Schemes
May 06, 2024, 12:51 PM

Moon Shopper scheme

Scheme #4501, Viewed 843 Time(s)

Basic Information
Summary
F1
F7
F8
F12
Crate probability
9.6%
7.2%
7.2%
7.2%
7.2%
7.2%
7.2%
7.2%
7.2%
7.2%
4.8%
4.8%
2.4%
2.4%
2.4%
2.4%
2.4%
2.4%
1.2%
Scheme Rate
3 / 5
Total Members Voted: 1
Acronym: Moon Shopper scheme
Name:
Type: Battle
Submitted by: Hungary Lupastic

Download this scheme:
Downloaded 134 time(s).
Example replays: Downloaded 46 time(s)

Time: May 01, 2022, 06:20 PM
Description:

This is a Shopper variation, it includes constant low gravity that can't be turned off. Gravity is even lower and slower than the utility LG itself :-X It's like roping on da Moon!

You can do great flights around the map like this, it can also be challenging because it's much easier to headbump the ceiling and overall it slows down your roping pretty much. :D Getting a crate from the other side of a big sized map and going back to your starting position might give you some troubles. Yes, with this scheme you should pick BIG shopper maps, forget the standard ones :-\

AFR, CBA rules :)
Use big size Shopper maps, those are better for this scheme. Can also be played on normal size ofc, only the game will get significantly easier and simpler like that :D
If you play free for all, KTL rule applies.

In 1v1: 5 worms per player.
Scheme game options
Game options
175
9
100%
Time options
120
30
5
10
10
Crate options
25
Sudden death options
Objects options
9
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Gravity
0.10001
Help

Author Topic: Scheme #4530, Hide and Seek submitted by czlowiek-kredens  (Read 1254 times)

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Offline Lupastic

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ok I will act a bit like Foxhound now...

...

...hey, isn't this scheme and the maps very similar to https://worms2d.info/Ghost_Knocking ? :O why hide and seek, it's basically a copy of the Ghost Knocking scheme :-\ :-\ :o

Offline Lupastic

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Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
« Reply #1 on: May 19, 2022, 07:10 PM »
Is this ZaR Ghost Knocking maybe? ::)

Offline FoxHound

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Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
« Reply #2 on: May 19, 2022, 10:42 PM »
It would be nice to see a replay of this scheme. It's easier to understand with a replay.

Is this ZaR Ghost Knocking maybe? ::)

Well, it has Parachute, it doesn't have Zook, but it has Rope. I liked a lot the idea of Health Crates being an obstacle. This is a smart idea that I never seen in any scheme before. Also this scheme uses a different map style, it has higher friction, and it has Shot Doesn't End Turn feature, which is interesting with prod. I liked that it has phased allied worms as well. I don't know if freeze is interesting for gameplay, I would have to experiment or watch to see if it makes a difference.

Don't forget that there's a scheme with the same name, by TheMadCharles. But all 3 schemes are different variants of the same concept. It is a scheme category: "Invisibility schemes" (I think GhostRefuging can be included in it too).
« Last Edit: May 19, 2022, 10:51 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline czlowiek-kredens

Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
« Reply #3 on: August 31, 2022, 03:07 PM »
it has higher friction

Well, the friction is lower, not higher. ;)

Offline FoxHound

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Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
« Reply #4 on: September 01, 2022, 10:19 PM »
it has higher friction

Well, the friction is lower, not higher. ;)

Oh, sorry, now it makes more sense to me: the worms slide more, so it's easier to plop them, nice. I probably confused the 3.8 friction values with RubberWorm values that could support even worms accelerating when sliding (in 3.8 that's not possible). I think friction = 1 in RubberWorm times was the stickiest one.
« Last Edit: September 01, 2022, 10:23 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline FoxHound

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Re: Scheme #4530, Hide and Seek submitted by czlowiek-kredens
« Reply #5 on: September 05, 2022, 03:27 AM »
I just watched the new replays, and I think that this scheme is very similar to Ghost Knocking, but it uses 3.8 settings, so it is more modern. The maps could be improved maybe, I think I still prefer the Garg0yle .bit ones to play using a scheme like this. Or maybe some big PNG maps could be interesting. I liked that it has SD flood. The health crates are there to be avoided and this is interesting, but I'm not sure if it is better than searching for teleports and prods on weapon crates. SDET and sliding more (less friction) are really good improvements (in my point of view) compared to the old Ghost Knocking scheme, but some people might prefer the normal friction to knock worms.
« Last Edit: September 05, 2022, 03:42 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'