English
Search
Main Menu
Profile

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Triad

#331
Yeah, I also prefer the TRL first and TFL later approach. :D

It's a great scheme. Even though I'm not very good at it, it's still really fun to play.
#332
General discussion / Re: Tita's beautiful move
January 22, 2024, 05:32 PM
Quote from: TheWalrus on January 22, 2024, 01:11 AM
last time I brought this up, someone told me I was silly and that the next tfl should be some scheme ive never heard of before or since.
That's bs, it's a pretty good scheme. I agree with Komo's points.

Created a thread: https://www.tus-wa.com/forums/leagues-general/would-you-like-to-see-grenade-wars-as-a-tfl-and-or-trl-scheme-36344/
#333
This scheme is promising, and has a decent following. I think it should be brought into the TUS ecosystem.
#334
Quote from: TheKomodo on January 21, 2024, 06:21 PM
It says you're 3/11.
tita looks 3/11 because Kins accidentally reported the game as 3:2 instead of 3:1
#335
General discussion / Re: Tita's beautiful move
January 21, 2024, 06:20 PM
I also support Grenade Wars for TFL and/or TRL. I believe it is already more popular than some of the existing TFL schemes and its addition to TUS will only bring more players to it.
#336
General discussion / Re: Tita's beautiful move
January 21, 2024, 09:52 AM
AoA cup had some great WSE contenders, I also like this one ;D

https://www.twitch.tv/wormsarmageddoncwa/clip/HappyBlushingSkunkTTours-J9_xIDfUHF3PJLNb
#337
Quote from: Lupastic on January 20, 2024, 01:05 AM
now after trying this, is even 4 turner somehow possible? 5 turns seems to max it out :D
Thought the same, but ssm proved us otherwise. Nice run @ssm  :)
#338
Great run Sir-J!
#339
Quote from: TheKomodo on January 16, 2024, 05:24 PM
I can't download any the replays.
Does this error still persist? Here it shows that you downloaded SirJ's replay.

Screenshot 2024-01-16 222706.png
#340
Challenges / Re: 40.14
January 16, 2024, 03:08 PM
I decided to host that map as a challenge to bring some more attention to it ;D

Quote from: rUNaW4y on January 15, 2024, 08:40 PM
...although Sir-J might destroy everything sooner or later XD

He already sent an 8 sec faster run 💀 Man clearly loves his TTRR
#341
Stream chat waiting for the Forts be like:


GGs tho, other rounds were really fun.
#342
Quote from: TheWalrus on January 15, 2024, 07:58 PM
Though I've yet to see a boring/bad one yet, but only seen half the forts replays from this cup
Yeah, I think I also didn't personally see a game taking extremely too long (like over 1h mark), but I imagine it could be useful for those situations (like if both players have even worse BnG skills than me lmao)
#343
Quote from: TheKomodo on January 15, 2024, 04:43 PM
We are thinking about adding SD back in, BUT, it'll happen really late in the game and will only ever really be activated when players take "too long" to finish.

This would keep it from getting too boring, and adding a bit of excitement back into the game if it gets too stale.
Yeah, this sounds like a good idea. 👍
#344
Quote from: TheWalrus on January 04, 2024, 10:28 PM
Speaking of forts, the new fort scheme here is fire :-* Seen it in a few games now and its far superior to the tus one!
I also enjoyed it more than the TUS one. If it were proposed to replace the TFL scheme with this new one, I would support it.
#345
Quote from: Lupastic on January 25, 2022, 11:20 PM
is this a draw situation or who won? someone who is familiar with boom race + racing/finishing stuff check out the endgame of this pls? (: it's kinda unclear, we both reached finish after the turntimer ran out, so the moment of the shooting decides or...? oO
This is very tricky.

If we start counting the time after the timer reaches 0.00:

  • You touch the Finish after 98 frames - 1.96 sec (since you kept firing your bazooka after the timer reached 0.00)
  • Hurz touches the Finish after 90 frames  - 1.80 sec.

If we start counting the time after the timer reaches 0.00 AND you both fired your weapons:

  • You touch the Finish after 71 frames - 1.42 sec.
  • Hurz touches the Finish after 90 frames - 1.80 sec (same time for Hurz since he threw his petrol bomb before the timer reached 0.00)

Which method should be used then? I think we should go with first one, since the custom scheme you guys were using had the option firing doesn't pause timer enabled, so the 0.52 sec you wasted after the timer reached 0.00 should be count.

This means that Hurz actually won this round.

If we won't count the fractions, then it's obviously a draw.

(necroposting because Lupa asked me for my opinion)