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Messages - TheKomodo

#12421
TdC / Re: yoooo
August 25, 2010, 06:23 AM
Alex13?
#12422
Quote from: avirex on August 24, 2010, 04:10 PM
komo, i think ur idea of touching the top if u dont get cr8 is fine... however i do think its pointless.. because almost any roper can go touch the top and make a hit without even the slightest problem.. so it just becomes a pointless thing in my eyes more then anything...

i dont see the point of the 7 seconds tho... what was wrong with 5?  if u do not get cr8 b4 u hit, u should have very little time to go after it... as it is, with 5 seconds i can make it pretty far....  like, if im at the top of map, and toss a 2 second nade, i may not get a perfect hit, but i will get a hit and i can still make a good distance to get a cr8... but with 7 i think i can make damn near across the map...   


keep in mind im trying to brainstorm, not cut ur idea up..


1more thing komo, u said im arrogant and ignorant because i said w:a is close minded... well anubis agreed with me... is he a n@#!!! too? :p

I put 7s because crates are only 10hp, you want to get the crates but then again don't really have to all the time, I know the roof thing is kind of pointless, just makes it more interesting I think, that you have to do SOMETHING to attack...
#12423
Thats bullshit like... f@#!ing w2roper... If anyone in cfc sees this, why the hell did we agree to this instead of a normal roper?
#12424
General discussion / Re: hewwo
August 24, 2010, 10:58 AM
Yes i'm serious, ropa didn't say anything near to what you said, me and him were in the conversation about BnG, you weren't invited, I think ropa can answer for himself, which he did, with a serious answer, unlike yours.
#12425
Avi, what? I said you were a bit ignorant and arrogant, which you are considering I have to tell you this again, in the same paragraph I complimented you, so don't even THINK about saying I am flaming you...

And I have already gave a proper explanation why I don't like your w2Rope scheme, if you can't remember it, or didn't bother to read it correctly in the right thread about it, well, tough luck, your problem, not mine.

I always said I liked your scheme anyway, and that I just prefer Normal ropers.

Please, in future, READ.
#12426
Off Topic / Re: goodbye worms
August 24, 2010, 10:31 AM
Quote from: NAiL on August 24, 2010, 10:11 AM
YEHHH, thats what I like!

I like being told to get in the trash can, thats why I do it!


Ooooooo You dirty girl ! *spank*
#12427
Off Topic / Re: goodbye worms
August 24, 2010, 10:01 AM
Throw yourself in the trash can nail lol, you seem to like it so much :D
#12428
+1 for that, cuz it made me laugh :D
#12429
Off Topic / Re: goodbye worms
August 24, 2010, 08:44 AM
Quote from: nino on August 24, 2010, 12:27 AM
man i was at office on phone, making a nice deal, while i was reading the forum , when i saw and read this thread, i couldnot progress with the business, and told the man i would call him later and after this i started to cry, my secretary asked me wtf happened nino? so i said, AVIREX QUIT WORMS!!!!!!!!!!, then she started to cry too...on my shoulders, now iam ok, cos i know was just a joke, but man, do no repeat this...iam not 15 year anymore and my heart is damaged cos cigarrets, thats to much emotion for me. :(

seriously, OMG ! lol i haven't had a laugh like this for a month or 2, that was EPIC !


ah nino man, you ALWAYS crack me up and make me laugh, I wish we go hang out n go to clubs and your sex partys lol, be so fun :)

and Avi, LOL ! at this: CF: i really think u guys should become more active on the clan games.. long live u too!
#12430
Quote from: Anubis on August 24, 2010, 07:25 AM
Here's a replay of what you suggested, played very fluent. I forgot to set 10HP cr8s and more HP though, but it didn't really make a difference. Game lasted long and was never boring. I sucked at the beginning though. xD

It does though, try it the way I said, make the scheme 255hp, and put +hp on both worms, it's really ufn playing it now with shui :D
#12431
I made a mistake, 318 starting HP sorry lol.
#12432
Quote from: avirex on August 23, 2010, 07:53 PMthe people on this game are very very very narrow minded...


Avi man, you are a bit ignorant & arrogant, it's not this game that's narrow minded, online gaming in general, heck i'd go as far as to say it's the whole damn planet, whoopdee-doo, deal with it, people like what they like, it's up to you to talk them into changing their minds, and you done a pretty damn good job of it at 1st even getting that amount of votes, so be proud of that...

I bet a few people voted No, just due to the fact the way you were ranting on about people being lame for not trying it etc.

Normals ropers have been perfect if not due to crate rape, this is the ONLY thing which people complain about, yet at the same time, it's the crates that make the game fun, having to collect them before you attack, 1 solution is, without a doubt, to chill out with the maps we play on, you CANNOT deny that this works, because it does, and we ALL know it, however, I understand how some of you might find that boring, fair enough you are entitled to your opinions.

The w2Roper scheme doesn't fit well either, so obviously we need a brainstorm, the answer is possibly and probably will be something SO simple we gonna slap ourselves straight in the chops when we eventually stumble across it, and it has to be something that will work on ALL kinds of maps to suit EVERYONES preference.

I really like Anubis/darKz idea with the attack then collect crate and hide, except the times are wrong I think, it looks too easy and still has a slight advantage to the person who shoots 1st and as avirex said could possibly get a bit boring, and avirex and Shyguys idea with their scheme of w2Roper is also a great idea, except it still has crate rape issues, I think a combination of both of these could be quite nice...

For example:

We definately have to have crates...

So an idea i'm thinking is lower the amount of health that is in crates, for example make it 10hp, BUT put the starting health up to 300, because of lower health, but higher starting health, 1st player doesn't have a huge advantage.

Use the w2Roper basis where you have a choice to collect crate and attack, OR attack and collect crate, or attack and leave crate, so even if the crates are easy all game, it's not THAT big a deal as it's only 10hp, and 1st person to shoot isn't THAT big of a deal as you start with 300 and someone who is more consistent SHOULD win.

Now, stick with 12s turntime, and use make the retreat time 7s, with 7s retreat time this makes it possible to get harder crates after attacking, IF you are a very good roper.

Now, I was thinking, we should add something else, another rule, the crates are optional in any way possible, SO, this is my brainstorm of an idea, take ALL of this into account, now, if you choose to collect the crate THEN attack, do so, however if you want to attack before collecting the crate, you must touch the ROOF before being able to attack, if you say touch a wall, too easy if you are on that side, could be too much for some people if in the middle, but if you touch the roof, at least you are doing SOMETHING with the rope, without collecting 1st, to be able to attack, and you can still try to get your crate afterwards.

So, in as short words as possible, here is my scheme suggestion:

12s Turntime, 7s Retreat time, 300hp Starting HP, 10hp Crates, choice of collecting crate before or after attack, if you choose to attack before collecting crate, you MUST touch the roof before being able to attack, all weapons the same as Original roper scheme, and zook 1st as always.

What do you think, and if you don't like it, please criticise in a reasonable fashion...

#12433
General discussion / Re: hewwo
August 24, 2010, 05:54 AM
Avi, you were obviously having a dig at BnG, anyway, doesn't matter, WR should be fun at least...
#12434
Look's quite good, i'll have a shot later :)
#12435
Use Anubis idea with the checkpoints and no crates, when the game starts each player starts in the middle checkpoint, each player should use their 1st turn as some sort of competition to decide who gets to take the 1st turn, for example who can go wall to wall then back to the middle checkpoint the fastest.

That player should get 1st turn.