Welcome,
Guest!
[History]
To use TUS shoutbox please login or register.
Home
Calendar
Forums
Groups
Basic Information
List of Member Positions
List of Countries
List of Clans & Communities
Important Clans & Communities
Current Clans & Communities
Leagues
Basic Information
Rules
Rules
Scheme rules
Hall of Fame
Allround
TRL
TTL
Free
Seasons Information
Recent Games
All Games
Allround
All
Singles
Clanners
TRL
All
Singles
Clanners
TTL
All
Singles
Clanners
Free
All
Singles
Clanners
Standings
Allround
Singles
Clanners
TRL
Singles
Clanners
TTL
Singles
Clanners
Free
Singles
Clanners
Playoffs
Allround
Singles
Clanners
TRL
Singles
Clanners
TTL
Singles
Clanners
Free
Singles
Clanners
Activity Standings
Allround
Clans & Communities
Countries
TRL
Clans & Communities
Countries
TTL
Clans & Communities
Countries
Free
Clans & Communities
Countries
Games Awards Center
Cups
Basic Information
Current cups
Finished cups
Recent Games
Standings
Tournaments
Basic Information
Current Tournaments
Finished Tournaments
Recent Games
Standings
Challenges
Basic Information
Recent Challenges
Recent Records
Standings
Maps
Basic Information
Map Database
Mappack Database
Maps without authors
Upload a map (Map editor)
Schemes
Basic Information
List of Schemes
List of Schemes (Leagues)
Scheme Editor/Maker
Files
Programs
Flags
Graves
Terrains
Fanfares
Soundbanks
Replays
Missions
All files
Awards
Donate
Register
Schemes
May 01, 2024, 03:50 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News: Leagues updated to v2.0
In forums & posts
---This board
---This topic
In games
In replays & chats
In cups
In tournaments
In challenges
In maps
In schemes
In files
Basic Information
List of Schemes
List of Schemes (Leagues)
Scheme Editor/Maker
The Ultimate Site
»
Schemes
»
Scheme #1058
Hysteria 2 seconds
2 sec per turn, 2 weapons per slot
Scheme #1058, Viewed 1636 Time(s)
Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
4.25 / 5
Total Members Voted: 4
Acronym:
Hysteria 2 seconds
Name:
2 sec per turn, 2 weapons per slot
Type:
Battle
Submitted by:
Xrayez
Download this scheme:
Downloaded 381 time(s).
6 members and about 375 guests have downloaded this scheme.
Worm_gamer
July 24, 2013, 07:55 AM
piki1802
July 25, 2013, 01:38 PM
Dilboy
August 17, 2013, 01:39 PM
Oxy
August 28, 2013, 10:38 PM
Xrayez
August 30, 2013, 12:34 PM
MatiWormsyRządzą13
February 24, 2014, 06:15 PM
Example replays:
Downloaded 79 time(s)
Time:
July 19, 2013, 06:47 PM
Description:
Well, a fun version of hysteria. You have additional weapons, and for that you need 2 seconds per turn
Some info:
Jetpack fuel is 8 units (8 units is maximum fuel to use in 1 second, so when you attack from jetpack try to imagine doing it within 1 second)
Mad Cow and Sheep have the same crater diameter as zook or nade have.
Banana Bomb - 2 clusters per nana (small craters but can be harmful when throwed right)
Holy Hand Grenade - 80 damage instead of 100 hp
Skunk - 2 hp poison per turn
Be careful when selecting teleport and keep track on what weapon you have activated
For more information check out Scheme game options and Scheme weapons options.
Rules:
Homing Missile is allowed to use only from jetpack!
Random turn order or wormselect at each turn is allowed to use by agreement
Use of Homing Missile:
Spoiler!
View
Use of Uzi:
Spoiler!
View
Use of Banana:
Spoiler!
View
Use of Sheep:
Spoiler!
View
Use of Holy Hand Grenade:
Spoiler!
View
Use of Skunk:
Spoiler!
View
Use of Dragon Ball:
Spoiler!
View
Use of Mad Cows:
Spoiler!
View
Use of Parachute:
Spoiler!
View
Use of Granny:
Spoiler!
View
Scheme game options
Game options
120
2
100%
Time options
2
2
5
5
10
Crate options
25
Sudden death options
20
Objects options
12
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Inf
Inf
0
0
0
Inf
Inf
0
0
0
Inf
0
4
0
0
Inf
0
Inf
0
0
Inf
Inf
0
0
0
0
Inf
2
0
0
0
0
0
0
0
Inf
Inf
0
0
0
0
0
Inf
Inf
0
0
1
Inf
0
0
Inf
1
0
0
0
2
1
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
0
0
2
0
0
0
2
2
0
0
0
0
0
0
0
0
0
8
3
3
3
3
3
12
9
3
3
3
3
11
3
1
3
3
8
3
3
3
3
3
1
3
1
3
12
3
3
3
3
1
1
1
3
3
3
3
1
5
3
3
3
1
1
1
3
1
1
3
1
1
1
1
12
3
1
1
1
1
1
1
1
1
1
0
9.52%
0
9.52%
0
19.04%
0
9.52%
0
4.76%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
0%
0
0%
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
???
0
???
0
???
0
0%
0
0%
0
100%
0
???
0
???
0
0%
Scheme extended game options
Modified values
Physics
Gameplay 1
Gameplay 2
Glitch Emulation
Input
Visual
RubberWorm
Scheme extended game options
No extended options has been modified.
Constant Wind
Wind
100
Wind Bias
15
Gravity
0.23999
Terrain Friction
0.95999
Rope Knocking
255
Phased Worms (Allied)
Off
Phased Worms (Enemy)
Off
Explosions push all objects
Default
Pneumatic Drill imparts velocity
Default
Petrol Turn Decay
0.19998
Petrol Touch Decay
30
Maximum flamelet count
200
Maximum projectile speed
32.00000
Maximum rope speed
16.00000
Maximum Jet Pack speed
5.00000
Unrestrict Rope
Maximum crate count on map at once
5
Sudden Death disables Worm Select
Sudden Death worm damage per turn
5
Batty Rope
Rope-roll drops
Disabled
X-Impact loss of control
Keep control after bumping head
Keep control after skimming
Lose control
Fall damage is triggered by explosions
Undetermined Crates
Default
Undetermined Fuses
Default
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Game engine speed
1.00000
Fractional round timer
Automatic end-of-turn retreat
Health crates cure poison
Cure all worms in team
Sheep Heaven's gate
explode + fuse + odds
Conserve instant utilities
Expedite instant utilities
Double Time stack limit
1
Indian Rope glitch
Default
Herd-doubling glitch
Default
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Possible
Block roofing
Allow roofing
Floating weapon glitch
Terrain overlap phasing glitch
Default
Auto-Place Worms by Ally
Circular Aim
Anti-lock Aim
Anti-lock Power
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
255
RubberWorm bounciness
0.00000
RubberWorm air viscosity
0.00000
RubberWorm air viscosity applies to Worms
RubberWorm wind influence
0.00000
RubberWorm wind influence applies to Worms
RubberWorm gravity type
Unmodified
RubberWorm gravity strength
1.00000
RubberWorm crate rate
0
RubberWorm crate shower
RubberWorm anti-sink
RubberWorm remember weapons
RubberWorm extended fuses/herds
RubberWorm anti-lock aim
RubberWorm Kaos mod
20, 10, 15, 5, 10, 15, 10, 15, 5
Help
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Scheme #1085, Rowy Madness submitted by HHC (Read 1682 times)
0 Members and 1 Guest are viewing this topic.
HHC
I'm sorry but you can't expect me to play worms every single year..
TU$ Support
Hero Member
Netherlands
che clan
ea community
meow community
Posts: 4,498
Clogperson
Scheme #1085, Rowy Madness submitted by HHC
«
on:
August 13, 2013, 11:15 PM »
Yeyeye, it's a nice scheme, lots of fun playin it
A lof of the weapons suddenly work a lot different than you're used to. For better or worse.
Axe, torch and cows were removed cause absolutely useless.
Napalm and quake removed cause too powerful. Also excluded girders and nuke.
My favourite weapons:
- Mail strike & MB Bomb, nervewrecking business
- Petrol and flamethrower, if used well, incredibly lethal, the flames scorch a path straight through the map.
- The f4 line.
Note: retreat is 0, dyna, mine and ming vase however allow you some 10 sec (?) retreat with jp. Dropping animals or holies etc. from jp has 0 retreat, so be careful
Tip: drill: JP straight above a worm, press enter to activate drill, then wait till you hit the worm and right after press space to stop drilling (or you'll kill yourself for sure
).
Prods are damn dangerous to use. There's probably about 1 angle from which it works without falling down or prodding over the worms' head
«
Last Edit: August 13, 2013, 11:18 PM by HHC
»
Logged
philie
Hail Eris!
Hero Member
Germany
sK clan
od community
bui community
Posts: 2,755
Re: Scheme #1085, Rowy Madness submitted by HHC
«
Reply #1 on:
August 14, 2013, 11:26 PM »
cool, i'm looking forward to play this.
Logged
HHC
I'm sorry but you can't expect me to play worms every single year..
TU$ Support
Hero Member
Netherlands
che clan
ea community
meow community
Posts: 4,498
Clogperson
Re: Scheme #1085, Rowy Madness submitted by HHC
«
Reply #2 on:
August 15, 2013, 12:17 AM »
Last day of WO is a tourney for this phil, pretty damn late in the evening though.
(20 uhr, but it will last long).
Logged
Lancelot
Cups Moderator
Hero Member
Ukraine
RB clan
pH community
ae community
Posts: 648
The Ultimate Knight
Re: Scheme #1085, Rowy Madness submitted by HHC
«
Reply #3 on:
August 15, 2013, 04:34 PM »
wow
Logged
Xrayez
Hero Member
Ukraine
pH community
Posts: 1,324
HAL any1?
Re: Scheme #1085, Rowy Madness submitted by HHC
«
Reply #4 on:
August 15, 2013, 10:45 PM »
Yeah should be nice, add example replays too
Logged
Developing a game inspired by W:A
|
Donate to save Democracy
Print
Pages: [
1
]
Go Up
« previous
next »
The Ultimate Site
»
Schemes
»
Scheme #1058