Schemes
January 24, 2022, 07:16 PM

ZS

Zone Shopper

Scheme #4263, Viewed 237 Time(s)

Basic Information
Summary
F8
F12
Crate probability
13.3%
13.3%
13.3%
13.3%
13.3%
13.3%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
2.6%
1.3%
Scheme Rate
Not rated yet
Acronym: ZS
Name: Zone Shopper
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 19 time(s).
Example replays: Downloaded 16 time(s)

Time: January 02, 2022, 08:24 AM
Description:
Zone Shopper is a Shopper variation, where player must collect 3 crates and attack from a RED designated area.

Simple Rules:
Collect 3 Crates.
Attack from RED.
AFR & AFG.
KTL or ABL.

Detailed Rules:
Collect 3 Weapon Crates
Attack from RED Line known as ZONES.
Attach rope on RED Line, and launch weapon.
From GROUND, place worm on RED line, and launch weapon.

DO NOT:
Launch weapon from white lines and then go to RED line.


Maps
https://www.tus-wa.com/maps/map-18979/
https://www.tus-wa.com/maps/map-18980/
https://www.tus-wa.com/maps/map-18982/

Similar Scheme
https://www.tus-wa.com/schemes/scheme-4232/

Enjoy.
Scheme game options
Game options
200
1
68%
Time options
120
30
10
10
15
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
110
Wind Bias
50
Maximum crate count on map at once
3
Rope-roll drops
As from rope or jump
Keep control after bumping head
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block above
Floating weapon glitch
Terrain overlap phasing glitch
Worm Selection doesn't end Hot Seat
RubberWorm crate rate
3
Help

Author Topic: Scheme #4263, CS submitted by Kradie  (Read 233 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

Scheme #4263, CS submitted by Kradie
« on: January 03, 2022, 03:52 AM »
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.

This scheme reminds me iClown's Trick Shot Race and Multi-challenge by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.
Do you want to know different and creative schemes around Worms community? Check Scheme ideas.

I used to play WWP before playing WA online. See my WKB profile.


My nickname has to do with a Metal Gear Solid 3 rank. It's also a Special Force Group.

gif made by sbs:

Offline Kradie

Re: Scheme #4263, CS submitted by Kradie
« Reply #1 on: January 03, 2022, 06:36 AM »
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.

This scheme reminds me iClown's Trick Shot Race and Multi-challenge by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.
It Is crucial to find best possible hide from the red lines Indeed. There can be red lines in future maps on the ground too, and that can force the player to attack from ground, leaving them with no retreat from rope.
It is true that I and others ran out of time during our turn but It Is Important to remember that It does depend on max complexity, crate spawns, and skills.

Ah yes well this scheme borrows Ideas from Board Shopper, and so on. I am sure other schemes can be made with similar condition lines.  ;) And therefore Condition ZaR will be made :o
The only thing necessary for the triumph of evil is for good men to do nothing.

https://www.youtube.com/watch?v=0IyuK069I-w

Offline Kradie

Re: Scheme #4263, CS submitted by Kradie
« Reply #2 on: January 03, 2022, 01:51 PM »
After much consultation and consideration, I have renamed the scheme to Zone Shopper.
The only thing necessary for the triumph of evil is for good men to do nothing.

https://www.youtube.com/watch?v=0IyuK069I-w

Offline Lupastic

Re: Scheme #4263, CS submitted by Kradie
« Reply #3 on: January 03, 2022, 05:30 PM »
This is a nice scheme + maps, well done Kradz :-*

HOST A CUP FOR TUS!!

Offline Kradie

Re: Scheme #4263, CS submitted by Kradie
« Reply #4 on: January 04, 2022, 04:38 AM »
This is a nice scheme + maps, well done Kradz :-*

HOST A CUP FOR TUS!!
It is nice to know that there are people that appreciate the crude and basic aesthetics of these maps, but also it should be enough to get the point through on how to play this particular scheme.

Thank you.

A cup could be made sometime sure, but when I do not know.
The only thing necessary for the triumph of evil is for good men to do nothing.

https://www.youtube.com/watch?v=0IyuK069I-w

Offline Kradie

Re: Scheme #4263, CS submitted by Kradie
« Reply #5 on: January 05, 2022, 05:17 AM »
Some major change are made to this scheme.

Loss of control doesn't end turn is removed.
Holy Hand Grenade & Banana Bomb is removed.
Mad Cow does 37dmg per cow, max is 100 with all 3 cows.
Fall damage is now down from 100 to 70dmg.
Some crate possibilitets are changed.
Mines & Drum Barrels are removed.

That's it.

Though, word of caution, some changes & reintroduction may occur. It all depends on consensus.

Have fun :)
The only thing necessary for the triumph of evil is for good men to do nothing.

https://www.youtube.com/watch?v=0IyuK069I-w