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Messages - StepS

#271
Tech Support / Re: WA ran for only one time
May 10, 2016, 10:31 AM
Have you installed the latest update?
#272
Quote from: Caye on April 28, 2016, 01:51 PM
at least they haven't turned freemium, yet
Worms Facebook had purchasable items and some other things (that's normal for a social game though), before being closed an year after its launch.
#273
General discussion / Re: MapGEN v0.7.1
April 09, 2016, 04:35 PM
User\MapGEN
#275
Tech Support / Re: I can not go to WormNET
March 23, 2016, 02:53 PM
Unfortunately nobody at DroneBL (or other DNSBL service) will be able to help you. As long as someone else with your IP runs an open proxy or malware on their computer, it will always be re-added automatically, and you can't be exempt from it.
The only solution in your case would be to get a VPN. There are some cheap solutions available around, but it needs to be made sure that they can give you an unique IP address that would not be listed in any DNSBL.
#276
50 hp is the maximum for a normal-power grenade.
Quote from: vesuvio on March 20, 2016, 05:07 PM
bet cause of fall dmg otherwise its a sitter m8
The fall damage is not applied the first time the worm hits the land after an explosion.
#277
Promotion Project / Re: Japanese Worms
March 16, 2016, 04:00 PM
#278
Quote from: Genia-1993 on March 11, 2016, 10:49 AMwkKeyRemap.dll ( working only with 3.6.31.0 update ) created by Steps in 2013.
I didn't make wkKeyRemap, Kawoosh did.
#279
Promotion Project / Re: Japanese Worms
March 10, 2016, 04:23 PM
It already exists (though with its servers defunct), has had up to 20000 concurrent online players combined with Korea and China (in the early 2000s), and I worked on reverse-engineering its network protocol for some time last year. I reimplemented the initial part of the server (there are multiple layers of servers) but otherwise hasn't continued the project. Though, I converted the frontend graphics from the KSF format, so you can see what the menus looked like (naked, no filled elements): https://imgur.com/a/MH81G
(you can find some in-game screenshots on the internet, but it's mostly Worms 2 with some UI adjustments, not as extensive as WWP Aqua)
#280
Quote from: biscuits on March 09, 2016, 03:27 PM
Quote from: Anubis on March 09, 2016, 03:04 PM
Quote from: Dulek on March 09, 2016, 02:08 PM
Unfair advantage, freedom for TA! ::)

I don't actually get the fuss about it being kept private. Since you can't use it online anyway there's no risk.

I totally agree with Anubis. If it can't be used online, why is it so private? What's the point? Why can't everyone use it and have fun offline? Makes me think that it actually does work online, which is shady and pretty lame.
I believe some changes need to be made for it to be usable as a public tool, and the public release was delayed because the focus is on updating the game itself. But I'm not sure right now.

Quote from: DaisyJ on March 09, 2016, 03:41 PMI can confirm such a way to do it online exists.  However it greatly lags the game during your turn so there is no way you wouldn't notice somebody using it.
No, it doesn't. What you're talking about isn't a TA.
#281
Quote from: Anubis on March 08, 2016, 01:39 PMMost, if not all, Tool assisted replays are done by people that have not a very high sense of roping. Meaning, they can't rope themselves at a high level. If someone that loves and embraces warming would have their tools it would look stunning because that individual knows what good looking roping looks like without making it feel totally artificial and robotic.
For me personally, it's the other way around. While I already had a solid base of roping skills when I started tool-assisting back in 2014, doing these runs has changed my style of everyday roping. In every game that involves rope, I now instinctively try to perform the most optimal tricks possible in a given situation. It has also augmented my sensing of the game's environment, I now take much more details into account whenever I press a button on the keyboard.
At the same time I disagree that a personal roping skill level would result in a better TA output. It is simply not possible to preserve speed while trying to adjust the style to be as close to human as possible (without getting at least a 20% decrease in the time result of the run). Remember, these are *speed* runs... With a primary goal to establish records and beat others' records. You would see what I mean if the TA build was public right now.

To keep both, specially crafted maps would be needed. Levels built specifically with TA in mind, where a combination of speed and style are achievable. That could require a lot of thinking and planning, to engineer the most suitable map. Battle Race? Piece of cake compared to this.

Quote from: Komito on March 08, 2016, 07:32 AM
Tool assist is very interesting, to see the things possible, it's pretty geeky too, but it doesn't look nice at all...

Honestly, i've still yet to see a tool assisted replay that impresses me with stylish roping, with a smooth flow.

There are way too many stupid kicks/pumps/outlaws which just ruin it :/
Like I've already said above, this doesn't fall within the definition of "speed" runs. Doing this on regular small RR maps would provide little feedback.
However, some ideas can be used with Big RR-like maps, especially with unlocked or slightly unlocked speed limits (i.e. TestStuff). Back in 2014 I made a test run on a Big RR map that utilizes the indian rope feature. It is not focused on either style or speed, so is not very stylish, but should still catch your attention at some parts.

BTW, this isn't the first time that indian-rope is used with TA. Some people might remember Wyv's video from 9 years ago that utilized this. If you haven't already, you should check it out.
#282
General discussion / Re: MapGEN v0.6.5
March 07, 2016, 02:54 PM
Quote from: XanKriegor on March 06, 2016, 07:38 PM
Hi. Would be nice to see the step = 8, not 1  :P
That could instead be made to support empty fillers from the sides for 8-pixel rounding. But this would only be good for open islands. Maybe as an alternative option...
#283
Great runs! Exquisite planning, in particular. Keep it up!
#284
Files Comments / Re: File #926, slippery
March 07, 2016, 02:46 PM
Holy shit. Haven't seen the antifriction used in this way, awesome!
#285
Wormkit Modules / Re: wkIndiMask
February 19, 2016, 10:57 AM
It's a bug with the website