Nice run by Lukz at 10:54
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Quote from: Tomi on September 03, 2014, 07:46 AM
The solution is so f@#!ing easy and it has been said about 28 times!
What TUS should do are:
- removing needed winning ratio more than 50%
- reducing needed game number to play to qualify PO
Why are these needed?
Quote from: SPW on September 08, 2014, 03:50 PM
So my suggestion is very simple. Just 2 leagues, defaults and rope schemes splitted.
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Classic League playoffs: BnG, Elite, Roper, Team17, TTRR, WxW
Classic League season : BnG, Elite, Roper, Team17, TTRR, WxW, Hysteria, Shopper, Intermediate
TUS would provide these leagues:
Classic League
TEL (TUS Elite League)
TDL (TUS Darts League) <- The most popular scheme of Free League atm
AAL (Abnormal and Aerial League) <- Popular ground schemes and they are both tactical, aren't they?
Quote from: Komito on September 07, 2014, 01:08 PM
Classic League determines who the best player is at Classic League, nothing more.
The best "all-round" player should mean all-round, someone who can play exceptionally well with a huge variety of schemes, someone who has truly mastered the most aspects possible of the whole game, not a few select schemes out of what is available.
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15. There are probably at least a few players out there who perhaps feel that rope knocking wouldn't be such a bad idea in Team17.
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Team17 is classically played with two rules:
No roofing
No rope knocking (Bungee knocks don't count).
Quote from: DarkOne on August 26, 2014, 06:36 PM
Hmm, I wonder what that would do to server demands. After every season, the 9 months rating would have to be recalculated from scratch.
QuoteSo after the 2nd season change recalculations would be made for active players only.
If a player hasn't played for two seasons, make him unranked and freeze his points (so he can come back later with points from six/seven seasons).