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Messages - Triad

#318
Is this the real taner tho? This taner had a German flag
#319
Nice, perhaps some schemes like BnG or Grenade Wars can be even comfortably played on a phone?
#320
Quote from: Gabriel on February 03, 2024, 06:01 PM
triad ctm btw
huahuahua amk oç Gabriel
#321
LMFAO, love you guys

P.S. Non-clanner 2v2s should be more popular imo. Would love to play some 2v2 TFL.
#322
I think saving the PNG map with 64-65 colors would solve the bg issue, and make both type of people happy.
#323
Quote from: TheKomodo on January 31, 2024, 08:54 AM
BnG does kind of need variety to be exciting to anyone, and that's part of the problem whether people realize it or not.

More proof that Grenade Wars is superior to BnG ;D

Love both Rocket and Sensei, but I have to agree with Rocket on this one. The objective in a league game is to win, so there is nothing wrong with choosing the most convenient option, or anything else that might be considered lame. So:

  • Using easier shots in BnG
  • Telecow in Hyst
  • Using multiple spacebars for roping
  • Memorizing/writing down opponent's worms order in Normal/Abnormal
  • Using mostly zooks in Boom Race
  • Using rope to aim in Mine Madness
  • etc.
are all A-OK.

People may think that some "lame" strategies are ruining a scheme, but those are the inherent flaws of the scheme, not the player's.

I've never seen anyone calling anything lame in Darts, because it's such a perfect scheme ;D (although some people called the entire scheme lame )

Quote from: TheKomodo on January 31, 2024, 07:34 AM
Spoiler! View

Going to go off track here but it reminds me of stuck up artists acting like saints about AI "stealing" their work and that it "takes no skill to type a few words and then the AI makes it for you".

Which is a lot of crap. If it takes "no skill or effort", try and get a newborn baby to do it.

I could go on and on about how stupid these artists are, for ignoring the fact that every single one of us are every day thieves, we steal every day without giving credit, artists "steal" techniques from people who aren't even alive anymore so it's impossible to "credit" them anyway! They constantly forget the thousands of years, and billions of humans that existed before them, that f@#!ing made everything they do NOW possible!

And then they act like they are original, or clever, or better than others when they are just another human being a normal human doing absolutely nothing special!

Oh wow, you can draw, so can everyone else if they have full control of their bodies and practised for 10000 hours!

Honestly, get a newborn baby, not even 1 day old, put it in front of your computer, load up a BnG! Hell, if the baby can even place the worm properly I'll give you £100.

The point is, while it's not very impressive, it still takes YEARS of learning basic fundamental stuff in life to even learn basic physics like gravity, power, timing, speed etc.

People never acknowledge this, it's sad.

Off topic as well, but I completely agree with you on your AI vs artists take. People use available knowledge to improve their craft, noone bats an eye. AI uses available knowledge to improve its craft, and everyone loses their mind. And some people actually think that AI is just taking images from its database and stitching them together, it's baffling.

It made creativity more accessible to creative people. They think that people who use AI lack creativity because they don't draw the pictures themselves. So what actors/actresses do is art but what directors do is not? Because for me, using AI is like being a director. Instead of being an illustrator, you sit in the director's seat and shape the whole process with your creative vision.

It also opened a lot of new doors for shitposting. ;D





#324
Quote from: Lupastic on January 30, 2024, 03:20 AM
well this is something I indeed never heard of oO =D why is this taken into consideration? I mean, a wxw map having multiple floors is like making them more difficult? cuz there are some maze-like w2w maps out there with just 2 floors/levels that are way too hard already to rope in 30 sec
Indeed, there are several ways to make a WxW map more difficult. Since you asked about floors, and brought up examples other than the number of floors, let's take a look at the factors that affect the difficulty of a WxW map apart from non-linearity:

  • Size: Imagine two WxW maps of the same complexity and number of floors, but one is 1920x1080 and the other is 3000x1080, it is obvious that the larger one will be more difficult.
  • Complexity: The maps in this pack are all 1720x800, but the difficulty levels are quite different, because they have different levels of complexity.
  • Number of Floors and the Size of Paths: All classic TTRR maps are 1920x696, but tighter ones takes more time to finish, right? Tighter = More Floors and Narrower Paths.
  • The "Racing Line": In motorsport, racing line is the optimal path around a race course. Let's take a look at 4F05, Heaven, to demonstrate the racing line aspect in WxW (refer to image below). If there is no crate to take or a worm to attack in the bottom floor of the left side of the map, the white racing line is the most optimal path, effectively ignoring the marked portion of the map. This racing line will allow you to finish your turn faster. Some maps like Heaven, or Life, have many alternate racing lines depending on the situation (because there is no single path).




Now if you ask me why I went for 4 floors instead of bigger WxW maps with 3 floors:

  • Working with more floors allowed me to come up with more unique, creative map layouts. I mean, doesn't the diagonal part in 4F05, Chaos, look too tempting to do a swoosh? ;D
  • All vertical and horizontal paths are 180px wide, making it slightly tighter than most WxW. To me, it has the perfect path size; neither too wide to make roping too easy, nor too narrow to feel like a TTRR.
  • I also wanted my maps to be smaller than 1920x1080, so they would be perfect for 1080p video recording or streaming. :D

Quote from: TheKomodo on January 30, 2024, 06:26 AM
Very nice maps! Thanks.
Glad you liked them. :) Enjoy!
#325
Quote from: Lupastic on January 29, 2024, 03:13 PM
just a wormy question: you meant to write 4 walls? (whats 4 "floors"?)
No, I meant 4 floors. Think of WxW maps like a building:

This one has 3 floors:


And this one has 4 floors:


Quote from: Lupastic on January 29, 2024, 03:13 PM
nice maps tho :D
thank you :)
#326
Quote from: Korydex on January 28, 2024, 08:28 PM
Too easy question. Now ask it who is the worst player :D or maybe something about schemes
Asked both ChatGPT and Bard about Hysteria and Darts. Bard got both right (altho there is some slight hallucinations, like I never saw explosive barrels on Darts lol), while ChatGPT completely hallucinated.

ChatGPT's answers:
ChatGPT_Hysteria.png

ChatGPT_Darts.png

Bard's answers:
Bard_Hysteria.png

Bard_Darts.png

Both models have access to internet, but Bard seems to know better when is the best time to use it.
#327
I wanted to see how the current GPT4-powered ChatGPT and Gemini Pro-powered Google Bard would perform, and these are the results:

GPT4_ChatGPT_answer.png

GeminiPro_GoogleBard_answer.png
#328
Hey tita.

Afaik, sock is going to play AoA cup with StJimmy at 22 GMT, if the info on CWA Discord is right (sock is also in this server, you can contact him there).

It will be streamed on CWA Twitch channel, so maybe you can catch him for Ab cup after that cup game.
#330
WO on TUS would be obviously better than no WO, but TUS system has some differences other than points system, such as not allowing 3-way finals, or 1v1v1v1 games for racing schemes.