Schemes
May 02, 2024, 06:45 PM

Zalupa

AdelZalupa

Scheme #4393, Viewed 844 Time(s)

Basic Information
Summary
F1
F2
F3
F4
F5
F6
F7
F8
F10
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
6.3%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
3.1%
1.5%
?!?%
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Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Zalupa
Name: AdelZalupa
Type: Battle
Submitted by: Russian Federation penisoida

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
  • Please note that special weapons are on, it means that the game forces value 1 on each one of the special weapons' crate probability no matter what value has been given specifically.
Download this scheme:
Downloaded 95 time(s).

Time: March 11, 2022, 03:48 PM
Scheme game options
Game options
100
2
100%
Time options
30
60
3
5
5
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
1
Mortar
5
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
3
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
Inf
Minigun
0
Longbow
2
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
1
Suicide Bomber
0
Prod
Inf
Dynamite
1
Mine
2
Sheep
1
Super Sheep
0
Mole Bomb
0
Air Strike
1
Napalm Strike
1
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
5
Bungee
2
Parachute
2
Teleport
1
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
1
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
No extended options has been modified.
Help

Author Topic: Scheme #4263, ZS submitted by Kradie  (Read 1482 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #4263, ZS submitted by Kradie
« on: January 03, 2022, 03:52 AM »
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.

This scheme reminds me iClown's Trick Shot Race and Multi-challenge by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #1 on: January 03, 2022, 06:36 AM »
Interesting idea, shots are more challenging and require some creative attacks. Watching the replays it seems people sometimes run out of time and some shots are very hard if you don't have many weapons. It is important to choose the best spots to hide, far away and protected from the red lines.

This scheme reminds me iClown's Trick Shot Race and Multi-challenge by euskadi, but it is a very different idea, since this is a battle scheme, more precisely a Shopper variant.
It Is crucial to find best possible hide from the red lines Indeed. There can be red lines in future maps on the ground too, and that can force the player to attack from ground, leaving them with no retreat from rope.
It is true that I and others ran out of time during our turn but It Is Important to remember that It does depend on max complexity, crate spawns, and skills.

Ah yes well this scheme borrows Ideas from Board Shopper, and so on. I am sure other schemes can be made with similar condition lines.  ;) And therefore Condition ZaR will be made :o
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Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #2 on: January 03, 2022, 01:51 PM »
After much consultation and consideration, I have renamed the scheme to Zone Shopper.
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Re: Scheme #4263, ZS submitted by Kradie
« Reply #3 on: January 03, 2022, 05:30 PM »
This is a nice scheme + maps, well done Kradz :-*

HOST A CUP FOR TUS!!

Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #4 on: January 04, 2022, 04:38 AM »
This is a nice scheme + maps, well done Kradz :-*

HOST A CUP FOR TUS!!
It is nice to know that there are people that appreciate the crude and basic aesthetics of these maps, but also it should be enough to get the point through on how to play this particular scheme.

Thank you.

A cup could be made sometime sure, but when I do not know.
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Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #5 on: January 05, 2022, 05:17 AM »
Some major change are made to this scheme.

Loss of control doesn't end turn is removed.
Holy Hand Grenade & Banana Bomb is removed.
Mad Cow does 37dmg per cow, max is 100 with all 3 cows.
Fall damage is now down from 100 to 70dmg.
Some crate possibilitets are changed.
Mines & Drum Barrels are removed.

That's it.

Though, word of caution, some changes & reintroduction may occur. It all depends on consensus.

Have fun :)
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Offline Kradie

Re: Scheme #4263, ZS submitted by Kradie
« Reply #6 on: April 03, 2022, 09:52 PM »
Some crate possibilitets are changed.
Some power levels on weapons are changed.
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