Schemes
June 08, 2023, 08:19 AM

Kaos cup scheme (CaD)

Scheme #4498, Viewed 956 Time(s)

Basic Information
Summary
Util.
F8
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
0.5%
?!?%
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Scheme Rate
Not rated yet
Acronym: Kaos cup scheme (CaD)
Name:
Type: Battle
Submitted by: Hungary Lupastic

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 117 time(s).
Example replays: Downloaded 56 time(s)

Time: May 01, 2022, 11:27 AM
Description:

This is the scheme for the Chaos and Disarray Cup.

https://www.tus-wa.com/cups/cup-1194/

-Laser sight, invisibility, 2x damage is disabled from the utilitycrates, you will get low gravities and jetpacks much more often this way to show your true skills (LG can be turned on and off only to carry out attacks, since you will get loads of it)
-50 seconds turntime, before that 10 seconds turndelay to think about your turn. When your turn ends, 5 seconds retreat time to hide
-Healthcrates give 50 HP only instead of 150 or 200, this way worms don't get crazy amount of HP to finish off
-RubberWorm crate rate is set to 12, meaning there will be much more crates falling every turn
-OP superweapons like sheep strike, donkey are obviously disabled, but you can still get superweapons like: salvation army, ming vase, super banana, mine strike, carpet bomb, MB bomb from the crates. Simple banana (not super) is disabled because it would drop too often from weaponcrates. teleport is also disabled for obvious reasons (invading the other side of the map in caves with just 1 click can make a match unfair)
-as of now in 2023, double turntime still can't be disabled to get from utilitycrates unfortunately, so there's that too.
-glitches are disabled (for example: skipwalking)

Don't use bridges/girders for the map, only objects 100% : ]

Bo3, Bo5 games!
Scheme game options
Game options
200
3
100%
Time options
60
50
5
5
10
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
Inf
Invisibility
Inf
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
Inf
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum flamelet count
25500
Maximum crate count on map at once
50
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Automatic end-of-turn retreat
RubberWorm crate rate
12
RubberWorm Kaos mod
25, 25, 0, 5, 20, 10, 10, 5, 0
Help

Author Topic: Scheme #4498, Kaos scheme submitted by Lupastic  (Read 888 times)

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Offline Kayz

Scheme #4498, Kaos scheme submitted by Lupastic
« on: June 14, 2022, 06:25 PM »
"More skill is required", says you. I argue it's harder to maintain your weapon arsenal over a longer game; that it requires more skill to collect more stuff than your opponent, which the removal of stockpiling doesn't award.
I'd say it's harder to have no hot seat time, so it rewards the faster thinker with more turntime. I don't understand why you put your opinion in your scheme description, as if those things were facts.
I always appreciate variations of kaos schemes, though, so it's an interesting idea to play every round as if it was a bo1. Definitely changes the playstyle to be more aggressive and less stingy with strong weapons.

Offline Lupastic

Re: Scheme #4498, Kaos scheme submitted by Lupastic
« Reply #1 on: June 28, 2022, 04:18 PM »
Scheme is updated, now inf ammo of parachute and no bungee for smoother gameplay ;o
Since Kaos itself is a very luck based scheme, I believe adding parachutes and relying on the wind instead of bungees will not make a great difference to the already existing luck factors, and I have seen others hosting kaos games like this where they replace bungees and go for more pro collecting with the help of parachute! And I haven't seen any kaos schemes uploaded to TUS where parachute is being used for mobility around the map : ]
« Last Edit: June 28, 2022, 05:49 PM by Lupastic »

Offline Echiko

Re: Scheme #4498, Kaos scheme submitted by Lupastic
« Reply #2 on: June 28, 2022, 04:25 PM »
Parachute is imho an interesting variant. I hope my (even if poor) skills can help me some good crates! :D
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Re: Scheme #4498, Kaos scheme submitted by Lupastic
« Reply #3 on: June 28, 2022, 09:36 PM »
Yeah, this is one of the things I don't like about Kaos. It doesn't have Parachute like Team17 and Neocombat. Only Crates also didn't have parachutes in WWP, but it had infinite teleport.

I don't understand why they keep playing with utility crates when they spawn Double Time, when they can simply play without utility crates and more mobility to collect crates.

Offline Lupastic

Re: Scheme #4498, Kaos scheme submitted by Lupastic
« Reply #4 on: June 28, 2022, 09:48 PM »
I don't understand why they keep playing with utility crates when they spawn Double Time, when they can simply play without utility crates and more mobility to collect crates.

Next 3.9 WA update should include the feature of disabling double turntime from utilitycrates and a longtime problem would be solved by this right away ;c I'd like to live with that option and many others too I believe

Offline Lupastic

Re: Scheme #4498, Kaos scheme submitted by Lupastic
« Reply #5 on: August 17, 2022, 10:26 AM »
Scheme once again updated - to make it TUS friendly, stockpiling on, and bungee instead of parachute, so that it would be more suitable for league games. The rest of the options mentioned above stay (:

(updated)

scheme for the cup, no stockpiling, every option is the same
« Last Edit: May 08, 2023, 05:05 PM by Lupastic »

Offline Kaleu

Re: Scheme #4498, Kaos scheme submitted by Lupastic
« Reply #6 on: May 19, 2023, 11:45 PM »
So this scheme changed twice? I read the comments and I was really excited about the infinite Parachute, now it is back to bungee? :(
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Offline Lupastic

Re: Scheme #4498, Kaos scheme submitted by Lupastic
« Reply #7 on: May 20, 2023, 06:27 AM »
So this scheme changed twice? I read the comments and I was really excited about the infinite Parachute, now it is back to bungee? :(

oh it changed much more than 2 times bro, but the point of it never did - it's an alternate kaos with stockpiling disabled. as most players don't have time to play bo5 and bo7 ultra-long games where the weapons get carried, this can be considered a "simpler" version with more skills that focuses on 1-1 rounds - but it's still bo3 mostly :-\

the example replays are also showing the current version, where I played vs RichUK. the inf parachute version for mobility instead of having bungee was just a "trial version" of something new, most players and newbies never really liked it cuz it requires good parachuting skills and reflexes and most players never achieved that from team17 or parachute race schemes. last update was this many months ago, I just renamed the scheme to display our current cup with Kirill