it looks like an arch it's considered a swoosh.