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Messages - StepS

#796
Announcements / Re: W:A v3.7.0.0 Released
January 23, 2013, 12:53 PM
Quote from: Tomi on January 23, 2013, 11:22 AM
btw now I just figured out that when I am playing w:a then my processor works over 80% load.. and when it reaches 100% then I give the screen lag, music lag, etc I guess.

When I minimize w:a then the processor load reduces to about 30-35%

are you using CPU or Shader option? are you using wkAntiLag?

Quote from: Statik on January 23, 2013, 11:01 AMcontext menus in explorer are still on russian
start cmd as Admin, switch to WA folder and run "WA.exe /quiet /register", and it will be fixed !
#797
Announcements / Re: W:A v3.7.0.0 Released
January 23, 2013, 10:36 AM
Quote from: Statik on January 21, 2013, 09:30 AM
I have the same problem. I asked some other people (including Ryan), same issue... Fortunately it takes 1 min to switch between 2 versions (I had to watch challenge replays), patch installs very fast :D
bad luck, it's perfect here even on such an old and laggy laptop... wow I can't stop being surprised by owners of huge powa PCs having problems with this game. Direct3D 9 for the win
#798
Quote from: Twyrfher on January 23, 2013, 01:30 AMwagames
lol totally forgot about this. i'll look into it later, thanks
it works fine for users with Aero :) why do you still use XP?

--- try it now, should work.
#799
Updated. 0.3.0.0.

  • Fully fixed mouse issue with non-aero users, however they lose window border and centering.
  • Ctrl+G is now for both pin/unpin.
  • Ctrl+H is now for new feature: Active Background, in this way you can see the gameplay even when the window is not in focus. This is permanently enabled for non-aero users as a fix, and also moves the window into top left corner. Cannot be enabled when border is on.
  • Message boxes are also in Italian for italians now. :)
  • Added "Disabled" option into ini file, which will fully disable the module without need to delete it.
thanks to Casso for testing on disabled desktop composition and italian boxes!
#800
Quote from: Twyrfher on January 22, 2013, 01:58 PM
It's doesn't work for me @ Windows XP, I got a messy screen in front of the game.
can you try the latest uploaded version?
Windows XP is old and lacks aero so there can be issues, but most of them should be sorted by now.
issues produced by Direct3D 9 itself cannot be solved.
if it still doesn't work, i'd like to see screenshots
#801
General discussion / Re: Updates.. what about them?
January 21, 2013, 06:55 PM
not their limit, but not their goal either.



rubberworm is on its way (already since 3.6.29) but has very slow progress, mainly there are other priorities right now
#802
Quote from: van on January 21, 2013, 04:46 PM
W00t, exactly what I've been waiting for, thanks!

Quote from: StepS on January 21, 2013, 02:09 PMTo minimize in-game, use Shift+Esc. The escape menu button doesn't work

This is going to be a bit of a pain (years of practise). I kinda wish alt+tab worked properly.
alt+tab does work properly, but W:A window is topmost. Also if someone is having trouble with wkAntiKeyboardHook, may take a look at this.
I've just added Tab+Alt (Alt+Tab), but probably Alt+Tab won't work on Windows 8. There's no way to detect this anymore, Windows takes full control over Alt+Tab, bummer.
#803
lol.
Formatting C is fine and allowed (icon doesn't matter lol, it's not a drive where the CURRENT system is installed), also having system default as D doesn't make anything bad (programs are clever enough to use %SystemDrive% variable).

the only possible issue could be if the boot partition and bootmgr were written to C. in your case it either seems separate and hidden (Windows 7 hidden boot partition :) ) or on disk D.

the boot partition can be selected via Disk Management by setting "Use this drive as Active", and the system will boot from it
#804
Quote from: Kaleu on January 21, 2013, 02:40 PM
Kawoosh should add a "Donate" button or something at his releases, you guys are such a heroes giving these stuff for free, this is a example of love to W:A, gratz and thankz guys.

as Kawoosh said himself before, he doesn't need money (it won't bring inspiration and stuff, it's difficult to explain, Rubber could be ported on the release day already, that's a typical Kawoosh), nor would he if he was to produce a commercial app or game.
you could donate to me though :) I did most of the features/fixes work after the base creation and soon there can be more! that way I'm also learning stuff
#805
General discussion / Re: Anyone remember me? :( lol
January 21, 2013, 02:25 PM
I almost thought it was a wiki-like autospam  :-[
but aren't you the one who made RR maps?
#806
2020/07/19: D3D9Wnd is no longer necessary!
Worms Armageddon v3.8 Update Notes




Original text:

[ English | Русский ]

Hello.
I'd like to present you a windowed mode module that takes advantage of the game's Direct3D 9 renderer, which also allows for some brilliant features, such as playing the game on several monitors at once, stretching the window, unpinning/pinning mouse from the game window, playing the game using ultra-high screen resolutions, as well as producing and streaming ultra-high-resolution videos and screenshots on any monitor and system.

The following features can be highlighted:

  • Multi-Monitor support: enable W:A to display the game spanned across several monitors, placed either vertically or horizontally, in either frontend and/or in-game. With AutoSetResolution enabled, the resulting in-game resolution will automatically be set in WA settings on every launch. When using stretched or fullscreen frontend mode, enabling Multi-Mon in-game will not clip your cursor in the frontend area. NOTE: performance has to be considered when enabling this option. Your hardware, mainly CPU and GPU, should be supporting it well to prevent any lags during the gameplay. Limitations: the display mode has to be "Extend" instead of "Duplicate". Maximum texture size supported by your GPU is the limit for the total resolution of the virtual multi-monitor desktop (if you exceed the limit, WA will tell you and perform a workaround). Differently-sized monitors are supported but not recommended: it's up to you to decide whether to leave empty space by making the smaller monitor primary or, otherwise, cut a few lines by using the bigger one as primary. You should also make monitors as adjacent to each other as possible on the Windows Monitor Mapping screen. Monitors that do not perfectly coincide with each other will cause ruptures in the image and produce incorrect results. Example: two monitors where the top-left corner of the right monitor touches the bottom-right corner of the left monitor.
  • Unpin and pin the mouse: a feature requested by someone to be able to unpin the mouse in-game and move it over WA's window. This can be useful with Border (see below).
    Ctrl+G to unpin or pin the mouse.
  • Active Background: available in both Windowed and Stretched modes. Allows to view the gameplay even when the window is not in focus. This is permanently enabled since 0.6.6.6.
  • Run frontend in background: a feature to prevent the frontend menus from self-minimizing when switching to another window. When it is enabled, the frontend will keep running in background. Can be switched using the "RunInBackground" setting under [FrontendSettings].
  • Frontend Centering (deprecated): an option to center the frontend window, but your mouse will be clipped to the window, and Hardware Cursors will be disabled. Not recommended for use. You should use SuperFrontendHD instead.
  • Window border in-game and quick info: allows to have a window border around the window. Using the previously mentioned unpinning feature you are able to move the in-game window.
    Use WindowBorder=1 in the InGame section to enable this. Use Ctrl+D to quickly enable/disable this during gameplay.
    There's also a possibility to show quick information by enabling QuickInfo=1 in the [InGame] section. Some quick information like the in-game resolution, mouse pinned state, topmost state and other things can be shown there in real-time.
  • Stretched mode (deprecated in Frontend): enable "Stretch" in the ini file for either frontend or in-game. It is still windowed mode, but here it is enlarged to fully fill your screen, and looks just the same as if you were in fullscreen. This is especially useful if your monitor doesn't support 640×480 (and you want fullscreen) or if you plan on speeding up your game (by not having to wait until your monitor switches the resolution): instant return to frontend after the game has ended, instant minimization, ability to set the resolution higher than your own, etc. NOTE: some drivers use nearest-neighbor scaling instead of antialiased by default, so you might need to change that in driver settings.
    NOTE: the Stretch option in the Frontend is now obsoleted by SuperFrontendHD. It is NOT recommended to use the Stretch option in the frontend any longer.
  • If Direct3D 9 is not enabled, you will be notified. The module will assist with certain issues, should they occur.
D3D9Wnd works on W:A 3.7.x (CD/Steam/GOG) and makes use of the native Direct3D 9 renderer of the game introduced in 3.7.

Additional notes:

  • To fully disable the module without deleting it, use "EnableModule=0" in the ini file. To disable it for one session only, run WA with a command-line parameter: /wkargs -nowindow
  • This fixes the Windows 7 multiple monitors issue! (thanks to Obn3g0n/JoE for confirming)
  • UAC admin mode issue does not occur when maximizing from the taskbar in windowed mode.
  • With help of wkLobbyCmd you can switch resolutions on the fly and specify a resolution which is even higher than your own (in this case it'll be stretched to fit the screen). This allows everyone to produce full-HD (and even 4K, etc.) screenshots and videos regardless of their monitor. Aspect ratio does not matter.
    The maximum possible resolution is your GPU's max texture size (4096×4096, 8192×8192 or 16384×16384) and the minimum is 143×1. The module does not adjust to your aspect ratio, by the way. If you want to use a super-resolution that respects your respect ratio, you have to calculate the target resolution yourself (example: 16/9 1280x720 => 16/9 1920x1080).
  • The frontend is still in the top left corner. I can't tell more on why this happens right now, but it's due to hardly repairable bugs in the game. This will not be fixed in D3D9Wnd. A new, far better solution is on the horizon.
The latest version is 0.7.1.1 (13 April 2019): DOWNLOAD | Mirrors on GitHub.

The module is now open-source. Check GitHub to get the source code or suggest improvements.

Extract everything into your W:A folder and run the game, making sure that the "Load WormKit modules" option is enabled in the Advanced Options of your game.

Credits:
  • Kawoosh - version 0.0.1 of the module.
  • StepS - all the updates that followed.
  • MinHook - the hooking library which saved the module from the madCHook disaster.
  • Deadcode - for helping resolve some bugs early on. Locking Windows or disconnecting the monitor no longer crashes the game.
#807
and ШINDOШS folder, of course
#808
Announcements / Re: W:A v3.7.0.0 Released
January 21, 2013, 07:55 AM
Quote from: Mablak on January 21, 2013, 03:55 AMthe new patch detects space presses about 1 frame more quickly than before
:)
#809
General discussion / Re: New RubberWorm! 0.0.1.16
January 19, 2013, 03:29 PM
did you have "wrong revision" error? that was explained many times: 3.7.0.0 was released twice and only the latest 3.7.0.0 is supported
#810
General discussion / Re: New RubberWorm! 0.0.1.16
January 19, 2013, 01:26 PM
lol guys,  this wkVersionCheck is a module for devs and for test. Do you ever read descriptions?
:D :D :D