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Topics - Ashtar

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Schemes / Worms Scheme Database Not Working for All Schemes
« on: October 25, 2022, 08:04 PM »
Worms Scheme Database does not accept certain scheme settings in schemes such as this one:

https://www.tus-wa.com/schemes/scheme-4744/

It is especially problematic that Double Damage cannot be removed. This message appears:

[attachment=1]

Valid scheme file, but some corrections were needed:

Hazardous objects setting fixed (was 32).
Fixed power of Parachute (was 2).
Fixed power of Bungee (was 2).
Fixed power of Teleport (was 2).
Fixed power of Jet Pack (was 2).
Fixed power of Low Gravity (was 2).
Fixed power of Laser Sight (was 2).
Fixed power of Fast Walk (was 2).
Fixed power of Invisibility (was 2).
Fixed power of Freeze (was 2).
Fixed power of Mine Strike (was 2).
Fixed power of Girder Starter-Pack (was 2).
Fixed power of Earthquake (was 2).
Fixed power of Scales of Justice (was 2).
Fixed power of Patsy's Magic Bullet (was 2).
Fixed power of Indian Nuclear Test (was 2).
Fixed power of Select Worm (was 2).
Fixed power of Concrete Donkey (was 2).
Fixed power of Suicide Bomber (was 2).
Fixed power of Armageddon (was 2).
Fixed delay probability of Damage x2 (was 255).
Fixed crate probability of Jet Pack (was 5).
Fixed crate probability of Low Gravity (was 5).
Fixed crate probability of Laser Sight (was 5).
Fixed crate probability of Fast Walk (was 5).
Fixed crate probability of Invisibility (was 5).

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Today we needed to wait two-three minutes in a game without playing. Reason? Petrol very slowly traveling down a long, indestructible wall. The wind was strong toward the wall, and Low Gravity was enabled.

I have seen this before but not so long. It could potentially last much longer if the wall was longer. Would it not be better if it went faster down or stayed on the wall? Is it a known issue that it can last so long?

Check the first turn of the game recording I attach here.

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Schemes Comments / Scheme #3386, Crate War submitted by Crespo
« on: August 27, 2020, 11:59 AM »
Good work, Crespo. I have always been fond of this scheme. It creates interesting situations and helps players to improve their skills with all weapons, including those we rarely use. Although I think I prefer the original Only Crates scheme, your version still gives the good feeling and will hopefully help making the scheme more popular. I have hosted Only Crates many times. A frequent feedback I have received is that we need to be able to move around more easily, such as by adding ropes. Your scheme is more friendly toward players who are either somewhat inexperienced or merely impatient.

When I host the good old scheme Bows and Clusters (BnC), only the most patient souls stay. It is like Only Crates but even without Teleport. We start with only Longbow, Cluster Bomb and usually a few utilities such as Parachute. It was the scheme that enchanted me when I first entered WormNet back in 2003. I still host it with success sometimes, but it seems to be far too slow for modern wormkind.

https://worms2d.info/Bows_and_Clusters

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