That was sarcastic, but I am seriously considering it, I mean, why not lol, so many other players are doing it, it's like the new fad, if you don't noob bash you are a noob...
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Quote from: avirex on August 14, 2011, 05:22 PM
i find it pretty funny that anyone even cares about the karma. it does not bother me one way or the other... why are you guys putting so much thought into a number?
that all it is, is a silly number.. everyone knows that number is not a true representation of the person.. so who cares? its just a number get over it
Quote from: avirex on August 14, 2011, 06:00 PM
and thats why you and everyone else keeps discussing it... gotcha
Quote from: avirex on August 15, 2011, 05:11 AM
i would think a limit of 5 members per clan would be better....
komo thinks its ok to have alias clan compete in tus classic.. im not sure about it though, i think some people may give free wins to their main clan...
i think alias clans should only compete with alias clans... it would increase activity, and just be a fun thing for a season (and more if everyone enjoyed it)
Quote from: TenoriTaiga on August 14, 2011, 11:04 AMIn a few days I can make a BnG bot which will pwn you with your many years of practice, what's the value of this practice then? This is kinda pointless.
Quote from: Cueshark on August 14, 2011, 10:15 AM
Large margins? That's the subject of yet another debate if you wanna go there. I got time if you have. <3 komo
Quote from: TenoriTaiga on August 14, 2011, 09:16 AM
Making perfect BnG bot is very easy;
Making perfect TTRR bot is very hard;
Making perfect Elite/Intermediate bot is impossible.
</thread>
Quote from: OrangE on August 14, 2011, 01:59 AM
nice!! do u use samples? which softwares are u using?
Quote from: Cueshark on August 13, 2011, 06:07 PMQuote from: dilligaf on August 13, 2011, 04:50 PM
Which scheme is harder to a person is the same as what defines a god for one person. They can come up with their own view and definition on their own god and what it's about and that is what's real to them. If we're talking to/about people who fullheartedly believe in this god (or scheme in this case) then that is how they see it and noone but themselves can change that.
IMO, no scheme requires more skill; they only require different skill at a particular point in a particular game. No game is exactly the same, making the skill level completely different every time a game is played which makes worms so interesting (albeit simple) to me.
;O
Rope racing requires fast reflexes, consistent and controlled finger movements plus a great deal of composure and mental control.
BnG does not depend on fast reflexes nor does it require consistent and controlled finger movements. Somebody who is physically handicapped could still play BnG. I think BnG requires composure because under pressure an extra millisecond can mean the difference between a hit and a miss.
So how do you compare two vastly different schemes and decide which one takes more skill.
There is no real objective truth to this argument.
My opinion however is that TTRR requires more skill. When I first saw a pro roper I was literally in awe at how amazing it was. The journey to be a pro roper has been the biggest test of skill that I've ever come up against in all the games I've ever played in over 25 years of gaming.
BnG. Yeah. Whatever. Great scheme definitately. But TTRR is on another level of skill. No one will ever master roping but as humans evolve, perhaps in 10,000+ years, who knows how good humans will be able to rope. It's scary really.
Absolutely no contest. TTRR requires more gaming skill than BnG.
In my opinion of course.
Quote from: DarkOne on August 13, 2011, 06:30 PM
If you're going to compare the godlike roping in TTRR, surely, you should compare it to godlike BnG, where a player bounces his grenade off 6 random pixels and have it impact at exactly the right time every turn. I've you're going to bring the b2b movie into this, I'd upload a replay where Wyv performed some impossible warming, but unfortunately, I don't seem to have the replay
I know I never got close to either of these