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#91
Tech Support / Re: can i somehow downgrade wa?
September 30, 2018, 02:32 PM #92
Files Comments / Re: File #1564, Worms Armageddon Steam v3.7.2.1 Installer
September 29, 2018, 08:27 PMQuote from: SolidSunny954 on September 29, 2018, 08:09 PMwhy even make this?to downgrade from the newest update http://steamcommunity.com/app/217200/discussions/0/1732087825003583868/
#93
General discussion / Re: Should they release Worms Armageddon v3.8 on Dec. 31st. even if it's unfinished?
September 24, 2018, 10:34 PMQuote from: j0e on September 24, 2018, 10:21 PMAny progress is good thoughyou suuuuure about that?
Quote from: http://steamcommunity.com/app/217200/discussions/0/1732087825003583868/#c1732087825004638263Seems like it broke wkKawooshKick and wkRubberWorm
#94
Gaming Central / Re: Multiplayer RPG games (not MMO), also Monster Hunter World
September 08, 2018, 03:16 AMQuote from: TheKomodo on September 07, 2018, 05:40 PMQuote from: skunk3 on September 07, 2018, 07:22 AMa lot of the weapons are pure shit and ridiculously slow/awkward to useit's how the game was made

#95
Kf / Re: Kaos story - Part 3 (utilities roster development)
August 27, 2018, 12:33 AMQuote from: Dream Trance on August 26, 2018, 04:53 PMCompiling statements detached from the context is not the smartest thing to do I guess. And this is what you just did.
Quote from: Dream Trance on August 26, 2018, 04:53 PMNot sure why you cut these parts out of context. It doesn't prove anything.Maybe you should align things better so you don't contradict yourself in every message, rather than blindly dismiss every attempt to point that out? Especially when you're going to defend against a joke by calling a sprite recolor not a graphical modification, jeez

#96
Kf / Re: Kaos story - Part 3 (utilities roster development)
August 26, 2018, 06:24 AMQuote from: Dream Trance on August 25, 2018, 09:03 PMWe need graves to revive worms from.
Quote from: Dream Trance on August 25, 2018, 09:03 PMWe also want to keep as much of classic behaviour as possiblebecause reviving worms is very classic
Quote from: Dream Trance on August 25, 2018, 01:56 AMdarkchute - Parachute has now black sprite instead of white
Quote from: Dream Trance on August 25, 2018, 09:03 PMso it feels more like classic kaos and not just special effects.totally not just a special effect
#97
Tech Support / Re: can't host a game via great snooper
August 21, 2018, 01:54 PM
maybe you both use some outdated version or something, I'm on v2.2.3 and it works perfectly fine
#98
Other worms games / Re: wwp achievements
August 10, 2018, 01:27 PMQuote from: TheMadCharles on August 10, 2018, 12:20 PM- 1 each for specific weapon kill (60-Girder-GirderPackreminds me of when girders could actually kill
Quote from: TheMadCharles on August 10, 2018, 12:20 PM- 1 each for every weapon used 100 timesdo you really want people to go into offline matches and spam every weapon 100 times instead of actually enjoying the game?
#99
General discussion / Re: Current status of the League
August 06, 2018, 12:49 AMQuote from: skunk3 on August 05, 2018, 10:20 PMAlso, as an unrelated side note, I've noticed that if I play for an extended period of time and then take a break (a few months, maybe) from Worms I end up playing better than if I played straight through. I think that taking a break from Worms every once in a while is a good thing because some players (myself, at least) develop bad habits and when you can take a break and press the 'reset' button and come back to the game fresh you remember what you should and shouldn't do and those bad habits get dropped.
Quote from: http://wqdb.org/?357<Cueshark> i found that after a long break from rr isn't so bad...you might forget a little about how to rope correctly but you also forget a little about roping incorrectly
#100
General discussion / Re: Current status of the League
July 31, 2018, 12:25 AMQuote from: Husk on April 17, 2017, 06:31 PM
I guess bigrr is like billiards and ttrr is like snooker...
billiards is more accesible for most, while snooker requires more precise control
#101
Schemes / Re: Mole discussion
July 28, 2018, 12:56 PMQuote from: Darmin on July 28, 2018, 12:07 PMPlayers mole shopper scheme never "pour out dirt" on other schemes.
Quote from: Zalo on July 11, 2018, 10:44 AMHearing that Intermediate with island maps and random placements , or Elite, with 20 sec used primarly for the 2x reflex roping, are strategic based just makes me burt out laughing...
#102
Schemes / Re: Mole discussion
July 28, 2018, 10:38 AMQuote from: TheKomodo on July 27, 2018, 03:52 PMwe all got f**ked over and fell for his bullsh*t.
Quote from: Sbaffo on July 28, 2018, 08:55 AM-The whole community: everyone, except all the mole/zalo fanboys, has been disappointed.can't be disappointed if I had no hopes on him in the first place
#103
Off Topic / Re: Question
July 27, 2018, 03:53 PMQuote from: TheKomodo on July 27, 2018, 03:48 PMYou don't even notice what you just did?double post?
#104
Schemes / Re: Mole discussion
July 26, 2018, 08:03 PMQuote from: Magnus on July 26, 2018, 06:37 PMSkunk got raped with 3 clusters in our game, but that was due to his bad playing, hence removing the possibility that I got lucky.Because him being bad and the opponent being lucky is mutually exclusive?
Quote from: Magnus on July 26, 2018, 06:37 PMIt's like I said before: noobs can't complain about luck until they become grandmasters"people can't complain that shit tastes bad until they eat a ton of it"
Quote from: Magnus on July 26, 2018, 06:37 PMLOL!
#105
Kf / Re: Kaos story - Part 2 (weapon roster evolution)
July 22, 2018, 02:42 PMQuote from: Dream Trance on June 30, 2018, 10:28 PMyou don't know the scheme we use and how it surpasses the original by every aspect... and then he proceeds writing a textwall of things I already know
*claps*
Quote from: Dream Trance on July 22, 2018, 04:16 AM30) Magic Slammer Strike (Magic Slammers in a strike version, effective in closed areas, this weapon also exists in a shootable version, but is not included in this scheme)maybe a word or two about what the weapon is?