Main Menu
Search
EnglishUnited Kingdom
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - WTF-8

#391
Quote from: barman on June 27, 2016, 09:22 PMYou can check who is who by going to the report page.
how about...
hover.png
#392
Quote from: Tomtysti on June 25, 2016, 12:16 PMI think a big reason why people don't mess with the weapon powers in WA is that there isn't any indicator of the adjustments shown on the weapon panel. It's really confusing for people if weapons are changed. And in a lot of cases more intricate adjustments have been made with third party editor, so you can't even see what the changes are in the in-game lobby's scheme info.
Ok, lack of proper settings display leads to avoiding of those settings, fair point. But it's been 17 years already; during such a long period it's likely to find someone who doesn't necessarily need a friendly interface and could put into an use the whole "huge potential" of power settings. If there's a lot of possibilities to make unique schemes with many non-standart powers, where these schemes are?

oh BTW, AFAIK 4-shot shotgun isn't exactly a power setting - it is enabled through the "Cheats" sub-menu

Quote from: Tomtysti on June 25, 2016, 12:16 PMAnd what about Ninja Rope?
I assume that's why I thought I missed something

Well, since WMD got a full-powered Ninja Rope as a separate weapon, that has addressed the most popular (and pretty much the only one seen on a regular basis) use of power settings.

ok, do you know any other weapons that have their power varied so often?
____________________

@TheKomodo
I see you only listed BnG and Darts, and in both cases those are pretty minor changes which are not critical at all. If we wouldn't have power settings, both standart shotgun and drill would be accepted as is and would unlikely be complained about as a critical issue; instead, Darts map makers would just make additional borders to prevent mass kills on start, and BnG players would try to be more accurate/careful with their shotguns, or choose more appropriate hides.
Did that 1* shotgun become a standart?

How many of those "Classic" schemes make a big use of power settings (except ninja rope's power)?
____________________

Quote from: Aerox on June 25, 2016, 11:56 AMcan you link me to the post where I humiliated you and you decided to start following me around making nonsensical "goes" at me? I legit forgot and want to realize what was it that caused the aperture of your anus to these levels of butthurtfulness. I'm not advertising myself man, I'm doing the opposite, I'm calling you nonsensical because I couldn't give two flying f@#!s on your opinion on me, nor the vast majority of the simploids here with whom you'd struggle to have a reasonable conversation with. And by reasonable I mean exchange two words without wanting to kill yourself.
lel, you just got vesuvio's nerdrage king crown
he'd have to work hard to get it back
#393
I can't remember many schemes utilizing these power settings, the only one that popped up in my head is Mole Shopper, in which most of power changes are completely unnecessary and are best described as a clusterf@#! (literally!)

That being said, I don't get how some people there call it one of the most critical features. How is it critical if it's hardly ever used? Do I miss something?


Quote from: Aerox on June 25, 2016, 09:16 AMNow they're just advertising here, nothing else.
says that one who only posts to advertise himself
#394
There's a bug which sometimes makes SD start a few turns later after the SD timer reaches zero. This has opened a possibility to step into another bug: during the period of "extra" turns poison damage is not applied. After SD starts, poison re-activates and then works normally.

#17YearsAfterRelease
#395
Worms Unlimited is just a wet dream of W:A remastered
#396
Off Topic / Re: how to ignore spamming Vesuvia
June 24, 2016, 07:20 AM
I thought there's a difference between flood and spam
#397
I wonder, why not just throw those dumb and arbitrary rules into trash can? Or it's a tradition to play with broken rules?
#399
wtf @ Space for jumping and Enter for firing
#400
@Jonno_Team17
Those questions are "fired away" already, and are now waiting for you to reply. Look from there to the last page to see if there's anything you could answer.

In case you don't want to bother with offtopic comments:
Spoiler! View
(Sub-quotes are relevant too)

Quote from: Tomtysti on June 14, 2016, 07:12 PM
*youtube link*

The crafting might make for some cool schemes, but really it would've been so much better if those variations were made into actual new unique weapons, not just reskinned craftables. That way they could have been used more versatively in custom schemes etc. Now it feels just like an unnecessary gimmick just like the coin crates/shop in the recent titles.

Still looking better than I expected originally.

edit: That will probably get old pretty quick if there are that small number of variations, if every weapon had like 3-4, then it could be interesting, kind of  a roguelike type of vibe. And the crafting materials should be so rare that you couldn't craft the strongest weapons in every game, it would be best if in most games you had different choices and couldn't always get the best ones.

There seems to be only 4 types of materials and you can dismantle your existing weapons for more, that kind of worries me, it could mean it's easy to dismantle useless stuff to get the best craftables every single game, thus making the whole system really dull (much like the shop thingy in Rev/CW). This is mostly speculation, of course.

Props for being able to craft in between turns!


Quote from: Komito on June 15, 2016, 02:45 AM
I really dislike crafting weapons, in ANY game, feels like a complete waste of time because there are always limitations, like wtf is the point when everyone else can do the same thing? Plus it usually follows the road of "unlocking" and "collectin" stuff, which is usually monotonous zzzzzzzzzzzzzzzzzzzzzzz...


Quote from: Kradie on June 15, 2016, 12:56 PM
Quote from: Komito on June 15, 2016, 09:46 AM
Would be great if we can use crafted weapons without having to craft them, I mean who has time for that xD
Minecraft players.  This is game now is officially ''Wormscraft''


Quote from: Tomtysti on June 16, 2016, 03:42 PM
Quote from: Danny_Team17 at Steam forumsYou won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

What a waste!

If this Ninja Rope Pro for example turns out to be the best rope, you can't create schemes based on that... Wat.


Quote from: The Extremist on June 17, 2016, 12:31 AM
Some very interesting weapon concepts there...promising.

I assume that it'll be something like unlocking The Full Wormage. At some point, all weapon variants WILL become available.

Won't they? ???


Quote from: Komito on June 17, 2016, 02:39 AM
Quote from: Danny_Team17 at Steam forumsYou won't be able to start and immediately have acces to all the crafted weapons but you can set up a scheme so that you have lots of crate drops and they have lots of ingredients.

Seriously... Like when the f**k has an army or whatever went "Sorry, you can't use this gun until you kill 10 taliban"... Really don't enjoy that style of gaming.

No drill, no access to weapons until you unlock them, crafting, basically stealing crap ideas from other games, starting to dislike this game again...

Dunno if I can be bothered buying it now  :o


Quote from: Tomtysti on June 17, 2016, 12:12 PM
Quote from: Kradie on June 17, 2016, 11:33 AM

Unlocking things is fun, no need to get served all the goodies right away. You have to earn it :)

It's better that than having to buy to progress.

They are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.


Quote from: Sensei on June 18, 2016, 02:40 AM
Nice posts guys, you actually seem to care. Had a few laughs. 
Now it's time for Jonno guy to write something in honor of Team17, so we can go back full circle :)

Rope video or lock the thread!


Quote from: The Extremist on June 19, 2016, 05:07 AM
Quote from: Tomtysti on June 17, 2016, 12:12 PMThey are not unlockables, they are weapons that can be used only in crafting schemes, after you've collected enough materials to craft them. Meaning that majority of their gameplay potential is wasted. These things could be easily hidden under "Advanced Settings" in the scheme editor.

That had better not be the case, and if it is, they'd better change it.

It should be a situation of once you craft it, it unlocks in all other modes, or at the bare minimum Full Wormage style where they all unlock at once after all have been crafted or some other goal has been achieved.

Perfect Dark had a similar setup in which once you used a weapon in single player, it became available in multiplayer.


Quote from: Tomtysti on June 19, 2016, 03:53 PM
And here's the updated weapon list:

*pic*

That's probably all of them. So, 81 + Skip Turn.

34 of them are only usable if crafting is turned off :DDDDD


Quote from: Komito on June 19, 2016, 04:01 PM
See, the crafting looks cool and I bet there will be some interesting schemes based on it, BUT, all the crafted stuff should be available straight away too for making schemes based on certain stuff.


Quote from: Tomtysti on June 19, 2016, 04:41 PM
Not being able to select these weapons in scheme editor limits even the crafting schemes. If I want to create a crafting scheme with Minigun by default, I can't do that ;D

Quote from: Jonno_Team17 on June 06, 2016, 10:22 AM

So the Drill is not currently in Worms W.M.D - I spoke to the Developers and got some reasoning for you:

"It's not in. Because one of our aims was to keep the weapon set down, we took the drill out but gave the blowtorch a new angle facing all the way down."
"The extra angle on the blowtorch is supposed to make up for lack of drills."

That right there is where you messed it up.

(Hopefully I didn't miss too much)
#401
AFAIK, this is not possible unless you turn team weapons off. Enabling team weapons makes the game ignore their ammo, power, delay and crate probability you set in the scheme, and instead it'll use pre-set values (see here for exact values) which can't be changed without modifying the game itself.

#MostCustomizableGameEver
#402
Godmax, it is mentioned by the server itself
Spoiler! View
Found in a small box with green text, on the "Choose channel" screen

Your host is wormnet1.team17.com[wormnet1.team17.com/6667], running version 2.8/hybrid-6.3.1 -
This server was created Thu Nov 14 2002 at 20:06:04 GMT -
wormnet1.team17.com - 2.8/hybrid-6.3.1 oOiwszcrkfydnxb biklmnopstve
WALLCHOPS - PREFIX=(ov)@+ CHANTYPES=#& MAXCHANNELS=20 MAXBANS=25 NICKLEN=15 TOPICLEN=120 KICKLEN=90 NETWORK=WNet1 CHANMODES=b,k,l,imnpst MODES=4 are supported by this server
There are 72 users and 1 invisible on 1 servers -
1 - IRC Operators online
4 - channels formed
I have 73 clients and 0 servers -
Current local  users: 73  Max: 174 -
Current global users: 73  Max: 174 -
Highest connection count: 174 (174 clients) (4553805 since server was (re)started) -
- wormnet1.team17.com Message of the Day -  -
- Welcome to WormNet. -
-  -
- For more information on the current beta patch & upgrade, visit  -
- http://wormsarmageddon.team17.com, or visit the Team17 Forum  -
- http://forum.team17.com -
-  -
- Anyone using a non-authorized client to connect to this  -
- network may have their IP temporarily banned. -
-  -
- All traffic may be recorded and/or monitored by Team17 -
- to ensure proper operation. -
End of /MOTD command. -
#403
Jetpack, Bazooka and Grenade
#404
nope-nope-nope
#405
^ Does that actually work?