Schemes
May 06, 2024, 10:20 AM

Girder Shopper

Girder Shopper

Scheme #4002, Viewed 1556 Time(s)

Basic Information
Summary
F4
F7
F8
F12
Crate probability
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
7.4%
2.9%
2.9%
2.9%
2.9%
1.4%
1.4%
1.4%
1.4%
0.7%
Scheme Rate
Not rated yet
Acronym: Girder Shopper
Name: Girder Shopper
Type: Battle, Rubberworm
Submitted by: Norway Kradie

Download this scheme:
Downloaded 240 time(s).
Example replays: Downloaded 116 time(s)

Time: June 15, 2021, 08:58 PM
Description:
Girder Shopper, is a Shopper based rope scheme, that combines girder placement and crate shopping on empty box map. The goal is to use girder to best of your ability, by placing them one by one, or many at once, collect as many crate as you want, and perform multiple attacks.

Rules: Girder And Attack (Place Girder & Attack), ABL or KTL (Host decides, recommended ABL).

GAA
ABL/KTL
AFL Attack from Land
AFR Attack from Rope
Bordered empty map, no water drop.
2-4 Worms.
Blocking is OK.

Changes 10.07.2021: 1 Teleport, 10 minutes to Sudden Death.

Changes: Sudden Death enables water rise. Antisnk is now on. Health crate now provides 50hp. Girder Pack is forced on first turn.


I was Inspired by Fort Architect, a scheme mentioned in passing by Echiko.

People who made connection with Supermarked scheme; Demigod

People who helped out with scheme: Echiko, Kociao, Blitzed, & Demigod.

Before you play, make map empty, add borders all around, and remove water drop.

Please try, and provide feedback if you'd like.

You can also check out TheMadCharles version
https://www.tus-wa.com/schemes/scheme-2137/

Thank you.
Scheme game options
Game options
250
1
100%
Time options
10
30
5
5
15
Crate options
50
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
Inf
Baseball Bat
0
Girder Starter Pack
2
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
6
Rope-roll drops
As from rope or jump
Weapon use doesn't end turn
Automatic end-of-turn retreat
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Terrain overlap phasing glitch
Girder Radius Assist
RubberWorm crate rate
1
RubberWorm crate shower
RubberWorm anti-sink
Help

Author Topic: Scheme #4020, Overpowered submitted by Boodle2003  (Read 1063 times)

0 Members and 1 Guest are viewing this topic.

Offline h3oCharles

Scheme #4020, Overpowered submitted by Boodle2003
« on: July 02, 2021, 03:12 PM »
that's not max power. a lot of weapons have power 15 available which is much better than power 5. go check https://worms2d.info/Bazooka for example

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 923
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #1 on: July 02, 2021, 04:27 PM »
Also, it is necessary to enable an extended scheme option "conserve instant utilities" and set Double Damage to infinite ammo to apply it correctly on the map.

By the way, I didn't find Double Damage in TUS scheme editor. Am I missing it or TUS scheme editor is missing this feature?
« Last Edit: July 02, 2021, 04:30 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline h3oCharles

Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #2 on: July 02, 2021, 07:44 PM »
By the way, I didn't find Double Damage in TUS scheme editor. Am I missing it or TUS scheme editor is missing this feature?

it's not a thing here

Offline MonkeyIsland

Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #3 on: July 03, 2021, 06:22 AM »
Interesting ;D
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Online Lupastic

  • Fantastic
  • Hero Member
  • *****

  • Hungary Hungary
  • Posts: 1,868
    • View Profile
Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #4 on: July 03, 2021, 09:13 AM »
and this should be played on what kinda map..? ;) I wonder.

Offline Boodle2003

  • Freelance animator, graphic designer and voice actor
  • New Member
  • *

  • United States United States
  • Nvrhd Nvrhd clan

  • Posts: 27
  • Catch me if you can!
    • View Profile
    • NCTStudio Official Website
Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #5 on: July 05, 2021, 09:54 PM »
Also, it is necessary to enable an extended scheme option "conserve instant utilities" and set Double Damage to infinite ammo to apply it correctly on the map.

By the way, I didn't find Double Damage in TUS scheme editor. Am I missing it or TUS scheme editor is missing this feature?

I would recommend downloading the scheme and editing it ingame
The greatest glory in living lies not in never falling, but in rising every time we fall.

Offline Kradie

Re: Scheme #4020, Overpowered submitted by Boodle2003
« Reply #6 on: July 06, 2021, 12:04 AM »
Two decades ago, I made a scheme just like this, maxed out weapon powers etc.

I am not sure why I haven't posted this yet, perhaps it laid dormant within my mind, until this very scheme resurfaced again here on tus. It triggered my subconscious mind. So technically I made this scheme! Still, I don't have anything to back my claim up.... But I need everyone here to believe it! It is the truth!  :D

 Give me the recognition I desserve!  :D

 :P
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB