Schemes
May 03, 2024, 05:54 PM

RT-JPR

Real Time Jet Pack Race

Scheme #4312, Viewed 614 Time(s)

Basic Information
Summary
Util.
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: RT-JPR
Name: Real Time Jet Pack Race
Type: Race
Submitted by: Norway Kradie

Download this scheme:
Downloaded 145 time(s).

Time: January 28, 2022, 07:49 PM
Description:
Any BIG RR maps works. Race from start to finish.


Example gameplay
https://rumble.com/vti0b8-january-28-2022.html
https://rumble.com/vthtzn-real-time-jet-pack-race-worms-armageddon.html

You need the module wkRealTime to play this mode.

Download link for wkRealTime
https://github.com/nizikawa-worms/wkRealTime
Scheme game options
Game options
1
Time options
120
3
5
60
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
0
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
Maximum Jet Pack speed
9999.00000
Rope-roll drops
As from rope only
Keep control after skimming
Keep control and rope
Loss of control doesn't end turn
Weapon use doesn't end turn
Game engine speed
1.80000
RubberWorm anti-sink
Help

Author Topic: Scheme #3667, Fort Architects submitted by TBikelis  (Read 878 times)

0 Members and 1 Guest are viewing this topic.

Offline Echiko

Scheme #3667, Fort Architects submitted by TBikelis
« on: January 25, 2022, 08:19 PM »
I found out this scheme in January 2021. I played with TBikelis and it was one of my first games on Wormnet since my return.
Immediately liked the idea. Simply amazing.

I still host it on wormnet every now and then :)
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Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Re: Scheme #3667, Fort Architects submitted by TBikelis
« Reply #1 on: January 27, 2022, 05:46 AM »
TBikelis is a creative guy, this scheme is nice, but the idea is old. I reunited 10 different pages of players that had the same idea. It is known as Do It Yourself Fort.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Echiko

Re: Scheme #3667, Fort Architects submitted by TBikelis
« Reply #2 on: January 27, 2022, 09:44 AM »
Oh no... Wow!! Your link shows me other maps for DIY forts!!   :O
Sorry if I don't know the story, I am new here around!
Many thanks! Now I want to try these other maps, can't wait to try them! *O*

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Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
  • *****

  • Brazil Brazil
  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 916
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Scheme #3667, Fort Architects submitted by TBikelis
« Reply #3 on: January 27, 2022, 05:37 PM »
Oh no... Wow!! Your link shows me other maps for DIY forts!!   :O
Sorry if I don't know the story, I am new here around!
Many thanks! Now I want to try these other maps, can't wait to try them! *O*

I don't want to ruin your apreciation for Fort Architects, if I would play a DIY Fort scheme one day, I would consider a lot Fort Architects, because it is very well explained and thought, it is made for version 3.8 and I like TBikelis ideas. I just sent the link showing other schemes/maps, because there are other interesting options, I don't know which one I would like more, and these people deserve to be reminded and credited as well. Also, it took some time for me to find all these isolated maps.

If you plan to create a cup with a scheme like this, I would probably try it. You're welcome.
« Last Edit: January 27, 2022, 07:17 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Echiko

Re: Scheme #3667, Fort Architects submitted by TBikelis
« Reply #4 on: January 28, 2022, 04:38 AM »
You didn't ruin my appreciation at all! I am now just curious to try these maps. I must be honest. I took a look at other DIY fort schemes, but they give too many weapons and girders so I prefer this one. :) I might create some forts map for this scheme if I get inspired! :)
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