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Messages - ovonildo

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1
General discussion / Re: Let's talk about the ninja rope
« on: July 21, 2020, 05:17 AM »
So yea, its more some w2 scheme than speedy scheme.
And yea you changed the game to w2 physic.

I tried it, didnt like it and I was just suprised you keep repeating you didnt change anything

Unfortunately, I can't speak English enough to try to make you understand my point, but no problem. If you played and didn't like it, no problem. The scheme is nice to play, it does not change the speed of the worm as seen in the lower left corner of other schemes (1.3x) etc. etc. I won't be able to explain and it's okay lol

Edit1:
But I understood what you meant and I will try to explain it anyway with the google translator. Our scheme was changed before update 3.8 with rubber to be similar to worms 2. So, the SAME scheme was not changed in version 3.8. That's what I meant. Sorry if I couldn't explain this correctly.

2
General discussion / Re: Let's talk about the ninja rope
« on: July 21, 2020, 05:09 AM »
We came from worms 2 as all know, so we have schemes, maps etc.. then we have this update and all changed. So we thought about "How we can help who like plays with more speed and no change INSIDE THE GAME (rubber inside the worms).

So we made 2 schemes that dont change NOTHING INSIDE THE GAME, but is more faster then last update.

Im curious to know what option did you change.
But yea, you totally changed the game.
Im not sure what do you mean by "We didnt change anything, just speed", but actually you totally change the rope physics and you unbalanced classic wa roper.

I play a lot of speedy games lately, there is only one way (I guess) to speed it up "Without changing the initial balance" : Game engine speed.
All attemps to increase speed by changing stuff like gravity, rope speed, air friction... Will totally change the rope physics that we all know on wa.
I personally like a lot speedy games but i hate changing the roping style.

Who knows me and all guys who came from worms 2 has ideia how we play. In worms 2 is this the way to play :) like as said: we changed to be more faster then original scheme (tus, for exemple).

Our friend (Hulk) made to us a scheme (last version) with rubber to remember w2 schemes, so we just got that scheme and change for big rr. The roper's scheme already changed before. Just me and my friend have played it. Then i saw a lot of players complaim about gravity, speed, friccion etc. So we tought to make a scheme based on OUR scheme from worms 2.

So yes, we put ZAR scheme and TUS scheme and changed based in our last version (worms 2 roper) and here we are lol.

It's just a new way/another way to play fastier different as another plays were made. They changed speed when u can see left button (1.3x speed) etc etc.. If you play this scheme you wont see nothing like that :) Understand? I'm not put this way to substitue the original scheme or something like that.

We just put our last scheme and changed to be "like" all players were talking about. In my opinion got better than anothers schemes, but it's my opinion :) for me it's more clean and easy to play.

Sorry if my last post showed something different :) if you download i hope you like it

PS: WA roper's scheme is so HEAVY. So yes, its totally different to me and my friends :B And yes, our idea were modify this scheme and play similar worms 2 roper scheme and we did it! For us it's better (10000000000000000000x better haha). (:

3
General discussion / Re: Let's talk about the ninja rope
« on: July 21, 2020, 02:08 AM »
Me and Slip made a PERFECT SCHEME from roper and big rr

We came from worms 2 as all know, so we have schemes, maps etc.. then we have this update and all changed. So we thought about "How we can help who like plays with more speed and no change INSIDE THE GAME (rubber inside the worms).

So we made 2 schemes that dont change NOTHING INSIDE THE GAME, but is more faster then last update.

1 - We changed the ZAR BIG RR ( We know that its yours, Kradieeee haha).

- 30 seconds;
- Zooka
- No chute

2 - We changed TUS Big RR

- 40 seconds
- No weapons
- With chute

All this schemes were made just to HELP with who like plays more faster than usual way :)

Again: We used ZAR BIG RR scheme to make this scheme (all credits from they) and TUS Big RR.

You can teste here if you want. I believe all you'll love it!

Tell us what you think about after play, ok?

(Sorry about my terrible english)

PS: we didnt change speed and NOTHING inside the game :) so you can play and test all the ways.
[attachment=1]
[attachment=2]
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4
Batty is required for Big ZAR RR. Do you understand ovonildo?

Yes, Sr! When i host the game, inside the lobby i put /batty and start (:
BUT ONLY FOR BIG RR Z :D

Hahahahaha i knowwwwwwww! :D Np, bro. Thanks for helping me ^^

5
Batty is required for Big ZAR RR. Do you understand ovonildo?

Yes, Sr! When i host the game, inside the lobby i put /batty and start (:

6
rope will stay connected on wall if on it before timer ends

Thanks ;* love you

7
You can choose between Big ZaR RR or Regular Big RR. But both needs to agree!

If Player A wants Big RR but player B wants Big Z RR. Then go here and decide in a game of rock paper scissors: https://rpsls.net/#rjrk8

Schedule game here in this topic or other methods of your choosing: TUS PM, snooper, discord, skype, steam, whatsapp, fb, and so on.

All of this is written in CUP page. Big ZAR RR has no chute, only rope, and zook. Make sure to enable batty /batty in the lobby host.

ZAR scheme and BIG RR Z maps can be found here
https://www.tus-wa.com/groups/ZaR/

You know that i just play normal roper, so sorry my question: what is this "batty rope"? When i set /batty in the lobby host what will change?

8
How do we schedule our games?
I believe everyone has a different time to play!

U can send a message here, inside the forum or if you find the player online in wormnet, just play (i guess)

9
One question: in ZaR's scheme has bazooka, no parachute and we need to play in 30 seconds, but in [TUS] BigRR's scheme like i saw there's no bazooka,  has parachute and 40 seconds to play. Is it right? We can choice and finish? Shouldn't the same time to play? (again, sorry about my english)

10
Players who use FR or DUAL SPACE to be vantage against other players are allowed or not? Just to know hehe

Cuz if yes, you can do one camp with players that use and another that it's not allowed

PS: sorry about my terrible english (: cya

Of course finger roll and multiple spaces are allowed. And no; its impossible to separate players who use this from others.
But really; imo, its not unfair that way.
FR and Multiple spaces are not easy to masterize, people who can do that are not even getting an huge edge against people who dont.

Personally, i just use one finger on spacebar, and all default keys, I dont feel like my tapping is worse than anyone. But yea im left handed :)

Btw welcome to the "My English Sux" clan.

I agree with you but i think it's unfair with who plays the normal way (one space). But in the end of the day who has the best skill wins... So gl to us hahaa (: tks for answering

11
Players who use FR or DUAL SPACE to be vantage against other players are allowed or not? Just to know hehe

Cuz if yes, you can do one camp with players that use and another that it's not allowed

PS: sorry about my terrible english (: cya

12
:D

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