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Messages - Aerox

#256
BFW / Re: Do you want to Join BFW ?
April 05, 2015, 11:11 AM
Quote from: Syndikate on March 19, 2015, 01:20 AM
I'm interested ^^ (go by `-kraaft in AG)

your dog is very feminine

i vote no
#257
General discussion / Re: Worms gonna die?
April 05, 2015, 08:54 AM
maybe because you lot can't even communicate in proper english?

who wants to make a video for such an inarticulate community that shies away from anything resembling an intelligent discussion?
#258
Quote from: Ryan on April 05, 2015, 06:45 AM
Quote from: spleen17 on April 04, 2015, 08:31 PM
Quote from: Husk on April 04, 2015, 02:48 PM
sounds like fun =P I am up for PRL if u see me in ag

Same here.

Why limit the zooks though? Wouldn't it be more challenging if you limited the mines and/or nades?

Cheap hides would become more powerful if they did that :(

cheap hides as in hides were it's extremely hard to hit with anything other than a zook?  ???

limiting zooks and removing 1 second turn time does virtually nothing, as the two things they're trying to affect with said changes are completely overlapped by map selection.
#259
#260
Off Topic / Re: Speedtest
April 03, 2015, 07:25 AM


I had 100 up until my ISP decided to x3 the speed of all its clients for free due to new competency ruling. Long overdue, internet in this country used to suck just a couple of years ago.

edit: that's 60$ a month including telephone with free national calls and 2 mobile phone lines
#261
Quote from: darKz on March 26, 2015, 10:15 PM
I tried to get WWP Aqua to work once. Tried. :(

i played it

it was pretty cool for 5 minutes and it had a bow machinegun
#262
Quote from: CJ on March 23, 2015, 05:50 PM
Shit like this is why I miss wa...

lol CJ

toxics's threads remind to yours back when you posted pictures of your kitchen
#263
Off Topic / Re: Anime/Manga pictures :)
March 22, 2015, 08:37 AM
Quote from: MarianRV on March 21, 2015, 07:04 PM
maybe some don't know the greatness of it,just sayin   ;D

what greatness? the difference in amount between trash anime and good anime is greater than in any genre or discipline in the world.

anyway


#264
Quote from: kartious on March 17, 2015, 11:48 AM
Quote from: xPRONTOx on February 21, 2015, 05:44 PM
Quote from: avirex on February 07, 2015, 12:39 AM
to be honest, i dont even know how to do this kind of zooka shot... care explaining how its done? im a bit curious now.

lol NOOB

It's comments like this which will not leave you with very many friends in this community...

noob imo
#265
Schemes / Re: balanced t17 scheme
March 21, 2015, 05:55 PM
useless post with 0 insight

well done, up to your standards
#266
Off Topic / Re: Post Prison
March 21, 2015, 10:24 AM
iMac is an actual troll
#267
Schemes / Re: balanced t17 scheme
March 19, 2015, 11:19 AM
Quote from: Husk on March 19, 2015, 11:13 AM
host a cup with these settings and if it gets good feedback I'd say u have a better chance changing something than arguing in this topic

you're right, but no chance in hell

not only because I don't have time, but why would I suddenly surrender to the ways of this website or its people? cups, communities, way of changing schemes, I think all these things have contributed into making WA a worse place, so excuse me for not supporting it

but most importantly, because it would be a total waste of time. People don't want changes. They want to win. And very few people understand this game well enough to be improvise. So Impo and co, they would lose in an island, because they can't play their poker game which only an ignorant wouldn't realize doesn't happen also on islands, and only him would call girdering while waiting for a dynamite playing poker, but hey, he talks about bluffing in a turn based game! "I'm going to move my worm up here so my opponent thinks I got a dyno!".  :'(
#268
Schemes / Re: balanced t17 scheme
March 19, 2015, 11:10 AM
Team17 was never intented to be played on dual caverns. Who intended it? League t17 was played in regular caverns and rarelly dual layer, and islands, for fun.

However, dual cavern became the norm because it has the most uniqueness to it. Getting on roof, going from top layer to low with bungee/chute. And therefore people used it as a natural filter (to differentiate team17ers, from those who didn't play the scheme), just like they do with every other scheme, there's countless examples like making bng anchored, deciding AFR for shoppers and fo course...

you know what? too much cringe to handle really. Impo, you started playing in 2003 or 2004, sure 12 years is almost 15 or 16, but fact remains, you've lived the dark ages and missed big part of the decision making, evolution, history, and good old times, so stop being a pretentious little f@#!ing twat, when everytime you've dared said anything about this game's mechanics it's been to make yourself a public fool.

Avirex, you are a bitter senile young idiot, but I'm like you're back at two line bitter posts trying to get at me influenced by this whole grudge you hold because of jealousy, I like you better now than these last couple of days where you were posing as someone articulate and getting involved in debates fetching for the support of the people and most likely trying to show you're not much of an iliterate as we all think.

There's no such a thing as an argument in either of your two posts. If you desire to put one forward, I swear I'll take the time to go through each and every worm related point and educate you on having unique thoughts and not being a tool.

edit: I do have WA installed. You want to challenge me Impossible?
#269
Schemes / Re: balanced t17 scheme
March 18, 2015, 09:16 PM
what decision making?

I don't think my opinion on this is going to be implemented, it's too drastical, people can't play on islands, they even refuse to play in caverns that don't consist in two layers, your typical team17. Thing is, playing on open maps would solve everything that's wrong with Team17. Which is a scheme much more similar to Intermediate in nature, than what people actually play in practice nowadays, so it would mean they would need to learn from scratch, and it wouldn't feel like their team17 in which girder abuse can slow the game to no end, or where they have to account to many more menaces when darksiding, specially considering girdering is not so easy on an island, nor is proteting yourself, when airstrikes are avaliable.

it becomes a much quicker scheme, one in which one could argue luck plays a bigger role, but so does weapon usage (weapons have more uses in an open map, because open maps have caverns but cavern maps don't have endless sky) either way we will not know how important a role luck would play, in comparison to the actual scheme, unless people actually started playing on regular maps, the rest we do know, since it's common sense.
#270
Schemes / Re: balanced t17 scheme
March 18, 2015, 02:14 PM
I think my opinion is already pretty clear on this subject

anyway, what about air strike and napalm strike? any difference in crate probability on those?  ;)