Schemes
April 29, 2024, 11:30 AM

BnG

Bazooka and Grenade

Scheme #992, Viewed 4540 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F7
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 4
Acronym: BnG
Name: Bazooka and Grenade
Type: Battle
Submitted by: Finland Husk

  • This scheme must be played in Default/Classic/Allround league(s).
Download this scheme:
Downloaded 3791 time(s).

Time: April 25, 2013, 05:37 AM
Description:
BnG is played without TestStuff. Girder usage is restricted only by the darksiding rule below.

Modes:

1v1 (1 worm per player); Best of 1 by default
2v2 (1 worm per player); Best of 1 by default
3v3 (1 worm per player); Best of 1 by default

Map size:

1920x696 by default

Rules:

Stay on your half of the map

No sitters
*Sitters are grenades that sit for 1/4 second or longer.

No straight bazooka shots to your opponent

No 5 second grenades without Low Gravity and/or Max Bounce
*5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce.

No 1 second grenades

Reaim before every shot
*Crosshair must adjust over 45 degrees from its original position before the next shot can be made.

The penalty for breaking any of the rules above is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

No darksiding
*Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade. Simply teleport/move to other position.

No dead teleports
*If you have low health and teleport above your opponent to kill him with the grave damage from your own worm, you will lose instantly.

3 Fouls means a lose by default. A game ending by a foul is completely void. The game must be replayed.
Scheme game options
Game options
200
1
100%
Time options
30
15
0
0
5
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
Inf
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
1
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #4002, SA submitted by Kradie  (Read 1501 times)

0 Members and 1 Guest are viewing this topic.

Offline h3oCharles

Scheme #4002, SA submitted by Kradie
« on: June 17, 2021, 10:34 AM »

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #1 on: June 17, 2021, 12:15 PM »
hmm
I don't know this scheme. I don't think the rules & settings are identical?

Or am I missing something?
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Offline h3oCharles

Re: Scheme #4002, SA submitted by Kradie
« Reply #2 on: June 17, 2021, 04:54 PM »
seems really similar... Shopper with building

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #3 on: June 17, 2021, 05:22 PM »
seems really similar... Shopper with building
The differences is significant enough to be a simple copy and paste. First off, in Shopper Architect, you start on empty land with borders all around. Secondly, there are no crate showers in BuildConv, but only health crate. It is like saying ''Roper is like Shopper, they are similar.... Shopper with rope....''. Thirdly, health crate do spawn but in small dosages, but this can be eventually removed because the scheme is new. Anything is subject to change based on feedback. Finally, no worm here have teleport in their arsenal. Also, girder placing is mandatory.
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Offline FoxHound

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Re: Scheme #4002, SA submitted by Kradie
« Reply #4 on: June 18, 2021, 06:14 AM »
Coincidence or not, this scheme is very similar to BuildConv. With all Kradie's activity in TUS and his interests in schemes, it is strange that he doesn't know one of the schemes that is on the front page of PoC community. Sometimes coincidences happen, and reading Shopper Architect's inspirations and acknowledgments (I like when people do this), this might be the case of a coincidence. BUT, I doubt Kradie never seen BuildConv before, maybe BuildConv was in his subconscious.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #5 on: June 18, 2021, 08:37 AM »
Coincidence or not, this scheme is very similar to BuildConv. With all Kradie's activity in TUS and his interests in schemes, it is strange that he doesn't know one of the schemes that is on the front page of PoC community. Sometimes coincidences happen, and reading Shopper Architect's inspirations and acknowledgments (I like when people do this), this might be the case of a coincidence. BUT, I doubt Kradie never seen BuildConv before, maybe BuildConv was in his subconscious.
I admit I have never checked every profile and communities here on TuS.- I haven't checked every scheme that exists on TuS either. I pretty much Ignore most of the things, and only check on things that I personally find interesting.

Years ago, 2016, I tested out a scheme called Girder Roper. I tested it with pavlepavle, but we didn't like it so much, because of the limitation of the game at the time, and my reluctance of using rubberworm.

However, I may have seen or read about Charle's BuildConv, but I didn't think much of it, and moved on. Perhaps this, and my own idea, was subconscious or not. I don't know. This scheme I made, was not an attempt to plagiarize and taker glory.

Imo, these two schemes are different enough to be each independent version.  The people I played it with, liked it, and that's all that matter, doesn't it? Give something to the community once in a while.

I also added Charle's version in the scheme page here. :)
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Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #6 on: July 02, 2021, 08:52 AM »
I have taken the liberty to update the scheme. Please review the changes and maybe try for yourself.
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Offline Kradie

Re: Scheme #4002, SA submitted by Kradie
« Reply #7 on: July 10, 2021, 07:17 PM »
The scheme has been updated again! Water Rise is also included, & 1 teleport.
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