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Hysteria of madness

Hysteria of madness

Scheme #1920, Viewed 1168 Time(s)

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Acronym: Hysteria of madness
Name: Hysteria of madness
Type: Battle
Submitted by: Spain lales

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Time: February 01, 2016, 11:18 AM
Description:
Plenty of 0s mines ;)
Scheme game options
Game options
150
1
100%
Time options
10
1
5
5
10
Crate options
25
Sudden death options
Objects options
250
0
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%
Jet Pack
Inf
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
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Shotgun
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Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
Inf
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
Inf
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
1
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
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Author Topic: Scheme #1936, MM8 submitted by HHC  (Read 1590 times)

0 Members and 1 Guest are viewing this topic.

Offline XanKriegor

Scheme #1936, MM8 submitted by HHC
« on: February 09, 2016, 04:23 PM »
Extra flames just disappear. Look closer.

Offline Sensei

Re: Scheme #1936, MM8 submitted by HHC
« Reply #1 on: February 09, 2016, 04:30 PM »
HHC, bring back that line that was under "tribute to husk"..
You can't hide nothing from me!!! (evil laugh)

Offline HHC

Re: Scheme #1936, MM8 submitted by HHC
« Reply #2 on: February 09, 2016, 05:17 PM »
Extra flames just disappear. Look closer.

Yeah, i know, but it causes the flamewave to 'move around', as only the new flames appear while the old ones (very often complete chunks on one site) disappear. That sometimes leads to completely unpredictable misses.

@sensei
No, I won't.

cos you're a dick.

Offline Sensei

Re: Scheme #1936, MM8 submitted by HHC
« Reply #3 on: February 09, 2016, 05:22 PM »
@sensei
No, I won't.

cos you're a dick.

Handled this way too smart! Hats off!

Offline XanKriegor

Re: Scheme #1936, MM8 submitted by HHC
« Reply #4 on: February 09, 2016, 05:23 PM »
I got it, btw there is a way to increase this limit, but i forgot how to do this.

Offline h3oCharles

Re: Scheme #1936, MM8 submitted by HHC
« Reply #5 on: February 10, 2016, 02:28 PM »
I got it, btw there is a way to increase this limit, but i forgot how to do this.

Using RubberWorm you can increase (or decrease) the amount of flames that can be at once. By default it's 200, but the module can set it all the way up to 25500, because every 1 added to Scales of Justice is the limit for them *100

Offline XanKriegor

Re: Scheme #1936, MM8 submitted by HHC
« Reply #6 on: February 10, 2016, 02:38 PM »
Right.

Quote
/flames - allows you to enlarge the number of max possible flames at the map, up to 25500. Activated by the Scales of Justice crate probability parameter.

    Flames is set by the crate probability of Scales of Justice (the number of max possible flames will be the chosen value multiplied by 100).
« Last Edit: February 10, 2016, 02:40 PM by XanKriegor »