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#781
Quote from: MonkeyIsland on September 02, 2012, 09:57 PMSince the majority of the community won't see karma stuff, please do not post content relating to it since it makes no sense to them.

https://www.tus-wa.com/forums/tus-discussion/the-return-of-karma-17026/
#782
it's not about time. he lost interest
#783
and so what?
#784
Announcements / Re: W:A v3.7.0.0 Released
January 27, 2013, 09:10 AM
it's simple as that on words, but almost impossible in current realisation, would probably need a full rewrite and loss of all awesome features.
but still we can dig further
#785
Announcements / Re: W:A v3.7.0.0 Released
January 27, 2013, 08:27 AM
Quote from: AlTarf on January 26, 2013, 07:47 PMAnyway there are some missing modules that many people are used to, like wkKeyRemap.dll <-- my mate, NN, uses it for remapping, he doesn't like KeyChanger cause it's slow, so I was just wondering when you guys will release a version of it compatible with 3.7? Thanks in advance. 8)
we can't release it until it meets TUS's platinum standards
and we could not find a way to block a press.
so say thanks to TUS rules, and primarily Maciej
#786
he does not develop snooper
#787
Updated. 0.4.4.0.

  • Added NoTopmostInGame: the in-game window will be no longer topmost with this. This can also be turned on/off on fly using the key combination. This allows Alt+Tab and similar to work fine (it's recommended to perform mouse unpinning before switching). People with keyboard hook can use the reg file from archive. This is enabled by default now.
  • Ctrl+T quickly switches between topmost and non-topmost window type of in-game window independently on the setting in ini file.
To enable background WA like on pac-man's screenshot, do the following:

1) enable NoTopmostInGame in ini or use Ctrl+T later; set your resolution for game
2) when in-game, use Ctrl+H for active background, then unpin mouse with Ctrl+G and then alt tab to any window.
3) have fun
#788
General discussion / D3D9Wnd has been updated!
January 25, 2013, 08:36 PM
Updated. 0.4.3.0.


  • Added FullscreenFrontend experimental option. Some people don't have smoothing in their system, and the stretched mode was not smoothed. This brings back the 640x480 fullscreen frontend (however minimization will not restore resolution for now), while still using window (or whatever is set in ini file) in-game.
  • Improved CenteredFrontend a bit (mouse capture)
  • Improved game startup
  • Improved WormKitDS check
#789
Announcements / Re: W:A v3.7.0.0 Released
January 25, 2013, 04:53 PM
Quote from: Tomi on January 23, 2013, 05:46 PMit is just interesting that this old game uses processor so much (but I think it shouldn't)
that's what the case for me, and i don't see anything in it because it doesn't lag
#790
performance will be the same as if you ran Direct3D 9 without anything. just here it's in window!
#791
General discussion / D3D9Wnd updated!
January 24, 2013, 11:28 PM
Updated. 0.4.0.0

  • The "Stretch" option has been divided to support Frontend and InGame separately.
  • Window border is no longer experimental, it is renamed to WindowBorderInGame, works only in-game as it should, and auto-removes itself if the size fits whole screen.
  • Added Ctrl+D: quickly enable/disable window border in-game (if the size is sufficient) directly in-game, independently on the setting in ini file.
  • Minimization improved: now the "Minimize Game" option works too.
  • Added a new feature: Frontend Centering. This will center frontend, however will also eat the mouse! Not recommended.
  • Added a new feature: Custom Frontend Size. This will allow you to set custom window size for frontend using the FrontendXsize and FrontendYsize values in ini file. Eats the mouse!
  • Added command-line option for one-time module deactivation: launch WA.exe with the /wkargs -nowindow command-line parameter to disable D3D9Wnd for a session.
The default .ini file as of version 0.4.0.0:


NOTE: Stretched options have the highest priority over everything else.
#792
Tech Support / Re: WA doesn't save replays.
January 24, 2013, 11:23 PM
btw.

Open File Explorer, input: %LOCALAPPDATA%\VirtualStore
there your replays are
#793
Announcements / Re: W:A v3.7.0.0 Released
January 23, 2013, 05:44 PM
Quote from: Crazy on January 23, 2013, 03:42 PM
You're the worst IRC-user ever

nope, but I was away in the very moments you wrote me, so bad luck (this rarely happens).
when I saw your message you were gone for 5 mins already
#794
Announcements / Re: W:A v3.7.0.0 Released
January 23, 2013, 03:19 PM
Quote from: Crazy on January 23, 2013, 01:38 PMSteps


Quote from: Tomi on January 23, 2013, 03:12 PM
These results were with Shader option, and I don't use WormKit and its modules.
are you sure? what wk* files do you have in the folder?
check the other processes lol, i'm sure there's something powerful running on background like a browser etc.
if not, then it could be your CPU speed limitation. be more careful then ;D
#795
Quote from: KoreanRedDragon on January 22, 2013, 08:09 AM
Wormageddon is incidentally what WA was going to be called at first, before they renamed it for legal reasons.

Source: http://biphome.spray.se/boggy_b/wormsarmageddon.html
these are actually awesome texts
Paradise - THeDoGG