Quote from: barman on June 27, 2016, 09:22 PMYou can check who is who by going to the report page.how about...
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#391
Leagues Games Comments / Re: Game #210877, reported by Instantly
June 27, 2016, 11:46 PM #392
Other worms games / Re: Team17 has announced Worms WMD
June 26, 2016, 03:02 PMQuote from: Tomtysti on June 25, 2016, 12:16 PMI think a big reason why people don't mess with the weapon powers in WA is that there isn't any indicator of the adjustments shown on the weapon panel. It's really confusing for people if weapons are changed. And in a lot of cases more intricate adjustments have been made with third party editor, so you can't even see what the changes are in the in-game lobby's scheme info.Ok, lack of proper settings display leads to avoiding of those settings, fair point. But it's been 17 years already; during such a long period it's likely to find someone who doesn't necessarily need a friendly interface and could put into an use the whole "huge potential" of power settings. If there's a lot of possibilities to make unique schemes with many non-standart powers, where these schemes are?
oh BTW, AFAIK 4-shot shotgun isn't exactly a power setting - it is enabled through the "Cheats" sub-menu
Quote from: Tomtysti on June 25, 2016, 12:16 PMAnd what about Ninja Rope?I assume that's why I thought I missed something
Well, since WMD got a full-powered Ninja Rope as a separate weapon, that has addressed the most popular (and pretty much the only one seen on a regular basis) use of power settings.
ok, do you know any other weapons that have their power varied so often?
____________________
@TheKomodo
I see you only listed BnG and Darts, and in both cases those are pretty minor changes which are not critical at all. If we wouldn't have power settings, both standart shotgun and drill would be accepted as is and would unlikely be complained about as a critical issue; instead, Darts map makers would just make additional borders to prevent mass kills on start, and BnG players would try to be more accurate/careful with their shotguns, or choose more appropriate hides.
Did that 1* shotgun become a standart?
How many of those "Classic" schemes make a big use of power settings (except ninja rope's power)?
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Quote from: Aerox on June 25, 2016, 11:56 AMcan you link me to the post where I humiliated you and you decided to start following me around making nonsensical "goes" at me? I legit forgot and want to realize what was it that caused the aperture of your anus to these levels of butthurtfulness. I'm not advertising myself man, I'm doing the opposite, I'm calling you nonsensical because I couldn't give two flying f@#!s on your opinion on me, nor the vast majority of the simploids here with whom you'd struggle to have a reasonable conversation with. And by reasonable I mean exchange two words without wanting to kill yourself.lel, you just got vesuvio's nerdrage king crown
he'd have to work hard to get it back
#393
Other worms games / Re: Team17 has announced Worms WMD
June 25, 2016, 11:54 AM
I can't remember many schemes utilizing these power settings, the only one that popped up in my head is Mole Shopper, in which most of power changes are completely unnecessary and are best described as a clusterf@#! (literally!)
That being said, I don't get how some people there call it one of the most critical features. How is it critical if it's hardly ever used? Do I miss something?
That being said, I don't get how some people there call it one of the most critical features. How is it critical if it's hardly ever used? Do I miss something?
Quote from: Aerox on June 25, 2016, 09:16 AMNow they're just advertising here, nothing else.says that one who only posts to advertise himself
#394
Leagues Games Comments / Re: Game #210794, reported by Aerox
June 25, 2016, 10:39 AM
There's a bug which sometimes makes SD start a few turns later after the SD timer reaches zero. This has opened a possibility to step into another bug: during the period of "extra" turns poison damage is not applied. After SD starts, poison re-activates and then works normally.
#17YearsAfterRelease
#17YearsAfterRelease
#395
Other worms games / Re: Team17 has announced Worms WMD
June 24, 2016, 04:34 PM
Worms Unlimited is just a wet dream of W:A remastered
#396
Off Topic / Re: how to ignore spamming Vesuvia
June 24, 2016, 07:20 AM
I thought there's a difference between flood and spam
#397
Leagues Complaints / Re: https://www.tus-wa.com/leagues/game-210735/
June 22, 2016, 06:01 PM
I wonder, why not just throw those dumb and arbitrary rules into trash can? Or it's a tradition to play with broken rules?
#398
General discussion / Re: How to create new terrain types, if possible?
June 21, 2016, 01:38 PMQuote from: TheMadCharles on June 21, 2016, 12:57 PMHow is that related?
http://worms2d.info/Indimask
#399
Promotion Project / Re: Worms HTML5 by CiaranMcCann
June 21, 2016, 01:01 PM
wtf @ Space for jumping and Enter for firing
#400
Other worms games / Re: Team17 has announced Worms WMD
June 20, 2016, 09:57 AM
@Jonno_Team17
Those questions are "fired away" already, and are now waiting for you to reply. Look from there to the last page to see if there's anything you could answer.
In case you don't want to bother with offtopic comments:
Those questions are "fired away" already, and are now waiting for you to reply. Look from there to the last page to see if there's anything you could answer.
In case you don't want to bother with offtopic comments:
#401
Tech Support / Re: Cant change team superweapon delay
June 19, 2016, 02:50 PM
AFAIK, this is not possible unless you turn team weapons off. Enabling team weapons makes the game ignore their ammo, power, delay and crate probability you set in the scheme, and instead it'll use pre-set values (see here for exact values) which can't be changed without modifying the game itself.
#MostCustomizableGameEver
#MostCustomizableGameEver
#402
Tech Support / Re: Is there any way to join wormnet using an irc client?
June 19, 2016, 02:27 PM
Godmax, it is mentioned by the server itself
#403
Cups and Tournaments Comments / Re: Tournament #884, JpBnG - Win Worms W.M.D
June 18, 2016, 06:59 AM
Jetpack, Bazooka and Grenade
#404
Cups and Tournaments Comments / Re: Cup #856, OG Battlerace Cup Part Deux
June 17, 2016, 06:13 AM
nope-nope-nope
#405
Schemes Comments / Re: Scheme #1806, Battlerace submitted by TheWalrus
June 16, 2016, 11:56 PM
^ Does that actually work?