Schemes
May 01, 2024, 03:50 AM

Hysteria 2 seconds

2 sec per turn, 2 weapons per slot

Scheme #1058, Viewed 1636 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
4.25 / 5
Total Members Voted: 4
Acronym: Hysteria 2 seconds
Name: 2 sec per turn, 2 weapons per slot
Type: Battle
Submitted by: Ukraine Xrayez

Download this scheme:
Downloaded 381 time(s).
Example replays: Downloaded 79 time(s)

Time: July 19, 2013, 06:47 PM
Description:

Well, a fun version of hysteria. You have additional weapons, and for that you need 2 seconds per turn  ;)

Some info:
  • Jetpack fuel is 8 units (8 units is maximum fuel to use in 1 second, so when you attack from jetpack try to imagine doing it within 1 second)
  • Mad Cow and Sheep have the same crater diameter as zook or nade have.
  • Banana Bomb - 2 clusters per nana (small craters but can be harmful when throwed right)
  • Holy Hand Grenade - 80 damage instead of 100 hp
  • Skunk - 2 hp poison per turn
  • Be careful when selecting teleport and keep track on what weapon you have activated

For more information check out Scheme game options and Scheme weapons options.


Rules:
  • Homing Missile is allowed to use only from jetpack!
  • Random turn order or wormselect at each turn is allowed to use by agreement

  Use of Homing Missile:
 
Spoiler! View

  Use of Uzi:
 
Spoiler! View

  Use of Banana:
 
Spoiler! View

  Use of Sheep:
 
Spoiler! View

  Use of Holy Hand Grenade:
 
Spoiler! View

  Use of Skunk:
 
Spoiler! View

  Use of Dragon Ball:
 
Spoiler! View

  Use of Mad Cows:
 
Spoiler! View

  Use of Parachute:
 
Spoiler! View

  Use of Granny:
 
Spoiler! View
Scheme game options
Game options
120
2
100%
Time options
2
2
5
5
10
Crate options
25
Sudden death options
20
Objects options
12
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
4
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
Inf
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
2
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
1
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
1
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
1
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #1085, Rowy Madness submitted by HHC  (Read 1682 times)

0 Members and 1 Guest are viewing this topic.

Offline HHC

Scheme #1085, Rowy Madness submitted by HHC
« on: August 13, 2013, 11:15 PM »
Yeyeye, it's a nice scheme, lots of fun playin it :)

A lof of the weapons suddenly work a lot different than you're used to. For better or worse.
Axe, torch and cows were removed cause absolutely useless.
Napalm and quake removed cause too powerful. Also excluded girders and nuke.

My favourite weapons:
- Mail strike & MB Bomb, nervewrecking business :)
- Petrol and flamethrower, if used well, incredibly lethal, the flames scorch a path straight through the map.
- The f4 line.

Note: retreat is 0, dyna, mine and ming vase however allow you some 10 sec (?) retreat with jp. Dropping animals or holies etc. from jp has 0 retreat, so be careful ;)

Tip: drill: JP straight above a worm, press enter to activate drill, then wait till you hit the worm and right after press space to stop drilling (or you'll kill yourself for sure ;)).

Prods are damn dangerous to use. There's probably about 1 angle from which it works without falling down or prodding over the worms' head  ;)
« Last Edit: August 13, 2013, 11:18 PM by HHC »

Offline philie

Re: Scheme #1085, Rowy Madness submitted by HHC
« Reply #1 on: August 14, 2013, 11:26 PM »
cool, i'm looking forward to play this.

Offline HHC

Re: Scheme #1085, Rowy Madness submitted by HHC
« Reply #2 on: August 15, 2013, 12:17 AM »
Last day of WO is a tourney for this phil, pretty damn late in the evening though.  :-[ (20 uhr, but it will last long).

Offline Lancelot

Re: Scheme #1085, Rowy Madness submitted by HHC
« Reply #3 on: August 15, 2013, 04:34 PM »
wow
   

Offline Xrayez

Re: Scheme #1085, Rowy Madness submitted by HHC
« Reply #4 on: August 15, 2013, 10:45 PM »
Yeah should be nice, add example replays too  ;)