Schemes
October 24, 2017, 09:28 AM

Team17 remake

T17 with Select Worms

Scheme #2375, Viewed 398 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
2.2%
0.7%
0.3%
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Scheme Rate
Not rated yet
Acronym: Team17 remake
Name: T17 with Select Worms
Type: Battle
Submitted by: Finland Senator

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 57 time(s).
Example replays: Downloaded 6 time(s)

Time: June 07, 2017, 09:33 AM
Description:
This scheme has 2 x Select Worm like the original T17 scheme. Most weapons have equal chance of showing up in crates. Mad Cow and Banana Bomb have lower probability.

Rules:

No rope knocking (includes bungee)
*If you knock a worm, you are NOT allowed to attack that worm until that worm has had a chance to move (before SD the victim gets one turn to move). If there is a big change in the game due to a knock, the game will be void or given to the victim.

No going on the roof
*If a player goes on the roof (the indestructible border), the game either needs to be restarted or void (victim's choice). If a player wins the game because of roofing, the victim gets the win.

No exploiting glitches (e.g. skipwalking, vertical bow)
Scheme game options
Game options
150
1
67
Time options
10
45
5
5
0
Crate options
50
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
2
Freeze
0
Pasty's Magic Bullet
0

Author Topic: Scheme #2375, Team17 remake submitted by Senator  (Read 284 times)

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Offline Senator

Scheme #2375, Team17 remake submitted by Senator
« on: July 03, 2017, 10:21 PM »
Updated the probabilities so that only Mad Cow and Banana Bomb are reduced. Still undecided on Select Worms so sticked to 2. I will host a tourney soon :P

Offline MonkeyIsland

Re: Scheme #2375, Team17 remake submitted by Senator
« Reply #1 on: July 04, 2017, 05:36 AM »
Personally I don't think select worm is good in Team17. Before SD players have select worm before their turn. So your 2x select worm only plays a role in SD which makes it impossible for the player with lower/fewer HP to get close to his opponent by using turn advantage.

Let's see how the tourney turns out. :)
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. There's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Senator

Re: Scheme #2375, Team17 remake submitted by Senator
« Reply #2 on: July 04, 2017, 08:11 AM »
Personally I don't think select worm is good in Team17. Before SD players have select worm before their turn. So your 2x select worm only plays a role in SD which makes it impossible for the player with lower/fewer HP to get close to his opponent by using turn advantage.

Let's see how the tourney turns out. :)

Yeah Select Worms put emphasis on making kills before SD. As ropa put it:
Quote
team17 was a scheme without problems, you had infinite girders but you also had 2 of their natural counters: the worm selects, the most powerful anti girder tool in the whole game. The game was balanced around the fact that if you were a good collector and weapon user you would kill more worms than your opponent,  if you did so, worm select would provide an advantage against girders making darkside a non issue (if you're good at killing worms).
When people moved to WWP they couldn't get the scheme right due to the game's limitation (you couldn't add worm select weapons) and thus it mutated into what we have or had today (people stopped playing it on open islands, too): a scheme were killing worms better than your opponent isn't really winning you the game per say because having less worms is not a handicap if there aren't worm selects but there are girders and SD weapons. Worm selects are the one tool that made it all fit and be balanced.

Does T17 need to be like Hysteria where you can lose worms and then start telecowing? I think Select Worms are fine as long as you don't lose a worm before your first turn. In those cases Select Worms can give an undeserved advantage. I guess it's still possible to win with 3 worms..?

I've played some games with this scheme with 1-2 selects. For example in this game I used Select Worm to finish the game with a HHG: https://www.tus-wa.com/leagues/game-220583/ Without Select Worm I would have probably needed to rely on the SD weap I had because the map was so closed (I was busy fighting so I didn't have time to open the map). Select Worms give a better chance to finish the game before it becomes a SD weapon battle and that's why I feel like it could be a good addition to the scheme.

If you have 2 selects, you may sometimes use one even before SD (use one worm to collect crates and the other to attack). If you have just 1 select, you need to save it for SD because as soon as you use your last select worm, the opponent gets an advantage. So 1 or 2 selects? Girders are no longer unlimited so 1 select may be more justifiable.

Offline Korydex

Re: Scheme #2375, Team17 remake submitted by Senator
« Reply #3 on: July 04, 2017, 09:45 AM »
one select could be used in pre-SD and the other in SD so i vote for 2
« Last Edit: July 04, 2017, 09:50 AM by Korydex »