Schemes
May 06, 2024, 10:40 AM

Girder Shopper

Girder Shopper

Scheme #4002, Viewed 1557 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
2.9%
2.9%
2.9%
2.9%
1.4%
1.4%
1.4%
1.4%
0.7%
Scheme Rate
Not rated yet
Acronym: Girder Shopper
Name: Girder Shopper
Type: Battle, Rubberworm
Submitted by: Norway Kradie

Download this scheme:
Downloaded 240 time(s).
Example replays: Downloaded 116 time(s)

Time: June 15, 2021, 08:58 PM
Description:
Girder Shopper, is a Shopper based rope scheme, that combines girder placement and crate shopping on empty box map. The goal is to use girder to best of your ability, by placing them one by one, or many at once, collect as many crate as you want, and perform multiple attacks.

Rules: Girder And Attack (Place Girder & Attack), ABL or KTL (Host decides, recommended ABL).

GAA
ABL/KTL
AFL Attack from Land
AFR Attack from Rope
Bordered empty map, no water drop.
2-4 Worms.
Blocking is OK.

Changes 10.07.2021: 1 Teleport, 10 minutes to Sudden Death.

Changes: Sudden Death enables water rise. Antisnk is now on. Health crate now provides 50hp. Girder Pack is forced on first turn.


I was Inspired by Fort Architect, a scheme mentioned in passing by Echiko.

People who made connection with Supermarked scheme; Demigod

People who helped out with scheme: Echiko, Kociao, Blitzed, & Demigod.

Before you play, make map empty, add borders all around, and remove water drop.

Please try, and provide feedback if you'd like.

You can also check out TheMadCharles version
https://www.tus-wa.com/schemes/scheme-2137/

Thank you.
Scheme game options
Game options
250
1
100%
Time options
10
30
5
5
15
Crate options
50
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
0
Girder Starter Pack
2
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
6
Rope-roll drops
As from rope or jump
Weapon use doesn't end turn
Automatic end-of-turn retreat
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Terrain overlap phasing glitch
Girder Radius Assist
RubberWorm crate rate
1
RubberWorm crate shower
RubberWorm anti-sink
Help

Author Topic: Scheme #992, BnG32 submitted by Husk  (Read 2012 times)

0 Members and 1 Guest are viewing this topic.

Offline Korydex

Scheme #992, BnG32 submitted by Husk
« on: July 18, 2020, 09:47 AM »
Version for 3.8 with anti-lock aim

Offline h3oCharles

Re: Scheme #992, BnG32 submitted by Husk
« Reply #1 on: July 18, 2020, 07:47 PM »
my attempt at 3.8 BnG

Offline TheKomodo

Re: Scheme #992, BnG32 submitted by Husk
« Reply #2 on: August 06, 2021, 05:11 PM »
Just noticed an error with this scheme, shotgun for BnG should be 1 star power, it's currently set to 3 star power.

When we started using SG in b2b/a2b it was always 1 start power, just enough to clear little bits of land.

Can this be updated?

Offline SiD

Re: Scheme #992, BnG32 submitted by Husk
« Reply #3 on: August 06, 2021, 09:34 PM »
Just noticed an error with this scheme, shotgun for BnG should be 1 star power, it's currently set to 3 star power.

When we started using SG in b2b/a2b it was always 1 start power, just enough to clear little bits of land.

Can this be updated?

https://worms2d.info/Shotgun
Note crater diameter values.

Offline TheKomodo

Re: Scheme #992, BnG32 submitted by Husk
« Reply #4 on: August 07, 2021, 01:20 AM »
Just noticed an error with this scheme, shotgun for BnG should be 1 star power, it's currently set to 3 star power.

When we started using SG in b2b/a2b it was always 1 start power, just enough to clear little bits of land.

Can this be updated?

https://worms2d.info/Shotgun
Note crater diameter values.

Wow! I really thought 1/2/3* power had different crater sizes, obviously I just assumed.

I love this game lol, 22 years, BnG literally being the scheme i've spent way over 10k hours in, and not knowing this lol, I f**king love this game lol!

The scheme is fine then, although is it possible to do 0 damage though create the crater? That would be better I think.

Thanks for the update SiD!