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#316
Off Topic / Re: ALL Hip-Hop & Rap FANS POST HERE!!!!!
February 08, 2024, 08:17 PM #318
Leagues Games Comments / Re: Game #240427, reported by Ledan
February 05, 2024, 12:16 PM
Is this the real taner tho? This taner had a German flag
#319
General discussion / Re: Play W:A and watch TUS replays on your Android phone
February 04, 2024, 08:46 AM
Nice, perhaps some schemes like BnG or Grenade Wars can be even comfortably played on a phone?
#320
Challenges Comments / Re: Challenge #861, Boom Race Challenge Week 1
February 04, 2024, 08:37 AMQuote from: Gabriel on February 03, 2024, 06:01 PMhuahuahua amk oç Gabriel
triad ctm btw
#321
Leagues Games Comments / Re: Game #240358, reported by Corujão
January 31, 2024, 10:15 PM
LMFAO, love you guys
P.S. Non-clanner 2v2s should be more popular imo. Would love to play some 2v2 TFL.
P.S. Non-clanner 2v2s should be more popular imo. Would love to play some 2v2 TFL.
#322
Leagues Games Comments / Re: Game #240288, reported by Sensei
January 31, 2024, 10:48 AM
I think saving the PNG map with 64-65 colors would solve the bg issue, and make both type of people happy.
#323
Leagues Games Comments / Re: Game #240342, reported by Rocket
January 31, 2024, 10:32 AMQuote from: TheKomodo on January 31, 2024, 08:54 AM
BnG does kind of need variety to be exciting to anyone, and that's part of the problem whether people realize it or not.
More proof that Grenade Wars is superior to BnG

Love both Rocket and Sensei, but I have to agree with Rocket on this one. The objective in a league game is to win, so there is nothing wrong with choosing the most convenient option, or anything else that might be considered lame. So:
- Using easier shots in BnG
- Telecow in Hyst
- Using multiple spacebars for roping
- Memorizing/writing down opponent's worms order in Normal/Abnormal
- Using mostly zooks in Boom Race
- Using rope to aim in Mine Madness
- etc.
People may think that some "lame" strategies are ruining a scheme, but those are the inherent flaws of the scheme, not the player's.
I've never seen anyone calling anything lame in Darts, because it's such a perfect scheme


Quote from: TheKomodo on January 31, 2024, 07:34 AMOff topic as well, but I completely agree with you on your AI vs artists take. People use available knowledge to improve their craft, noone bats an eye. AI uses available knowledge to improve its craft, and everyone loses their mind. And some people actually think that AI is just taking images from its database and stitching them together, it's baffling.
It made creativity more accessible to creative people. They think that people who use AI lack creativity because they don't draw the pictures themselves. So what actors/actresses do is art but what directors do is not? Because for me, using AI is like being a director. Instead of being an illustrator, you sit in the director's seat and shape the whole process with your creative vision.
It also opened a lot of new doors for shitposting.




#324
Mappacks Comments / Re: Mappack #595, 4 Floors WxW Collection submitted by Triad
January 30, 2024, 10:53 AMQuote from: Lupastic on January 30, 2024, 03:20 AMIndeed, there are several ways to make a WxW map more difficult. Since you asked about floors, and brought up examples other than the number of floors, let's take a look at the factors that affect the difficulty of a WxW map apart from non-linearity:
well this is something I indeed never heard of oO =D why is this taken into consideration? I mean, a wxw map having multiple floors is like making them more difficult? cuz there are some maze-like w2w maps out there with just 2 floors/levels that are way too hard already to rope in 30 sec
- Size: Imagine two WxW maps of the same complexity and number of floors, but one is 1920x1080 and the other is 3000x1080, it is obvious that the larger one will be more difficult.
- Complexity: The maps in this pack are all 1720x800, but the difficulty levels are quite different, because they have different levels of complexity.
- Number of Floors and the Size of Paths: All classic TTRR maps are 1920x696, but tighter ones takes more time to finish, right? Tighter = More Floors and Narrower Paths.
- The "Racing Line": In motorsport, racing line is the optimal path around a race course. Let's take a look at 4F05, Heaven, to demonstrate the racing line aspect in WxW (refer to image below). If there is no crate to take or a worm to attack in the bottom floor of the left side of the map, the white racing line is the most optimal path, effectively ignoring the marked portion of the map. This racing line will allow you to finish your turn faster. Some maps like Heaven, or Life, have many alternate racing lines depending on the situation (because there is no single path).

Now if you ask me why I went for 4 floors instead of bigger WxW maps with 3 floors:
- Working with more floors allowed me to come up with more unique, creative map layouts. I mean, doesn't the diagonal part in 4F05, Chaos, look too tempting to do a swoosh?
- All vertical and horizontal paths are 180px wide, making it slightly tighter than most WxW. To me, it has the perfect path size; neither too wide to make roping too easy, nor too narrow to feel like a TTRR.
- I also wanted my maps to be smaller than 1920x1080, so they would be perfect for 1080p video recording or streaming.
Quote from: TheKomodo on January 30, 2024, 06:26 AMGlad you liked them.
Very nice maps! Thanks.

#325
Mappacks Comments / Re: Mappack #595, 4 Floors WxW Collection submitted by Triad
January 29, 2024, 03:29 PMQuote from: Lupastic on January 29, 2024, 03:13 PMNo, I meant 4 floors. Think of WxW maps like a building:
just a wormy question: you meant to write 4 walls? (whats 4 "floors"?)
This one has 3 floors:

And this one has 4 floors:

Quote from: Lupastic on January 29, 2024, 03:13 PMthank you
nice maps tho

#326
General discussion / Re: Apparently, ChatGPT is well aware about W:A players and it's history!
January 28, 2024, 09:40 PMQuote from: Korydex on January 28, 2024, 08:28 PMAsked both ChatGPT and Bard about Hysteria and Darts. Bard got both right (altho there is some slight hallucinations, like I never saw explosive barrels on Darts lol), while ChatGPT completely hallucinated.
Too easy question. Now ask it who is the worst playeror maybe something about schemes
ChatGPT's answers:
Bard's answers:
Both models have access to internet, but Bard seems to know better when is the best time to use it.
#327
General discussion / Re: Apparently, ChatGPT is well aware about W:A players and it's history!
January 28, 2024, 07:39 PM
I wanted to see how the current GPT4-powered ChatGPT and Gemini Pro-powered Google Bard would perform, and these are the results:


#328
Cups and Tournaments Comments / Re: Cup #1230, Abnormal Cup #11
January 28, 2024, 07:00 PM
Hey tita.
Afaik, sock is going to play AoA cup with StJimmy at 22 GMT, if the info on CWA Discord is right (sock is also in this server, you can contact him there).
It will be streamed on CWA Twitch channel, so maybe you can catch him for Ab cup after that cup game.
Afaik, sock is going to play AoA cup with StJimmy at 22 GMT, if the info on CWA Discord is right (sock is also in this server, you can contact him there).
It will be streamed on CWA Twitch channel, so maybe you can catch him for Ab cup after that cup game.
#329
Cups and Tournaments Games Comments / Re: Game #240233, reported by kirill470
January 28, 2024, 11:31 AM
Great shot

#330
General discussion / Re: Do us a favour please and just end WO.
January 25, 2024, 04:25 PM
WO on TUS would be obviously better than no WO, but TUS system has some differences other than points system, such as not allowing 3-way finals, or 1v1v1v1 games for racing schemes.