Schemes
April 29, 2024, 03:50 PM

BnG

Bazooka and Grenade

Scheme #992, Viewed 4542 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F7
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 4
Acronym: BnG
Name: Bazooka and Grenade
Type: Battle
Submitted by: Finland Husk

  • This scheme must be played in Default/Classic/Allround league(s).
Download this scheme:
Downloaded 3791 time(s).

Time: April 25, 2013, 05:37 AM
Description:
BnG is played without TestStuff. Girder usage is restricted only by the darksiding rule below.

Modes:

1v1 (1 worm per player); Best of 1 by default
2v2 (1 worm per player); Best of 1 by default
3v3 (1 worm per player); Best of 1 by default

Map size:

1920x696 by default

Rules:

Stay on your half of the map

No sitters
*Sitters are grenades that sit for 1/4 second or longer.

No straight bazooka shots to your opponent

No 5 second grenades without Low Gravity and/or Max Bounce
*5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce.

No 1 second grenades

Reaim before every shot
*Crosshair must adjust over 45 degrees from its original position before the next shot can be made.

The penalty for breaking any of the rules above is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

No darksiding
*Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade. Simply teleport/move to other position.

No dead teleports
*If you have low health and teleport above your opponent to kill him with the grave damage from your own worm, you will lose instantly.

3 Fouls means a lose by default. A game ending by a foul is completely void. The game must be replayed.
Scheme game options
Game options
200
1
100%
Time options
30
15
0
0
5
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
1
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #4073, Flex Warmer submitted by Kradie  (Read 589 times)

0 Members and 1 Guest are viewing this topic.

Offline Anubis

Scheme #4073, Flex Warmer submitted by Kradie
« on: August 10, 2021, 01:22 PM »
Not only did he invent ZaR-Roper, he also improved Warmer. Kradie is a legend.

Offline Kradie

Re: Scheme #4073, Flex Warmer submitted by Kradie
« Reply #1 on: August 10, 2021, 02:12 PM »
Not only did he invent ZaR-Roper, he also improved Warmer. Kradie is a legend.
This comment could rattle some cages!  :D
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