It must be a bug. I'll look into it.
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#603
General discussion / Re: WA Update & ProjectX Question
July 27, 2021, 08:59 AM
All developers on this game are volunteers. All the improvements you see are done in their free time. Comparing their work is like comparing their personal life and how they manage to dedicate some free time to work on the game.
#604
Announcements / Re: TUS Mobile Application
July 27, 2021, 06:00 AM
Can I see the sticker?
Actually I appreciate any kind of graphic design for icons/stickers and such. I'd like see some icons for each section of TUS. (forums, leagues, cups ...)
Actually I appreciate any kind of graphic design for icons/stickers and such. I'd like see some icons for each section of TUS. (forums, leagues, cups ...)
#605
TUS Discussion / Re: More map categories
July 27, 2021, 05:56 AM
Well we could set a minimum number of required maps for a category. Obviously if a category has only 1 map or 2, it doesn't need to exist separately. How many maps do you think should be the minimum requirement?
#606
Files Comments / Re: File #120, Water Colour editor
July 24, 2021, 04:21 AM
Hello Labtec,
Welcome to TUS! Glad you figured it out.
Welcome to TUS! Glad you figured it out.
#607
General discussion / Re: Hello
July 22, 2021, 05:26 AM
Hello MadPete,
Welcome to TUS. You came into the right place! Worms Armageddon is still being updated and works on newer PCs as well.
Welcome to TUS. You came into the right place! Worms Armageddon is still being updated and works on newer PCs as well.
#608
General discussion / Re: WA is on life support
July 20, 2021, 04:25 PM
@biscojoe and @Kradie, I've deleted your last posts. Please keep the forums clean.
#609
Announcements / Re: TUS Mobile Application
July 15, 2021, 03:35 PM
Still in the coding process. I am coding on daily basis but this takes time since I'm doing both mobile app and website simultaneously. Thanks for showing interest

#610
Schemes Comments / Re: Scheme #4025, The Ultimate Wormage submitted by TheMadCharles
July 08, 2021, 05:11 AM
Nice catch! It's fixed. Also fixed your scheme, you don't need to do anything but testing.
#611
Schemes / Re: Double Damage support is added to scheme editor
July 07, 2021, 07:16 AM
Please make a new thread and list the categories you think TUS Map database should have.
#612
General discussion / Re: TA for Worms. Does it offer an advantage? Limited version of TA for everyone?
July 07, 2021, 05:03 AM
Here are some more: (Look for deadcode's posts)
https://www.tus-wa.com/challenges/challenge-70/
https://www.tus-wa.com/challenges/challenge-453/
https://www.tus-wa.com/forums/worms-armageddon/new-hermit-tr13-map-record-24612
https://www.tus-wa.com/challenges/challenge-70/
https://www.tus-wa.com/challenges/challenge-453/
https://www.tus-wa.com/forums/worms-armageddon/new-hermit-tr13-map-record-24612
#613
General discussion / Re: TAS for Worms. Does it offer an advantage? Limited version of TAS for everyone?
July 06, 2021, 06:12 PM
There are a few TA replays on TUS as well. Mostly on challenges. Check the comments sections of these challenges:
https://www.tus-wa.com/challenges/challenge-371/
https://www.tus-wa.com/challenges/challenge-768/
https://www.tus-wa.com/challenges/challenge-769/
https://www.tus-wa.com/challenges/challenge-371/
https://www.tus-wa.com/challenges/challenge-768/
https://www.tus-wa.com/challenges/challenge-769/
#614
Schemes / Double Damage support is added to scheme editor
July 06, 2021, 12:10 PM
Double Damage support has been added to TUS scheme editor. Since the game engine treats Double damage as a weapon, you can modify 4 values of Ammo/Power/Crate/Delay for this utility. However only Ammo and Delay values are used in the game and Power/Crate ones are ignored at the moment.
Settings a value for the Delay works like any other weapon. Double Damage will be activated when that specified turn is reached.
Settings a value for the Ammo, makes the game to use all those ammo at once. Enabling "Conserve instant utilities" in the advanced game options, will allow the game to consume Double Damage by one each turn.
Example: If Double Damage Ammo is set to 3 and delay of 4:
All 3 Double Damages will be used in the 5th turn of the player.
If "Conserve instant utilities" is enabled in the advanced menu, one Double Damage will be used for 5th, 6th and 7th turn of the game.
Settings a value for the Delay works like any other weapon. Double Damage will be activated when that specified turn is reached.
Settings a value for the Ammo, makes the game to use all those ammo at once. Enabling "Conserve instant utilities" in the advanced game options, will allow the game to consume Double Damage by one each turn.
Example: If Double Damage Ammo is set to 3 and delay of 4:
All 3 Double Damages will be used in the 5th turn of the player.
If "Conserve instant utilities" is enabled in the advanced menu, one Double Damage will be used for 5th, 6th and 7th turn of the game.
#615
Maps Comments / Re: Map #2106, Worms 2 by Flare
July 04, 2021, 07:36 AM
Hello vertigoelectric,
Welcome to TUS! Flare did mention in the map comments that he doesn't know the author of the map. You can send me a PM with a download link to your original map and I'll mark it as yours.
Welcome to TUS! Flare did mention in the map comments that he doesn't know the author of the map. You can send me a PM with a download link to your original map and I'll mark it as yours.