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Messages - PyroMan

#76
would be also nice to stream some WO events
#77
Public Forum / Re: Happy Birthday PyroMan!!!
June 18, 2013, 12:50 PM
Oh thanks a lot guys!! I just came to this site, sorry for late :D But its a pleasure to read all this good stuff after a while since my birthday ^^
#78
Try-Out Forum / Re: try out
June 18, 2013, 12:47 PM
Quote from: RunAway on June 03, 2013, 12:58 PM
Well :) is here someone still alive?
We all dead. Very unfortunately. Very very sad. Very deep sadness. Almost depression D:
#79
damn missed this tourney (:
love MineMadness ^^
#80
Schemes / Re: TimeTrial SuperSheepRace
April 21, 2013, 09:35 AM
Quote from: Cueshark on April 20, 2013, 10:33 PM
Love the concept but how can you play time trial when the timer disappears when you use the sheep?

Or am I missing something?

Nice work mate.

Thanks.
It`s a concept. Which is not that widely popular, apparently.
With projectX its not that really hard to make time counters for each player, that activates when super sheep launched (or dropped).
This will make able to catch exact time of using SuperSheep with no need to watch replays and see every single frames. Its all can be displayed all the time, as a small table on screen.
#81
Off Topic / Re: Music Video thread
March 25, 2013, 08:04 AM
Here is some really awesome stuff.
#82
Schemes / Re: TimeTrial SuperSheepRace
March 14, 2013, 04:47 PM
Quote from: StepS on March 14, 2013, 02:02 PM
heh, i knew it would be just changing position, because a while ago I tried to make a native slowdown but failed. all i did was speed up the sheep, but only to one value, and can't slow down. that's because the sheep is IsStatic by default, its speed is controlled by the game. if you disable this then sheep will be affected by gravity and also by wind if it has a windfactor
interesting thoughs. This makes me feel, that there is another way to control its speed. We can make it IsStatic = false, but also we can disable gravity and wind factor. In that case SpX and SpY control can probably work. I found that default speed of SS is exactly 8.0 pixels per frame. Based on this value, we can script our own new SS with same or improved physics.
#83
Public Forum / Re: Our cool replays
March 13, 2013, 09:50 AM
bah, those version errors x_X gotta install 3.7.0 into separate folder
#84
Schemes / Re: TimeTrial SuperSheepRace
March 11, 2013, 07:56 PM
Quote from: Statik on March 11, 2013, 07:49 PM
PX doesn't work with the latest WA version? I don't want to switch between versions again :D
yeah its for 3.6.31 only. Damn Entuser is inactive for ages :D
I have Portable worms battle pack with px installed there. Works without any installation, usefull for second worms with px :) i can link u in pm, if u want. Its a WA BattlePack from worms org ua, just with px and wormkit.
#85
Files Comments / Re: File #380, SSR in one turn
March 11, 2013, 07:42 PM
Quote from: Statik on March 11, 2013, 03:09 PM


oh, lol. Well this explains everything :D

I could recognize that in context, for example if u had a sentence with few w0rd5 1!k3 7ha7.
But when there is nothing more then numbers, that confused me :D My association was in other way. It reminded me px constant, 65536, devided by two and similar to that. its some float number, around 0.478 :D
well nvm and thanks :)
#86
Schemes / Re: TimeTrial SuperSheepRace
March 11, 2013, 07:32 PM
Quote from: Statik on March 11, 2013, 07:11 PM
wanted to download PX from this site, but it gets deleted by mighty Kaspersky antivitus :<
Well i`m not surprised, because as i understand, px module get access into wa.exe and its libs :) Kaspersky probably understand that as some hacking program.
Adding downloaded archive into antivirus`s exception list can solve the problem. If can`t download - disabling firewall for period of downloading will also work.

Anyway, my Nod32 doesn`t block it, just tested.
#87
Public Forum / Re: Our cool replays
March 11, 2013, 07:01 PM
impo vid maker :))

Here is result of px ttssr:
https://www.tus-wa.com/forums/schemes/timetrial-supersheeprace-19859/
no libs required, need only scheme.
#88
Schemes / TimeTrial SuperSheepRace
March 11, 2013, 06:59 PM
First of all, its ProjectX scheme.
How it can be time trial? Easely, if u have SuperSheep speed control. Since now - u have it.
Holding Ctrl or DownArrow will slow down SS speed. Holding Shift or UpArrow will speed up your sheep. It works while those keys are holded.

This will allow slow down in hard places and speed up at long easy paths, also will make fly time different all the time, which will make able to use in TTSSR.

This scheme isn`t mine idea, its a result of offtop discussing into this topic: https://www.tus-wa.com/forums/sx-public-forum/our-cool-replays-19851/
So probably its Statik`s idea. I just made it possible with ProjectX.

For TUS this might be interesting for challenges. Or maybe not :) All up to you, guys.
#89
Public Forum / Re: Our cool replays
March 11, 2013, 04:46 PM
Quote from: Statik on March 11, 2013, 04:30 PM
Don't set Shift for acceleration plz :<
You have it remapped?
well i can make few key combinations. Shift/Ctrl;  Z/X; O/P or even Up/Down (SS uses only Left/Right for turning, so its free)
and player would be able to use any of those.

P.S. i`ve found alternative methods, script already works. I think i`ll put scheme here next hour.
#90
Public Forum / Re: Our cool replays
March 11, 2013, 04:12 PM
well, not all that sweet as it looked like.
i just tryed and remebered what kind of problems i had when been working on PX RodeoSheep

I will need to write my own SuperSheep script, becouse WA SS doesnt uses speed values to fly, it uses position changing (its hard to understand difference for those who didnt see Worms Classes, but anyway).
That means, that if i will increase speed with scripts, SuperSheep will easely fly through thin walls. And when we gonna use ttrr maps for that - whole map is made of it and game will be f*cked!
So what i can do - write my own SS script, where those factor will be avoided and control of the sheep will be even more under my control. I will try get exactly same flying formula, to dont affect on existing skills of player. Also for speed control would be handy to use Shift and Ctrl, to boost and slow down the fly, while those keys holded.

so i`ll write my ssr script (or mb find some other tricky way)
Then will post results in a few hours or days. Stay tuned.
Paradise - THeDoGG