That seems like a good solution. Ok. Thanks for infos.
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#151
Cups and Tournaments Comments / Re: Cup #1229, Academy of Artillery #2
February 14, 2024, 08:59 AM #152
Cups and Tournaments Comments / Re: Cup #1229, Academy of Artillery #2
February 13, 2024, 09:34 PMQuote from: TheKomodo on February 13, 2024, 08:15 PM
Surely everyone knows what they have planned over the next 2 weeks?
Don't know what kind of life you're living, but this is not my style!
Ok, tita, I'll let you know 1 day before if possible.
#153
General discussion / Re: Any logical reason why someone dislikes custom terrain?
February 13, 2024, 09:32 PM
Good thing you're all on-topic.
#154
Cups and Tournaments Comments / Re: Cup #1229, Academy of Artillery #2
February 13, 2024, 03:47 PMQuote from: tita on February 12, 2024, 11:42 PM
Saturday 17th is a good day for me, i'll be home around 18:00pm GMT until 01:00am GMT
We might do it saturday 18gmt then. I should be at home. Probably won't know until saturday, though.
#155
Leagues General / Re: New League using TRL as a test drive - Starting 1st March 2024.
February 12, 2024, 11:21 PM
Will this league use TUS schemes or your "K" variants?

Btw, before each season, I feel polls should become a thing. Polls where active players decide which scheme to use and in which format. Majority wins. For example, Boom race is one of the schemes that's went far ahead with /ldet and /sdet commands. Much faster, lot more skill needed and more enjoyable games for majority that played it.
Jetpack race, will it be infinite time, will it be 20sec per turn.. Will it be fuel run or seconds.. How many worms per player, if there'll be time trial format.. These things should be discussed on time and I think plenty of players will agree.
Nice idea for the league.
Quote from: TheKomodo on February 12, 2024, 08:56 PM
BnG(a2b rules)

Btw, before each season, I feel polls should become a thing. Polls where active players decide which scheme to use and in which format. Majority wins. For example, Boom race is one of the schemes that's went far ahead with /ldet and /sdet commands. Much faster, lot more skill needed and more enjoyable games for majority that played it.
Jetpack race, will it be infinite time, will it be 20sec per turn.. Will it be fuel run or seconds.. How many worms per player, if there'll be time trial format.. These things should be discussed on time and I think plenty of players will agree.
Nice idea for the league.
#156
General discussion / Re: Underground W:A community. Anyone aware of this?
February 12, 2024, 02:05 PM
I uploaded Yotsuba yesterday because someone asked me on discord.
That terrain just appeared out of nowhere in my Level folder and no one on discord knew anything about it.
Who knows how many people built their own terrains and just playing them privately in hotseat!
In the abyss of W:A..
That terrain just appeared out of nowhere in my Level folder and no one on discord knew anything about it.
Who knows how many people built their own terrains and just playing them privately in hotseat!

In the abyss of W:A..
#157
General discussion / Re: Underground W:A community. Anyone aware of this?
February 12, 2024, 12:53 PM
Jokes aside, wk_terrainsync need to get updated. Player should be able to manually accept/deny new terrains. Otherwise, there's a possibility some toxic ones spread around community like a plague!
Check this one King Gizzard just found and posted in W:A Discord:

I mean... That's hilarious. But I'd rather pass on having it in my folder
Check this one King Gizzard just found and posted in W:A Discord:

I mean... That's hilarious. But I'd rather pass on having it in my folder

#158
General discussion / Re: Underground W:A community. Anyone aware of this?
February 11, 2024, 11:55 PM
Haha yeah pretty damn awesome stuff around there. That mission editor looks really good.
About yotsuba terrain, yeah.. later on I did write on discord that only reason I have it is probably because of terrain sync merged it when some host picked that for a game.
Quite fun to realise people anonymously creating new terrains, play on them and post their videos on some underground WA thread none of us here are aware of.
About yotsuba terrain, yeah.. later on I did write on discord that only reason I have it is probably because of terrain sync merged it when some host picked that for a game.
Quite fun to realise people anonymously creating new terrains, play on them and post their videos on some underground WA thread none of us here are aware of.
#159
General discussion / Underground W:A community. Anyone aware of this?
February 11, 2024, 08:52 PM
https://i.4cdn.org/vm/1699767539212242.webm
https://i.4cdn.org/vm/1692318243636898.webm
https://i.4cdn.org/vm/1699984003212857.webm WOW! What is going on here?
Mind-boggling.
https://i.4cdn.org/vm/1692318243636898.webm
https://i.4cdn.org/vm/1699984003212857.webm WOW! What is going on here?
Mind-boggling.
#160
Leagues Games Comments / Game #240598, reported by Sensei
February 11, 2024, 07:34 PM
@1:06:42 What a shitshow that game was.. 1 hour 6minutes... At least that last shot was worth it!
#161
General discussion / Re: Any logical reason why someone dislikes custom terrain?
February 11, 2024, 03:59 PMQuote from: TheKomodo on February 11, 2024, 01:55 PM
Exactly! Which is why I don't see why Sensei gets so upset and makes such a big deal because 1 person doesn't like using them competitively but has absolutely no problem with other people doing it!
Komito Dave, please, let me know where I've got upset? And what's more important - where I mentioned you in the first post of this topic?
What's your problem man, this topic was never about you. I wanted to know how many players are against custom terrains and why. You said your opinion on twitch already, we got it. Let others speak.
#162
Leagues Games Comments / Re: Game #240595, reported by Camper
February 11, 2024, 03:19 PM
Already asked King Gizzard about it. He wrote Gizla on purpose. Can't remember why. Maybe just a copyright issue.
#163
Mappacks Comments / Re: Mappack #596, Mirrored BnG #3 : Community terrains (Part 1) submitted by Sensei
February 11, 2024, 03:06 PMQuote from: Kaleu on February 11, 2024, 02:13 PM
I think Kirill knows how to do that. He used mapgen with Sonic terrain.
Apparently, you need to extract objects with SpriteEddy program and then somehow merge terrain in that form into mapgen. King gizzard told me that can be easily done. I doubt it's that easy when you don't know what you're doing, though.
#164
General discussion / Re: Any logical reason why someone dislikes custom terrain?
February 11, 2024, 12:53 AMQuote from: TheKomodo on February 10, 2024, 09:03 PM
Man I wish even a few of you were more serious about this game. Maybe we could achieve something good together.
Damn man.. I wish that as well.. Although, new things wouldn't be part of the official game, right?

I'm quite amused you managed to turn this topic into story about yourself again.
Thanks for calling me casual, you big old professional wormer! I do hope you'll learn how to notch on few more terrains, rather than -forest...
@kory - yeah, lot of them have smooth grass and roofs. I guess that's easily changed by terrain maker, if needed.
EDIT: @gab - that was my point... If you think you're a good player, but will cry if someone happens to change your good old '99 object and can't adapt to that.. Are you really that good then!?
#165
Files Comments / Re: File #2833, Trippy - Invisible Mines [EXPERIMENTAL]
February 10, 2024, 02:32 PM
Haha, just seeing this. Awesome!