Schemes
April 29, 2024, 06:26 PM

Hide and Seek

[czlowiek-kredens] Hide and Seek

Scheme #4530, Viewed 1245 Time(s)

Basic Information
Summary
Util.
F4
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Hide and Seek
Name: [czlowiek-kredens] Hide and Seek
Type: Battle
Submitted by: Poland czlowiek-kredens

Download this scheme:
Downloaded 124 time(s).
Example replays: Downloaded 117 time(s)

Time: May 18, 2022, 07:43 PM
Description:
In this scheme invisible immortal worms push invisible immortal enemy worms to water.

1. First turn players should remember where enemy worms are placed. Freeze can be used, but there is 1 turn delay for Invisibility, so there is no special advantage for the one who goes frst.
2. There is nothing in the scheme that can stop the invisibility. You can push enemies to water just with Prod and knocking only.
3. The terrain friction is decreased.
4. Phased allied worms means that you can't push your own worms.
5. Sudden death makes water level rise.
6. On the map there are special land elements near the water where parachuter can land after knocking.
7. Tab can be pressed anytime to sellect next worm, so, even when you are falling to water you can choose next worm to finish your turn.
8. Weapon use doesn't end turn.
9. HP crates give +0 and worms are immortal. Collecting a crate while being invisible just reveals your current position to enemy, so it's like a penalty and HP crates should be avoided.
10. No rules. Optionally there can be set a rule that Freeze can be used only at first turn, but it doesn't change a lot.
11. It must be played on special dedicated maps (I uploaded some).

Maps:
https://www.tus-wa.com/maps/map-19221/
https://www.tus-wa.com/maps/map-19222/
https://www.tus-wa.com/maps/map-19223/
https://www.tus-wa.com/maps/map-19224/

You are very welcome to prepare more maps like this for this scheme. Just make the mechanics very similiar. The land near the water should be at big angle so that falling enemy worm wouldn't stop on it.

[scheme created 30.03.2021]
Scheme game options
Game options
2
Time options
4
27
0
2
9
Crate options
0
Sudden death options
20
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
Inf
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
1
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
9
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
5
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
0
Wind Bias
1
Terrain Friction
0.99100
Phased Worms (Allied)
Worms+Weapons
Maximum Jet Pack speed
4.14999
Unrestrict Rope
Maximum crate count on map at once
4
Sudden Death disables Worm Select
X-Impact loss of control
Keep control after bumping head
Weapon use doesn't end turn
Fractional round timer
Automatic end-of-turn retreat
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Glide glitch
Block roofing
Block everywhere
Floating weapon glitch
Worm Selection doesn't end Hot Seat
Worm Selection is never cancelled
Girder Radius Assist
Blood Level
100
Help

Author Topic: Scheme #4501, Moon Shopper scheme submitted by Lupastic  (Read 841 times)

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Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Well that's the Moon Shopper I know, but instead of using LG every turn, now the scheme has half gravity (0.12000) to simulate LG all the time. That's very different than a zero gravity game, like Snooker or Space Race. So, I think your description is a bit confusing.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Online Lupastic

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Re: Scheme #4501, Moon Shopper scheme submitted by Lupastic
« Reply #1 on: May 01, 2022, 11:10 PM »
I think I meant to write "low gravity" instead of zero gravity in the description :D

I'm not sure if this scheme was invented before me, I started using it back in 2020. Enabling low gravity in each turn when your turn starts, but now there is another way to enable constant LG all the time. I think no one did this in shopper scheme before

Offline FoxHound

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Re: Scheme #4501, Moon Shopper scheme submitted by Lupastic
« Reply #2 on: May 01, 2022, 11:23 PM »
Moon Shopper is an old variation of Shopper. What you did was actually port it to v3.8 removing its rule. Something I was thinking to do (upgrade the scheme file on the wiki). You might be the first one to do this, at least the first to publish this, but that's like removing rope knocking from Team17 or removing angle cheat glitch to update the old NNN Intermediate scheme. You might have your own personal settings of ammo and other stuff as well, but it is still a minor variation of a variation of a scheme.
« Last Edit: May 01, 2022, 11:26 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Online Lupastic

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Re: Scheme #4501, Moon Shopper scheme submitted by Lupastic
« Reply #3 on: September 03, 2022, 01:47 PM »
I updated the scheme, now the gravity is even lower, disabled some weapons, and worm-teleportation at the start is disabled + a new replay. This scheme is supposed to be played on big sized shopper maps and in the future we might use it as a cup material :)

Offline MarCello

Re: Scheme #4501, Moon Shopper scheme submitted by Lupastic
« Reply #4 on: September 03, 2022, 05:13 PM »
Not bad... With infinite low gravity. :D