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Kaos scheme for CaD cup

Scheme #4498, Viewed 2043 Time(s)

Basic Information
Summary
Util.
F8
F10
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
2.8%
0.5%
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Scheme Rate
Not rated yet
Acronym: Kaos scheme for CaD cup
Name:
Type: Battle
Submitted by:

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 257 time(s).
Example replays: Downloaded 181 time(s)

Time: May 01, 2022, 11:27 AM
Description:

-Stockpiling: off! every new rounds starts with a fresh empty arsenal : ] (Cup feature)
https://www.tus-wa.com/cups/cup-1194/

-Laser sight, invisibility, 2x damage is disabled from the utilitycrates, you will get more low gravities, fast walks, jetpacks this way; overall with giving more luck factors, the scheme should get more balanced cuz everyone can equally collect enough utilities.

-Rubberworm craterate is 16, this way every turn more crates are falling, this is also to make the scheme more balanced by giving collectable crates to everyone.

-50 seconds turntime, before that 10 seconds turndelay to think about your turn. When your turn ends, 5 seconds retreat time to hide.

-Healthcrates give 50 HP only instead of 150 or 200, this way worms don't get crazy amount of HP to finish off.

-OP superweapons like sheep strike, donkey are obviously disabled, but you can still get superweapons like: salvation army, ming vase, super banana, mine strike, carpet bomb, MB bomb from the crates. Simple banana (not super) is disabled because it would drop too often from weaponcrates. teleport is also disabled for obvious reasons (invading the other side of the map in caves with just 1 click can make a match unfair)





When you choose map, don't use bridges/girders for the map, only objects 100% : ]

Bo3 and Bo5 games are required!
Scheme game options
Game options
200
3
100%
Time options
120
50
5
5
10
Crate options
50
Sudden death options
Objects options
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
Inf
Invisibility
Inf
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
Inf
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
255
Invisibility
255
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
255
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
255
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
3
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
3
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
3
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
3
Air Strike
3
Napalm Strike
3
Mail Strike
3
Mine Strike
3
Mole Squadron
3
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
3
Ninja Rope
1
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
3
Super Banana Bomb
3
Holy Hand Grenade
3
Flame Thrower
3
Sally Army
3
MB Bomb
3
Petrol Bomb
3
Skunk
3
Ming Vase
3
French Sheep Strike
3
Mike's Carpet Bomb
3
Mad Cow
3
Old Woman
3
Concrete Donkey
3
Indian's Nuclear Test
3
Armageddon
3
Skip Go
1
Surrender
1
Worm Select
3
Freeze
3
Patsy's Magic Bullet
3
Damage x2
1
Jet Pack
20
Low Gravity
20
Fast Walk
20
Laser Sight
0
Invisibility
0
Bazooka
41
Homing Missile
41
Mortar
41
Homing Pigeon
41
Sheep Launcher
41
Grenade
41
Cluster Bomb
41
Banana Bomb
0
Battle Axe
41
Earth Quake
0
Shotgun
41
Handgun
41
Uzi
41
Minigun
41
Longbow
41
Fire Punch
41
Dragon Ball
41
Kamikaze
41
Suicide Bomber
0
Prod
41
Dynamite
41
Mine
41
Sheep
41
Super Sheep
41
Mole Bomb
41
Air Strike
41
Napalm Strike
41
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
41
Pnuematic Drill
41
Girder
41
Baseball Bat
41
Girder Starter Pack
0
Ninja Rope
41
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
41
Flame Thrower
41
Sally Army
0
MB Bomb
10
Petrol Bomb
41
Skunk
41
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
41
Old Woman
41
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum flamelet count
25500
Maximum crate count on map at once
50
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Automatic end-of-turn retreat
RubberWorm crate rate
16
RubberWorm Kaos mod
25, 25, 0, 5, 20, 10, 10, 5, 0
Help

0 Members and 1 Guest are viewing this topic.

Kayz

"More skill is required", says you. I argue it's harder to maintain your weapon arsenal over a longer game; that it requires more skill to collect more stuff than your opponent, which the removal of stockpiling doesn't award.
I'd say it's harder to have no hot seat time, so it rewards the faster thinker with more turntime. I don't understand why you put your opinion in your scheme description, as if those things were facts.
I always appreciate variations of kaos schemes, though, so it's an interesting idea to play every round as if it was a bo1. Definitely changes the playstyle to be more aggressive and less stingy with strong weapons.

Lupastic

#1
Scheme is updated, now inf ammo of parachute and no bungee for smoother gameplay ;o
Since Kaos itself is a very luck based scheme, I believe adding parachutes and relying on the wind instead of bungees will not make a great difference to the already existing luck factors, and I have seen others hosting kaos games like this where they replace bungees and go for more pro collecting with the help of parachute! And I haven't seen any kaos schemes uploaded to TUS where parachute is being used for mobility around the map : ]

Echiko

Parachute is imho an interesting variant. I hope my (even if poor) skills can help me some good crates! :D
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FoxHound

Yeah, this is one of the things I don't like about Kaos. It doesn't have Parachute like Team17 and Neocombat. Only Crates also didn't have parachutes in WWP, but it had infinite teleport.

I don't understand why they keep playing with utility crates when they spawn Double Time, when they can simply play without utility crates and more mobility to collect crates.

Lupastic

Quote from: FoxHound on June 28, 2022, 09:36 PM
I don't understand why they keep playing with utility crates when they spawn Double Time, when they can simply play without utility crates and more mobility to collect crates.

Next 3.9 WA update should include the feature of disabling double turntime from utilitycrates and a longtime problem would be solved by this right away ;c I'd like to live with that option and many others too I believe

Lupastic

#5
Scheme once again updated - to make it TUS friendly, stockpiling on, and bungee instead of parachute, so that it would be more suitable for league games. The rest of the options mentioned above stay (:

(updated)

scheme for the cup, no stockpiling, every option is the same

Kaleu

So this scheme changed twice? I read the comments and I was really excited about the infinite Parachute, now it is back to bungee? :(



Lupastic

#7
Quote from: Kaleu on May 19, 2023, 11:45 PM
So this scheme changed twice? I read the comments and I was really excited about the infinite Parachute, now it is back to bungee? :(

oh it changed much more than 2 times bro, but the point of it never did - it's an alternate kaos with stockpiling disabled. as most players don't have time to play bo5 and bo7 ultra-long games where the weapons get carried, this can be considered a "simpler" version with more skills that focuses on 1-1 rounds - but it's still bo3 mostly

back to normal options* update