English
Main Menu
My panel

  • Welcome to The Ultimate Site of Worms Armageddon. Please log in or sign up.
Active chat preview

This box automatically views your last visited chat.
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Micro

#1
Quote from: FoxHound on Today at 03:42 PMI'll give it a try sometime, maybe me Vs me offline. I already worked on a scheme that took 2 years of development, good to see that people are working that hard on scheme maps and balancement. I will add this page to Scheme ideas later, and maybe write an article too. A replay would be cool, although it's spoiler for those that wanna try.

Edit: Ah, there is an interesting similar scheme by the scheme maker xyz  (a.k.a. User1) called Team Survival Race, but I guess it's different than yours: https://www.wmdb.org/maps/?map%5Btitle%5D=TeamSurvivalRace

Edit 2: There is a scheme by Zalo that is not Coop, but it's called Flood Race too: https://www.tus-wa.com/schemes/scheme-4176/

Thank you Foxhound. yeah it's possible there are many iterations or versions of such scheme. Zippo called it originally Survival Bigrr. I'm not claiming this idea as my own just the recent development and finalization of this scheme and i still would say it was a team effort. Lot of testing lot of shout outs.
#2
Quote from: Kradie on Today at 12:18 PM
Quotewell the scheme has been completely re-calibrated. all the maps have been moved up by 1200-1300px so you can start racing now from the start and not having to use SD timer 1s turns to insta zook the walls because now SD timer goes off at start. other thing is each map is calibrated for a particular amount of players. the pixel rise has been changed too according to that.

In general, the more confusing a scheme become, the less traction it could get by the public. Your post helped me remind me that the configuration of this scheme was quite cumbersome. It was one of the reasons why I chose to abandon it after a few weeks/months.

Quotethat's why i gave original credit to pavle and zippo bcos yes those years ago when they were making schemes left and right i didnt know you were involved too. I don't mind giving you credit too if you really were involved in the development back then but this is a new scheme new maps.
Schemes were Indeed made left and right, Pavle would often come to me see if I had something new cooking. I remember playing and testing big flood race with pavle and zippo. Zippo was very keen on that mode, heck I think he even was the mastermind behind it.  8)

The reason why I made these posts here and now, was because I was pleasantly surprised that this scheme was still around. Some fond memories arose within. I was a little disappointed I wasn't mentioned though. :(  Some acknowledgement would had been nice, considering other people were mentioned regardless if there was a huge update. :)

Ultimately I am happy to see that Billy and You have been working hard on this new iteration of the scheme. Giving it the deserved tweaks and updates. Let's hope that it catches people's attention. It would be cool to see this in a cup too. :)



well i just talked to Zippo and he said it's not your scheme at all and that you weren't involved in its development. but you're quite infamous at this point for stealing others peoples schemes taking out parachute out of them and claiming them as your own and calling it ZaR so i'm not surprised at all with this conclusion.
#3
Quote from: Kradie on Today at 11:18 AMI remember designing this scheme together with Zippo and PavlePavle 5-6 years ago. It was very Intense scheme, but I never pursued it because it felt extremely unbalanced at the time.

On browsing for old files, I find this map. The photoshop file is named ''Coop Race''. I confess, I forgot the the concept of this scheme. Perhaps it Involved 2v2, one team blows up a wall, other one continues the race. It was at this time in WA there were a lot of concept schemes being tested.

I will try to find replay at some point.

But it's great to see an old scheme resurface and gets its deserved attention. :)

well the scheme has been completely re-calibrated. all the maps have been moved up by 1200-1300px so you can start racing now from the start and not having to use SD timer 1s turns to insta zook the walls because now SD timer goes off at start. other thing is each map is calibrated for a particular amount of players. the pixel rise has been changed too according to that. that's why i gave original credit to pavle and zippo bcos yes those years ago when they were making schemes left and right i didnt know you were involved too. I don't mind giving you credit too if you really were involved in the development back then but this is a new scheme new maps. It took almost 2 years of development from my side and billy's for adjusting the maps. i dont even mind giving out my bigrr map gen preset if people want to test out their maps and generating them. but with the settings now the scheme is very easy to understand even after playing 1 or 2 games. you could say the only rule now is All to finish A2f
#4
Made a scheme over last couple years with collaboration with BigBily and an original idea i think by PavlePavle and/or Zippo. This is the first roperace co-op based scheme i know of for 2-4 players. The objective is for everyone to finish if one player plops you need to restart the run (the retry games are really quick around 4-10minutes when the flood gets you so it's not time consuming). you can use zook to open the thin walls but not the huge partition ones.most maps in this map pack were tested for 2-3 players. there are two version of this scheme. One is 200px water rise (2p scheme) and the other is 150px (use 150px the 3p (three players) one if you're an inexperienced roper to complete the maps. All maps are graded based on how hard they are and how many players are recommended for completing it. This scheme also took ages to finish and you should feel free to edit time control to complete the maps but the original idea was for you to figure out the maps together just like in old games you took multiple tries to finish the platformer games and figure out the pattern so the maps are not meant to be extremely easy so proceed with caution when editing the turntime because it can really change a lot. for example the less turntime you have the harder the game becomes (shorter turns = quicker flood rise) so usually the only thing you have to edit is the turntime if the maps become impossible for you and your team mates to finish. As u said the objective is for everyone to finish so help your team mates. open walls for them when they lag behind. use the mines to get quicker access to next parts.

There will be more maps coming and more to be tested i want to thank everyone who tested these maps and this scheme with me for the past 2 years namely to: BigBilly (for editing maps and testing), PavlePavle, Doc, Sid, Rocket and anybody else who i forgot to mention but joined these testing games. enjoy
#5
Quote from: Wolfgang on Yesterday at 07:18 PMi got kinda bored, but i still play some randoms games on ag (like shopper, intermediates, ropers with dibz, funners with peja, corujao, etc) but theres a lot of trolls who insult you during the game for no reason

thats why even funners with random people it start to get me bored xD

yeah the trolls take the fun out of games. i mostly still play this game because of friends and new players that want to chat and chill. think for most older players and more consistent ones you just find your community and keep playing with them instead of just joining random games which in effect causes the game community to seem even smaller.
#6
Great cup Billy, thanks for hosting. Also thx to SiD for an epic final.
#7
@Wolfgang okay.same. could play tonight or some time next week because tomorrow im leaving for a vacation
#8
Quote from: TheKomodo on October 23, 2024, 02:42 PMRocket specifically told me you didn't want to stream the match, so I'll ask him about this directly again because I've no idea why he would make up such a thing.

I asked him 2 days ago to organize the match in advance and then yesterday I got "We're about to play" and when I asked to delay and stream he told me it's not him it's you because you don't like being streamed.

Now I don't like this petty nonsense it makes us look like idiots who can't organize and stream a simple match. I also don't like being told lies if it isn't true.

This would be quite disappointing as such a high level match to stream is the reason CWA exists. Recently fewer streams have been happening.

well then there was probably some miscommunication on rocks part. i dont mind being streamed i just had no clue about all this being streamed at all. i think we were both pretty tired yesterday and just wanted to be done with it so that's probably the biggest reason why there was no stream. No need to read much more into it
#9
Quote from: TheKomodo on October 23, 2024, 10:24 AM
Quote from: Big Billy on October 23, 2024, 09:31 AMSad it wasn't streamed tho :(

I said the same thing, I even asked Rocket to organize it in advance so I'd stream it but apparently mic turned up said he's ready and didn't want to stream.

It's pretty sad.

I had no idea you wanted to stream it. Rocket only mentioned it when we were in lobby right before the game. it was a pretty close match, post game replay decided that ive won by some ms in the first 2 games.
#12
Quote from: Masta on May 17, 2024, 07:26 PM
Hey Micro, when can you play?
Can you do sunday evening?
#13
Thanks MI
#14
sorry was supposed to put ttrr as a scheme instead of bigrr
#15
Quote from: Triad on February 26, 2024, 07:45 PM
Nice run, Micro! :) We finally have a sub-500 record.
thanks. the end lines are tricky (good luck policing them) but interesting concept for a map over all. We played the map yesterday with Billy and i wasn't doing so well and today i just turned on the game and immediately made that run without any restarts.