Schemes
April 26, 2024, 08:00 PM

K2S

Kill to Steal

Scheme #4544, Viewed 2076 Time(s)

Basic Information
Summary
Util.
F1
F2
F3
F4
F5
F6
F7
F8
F9
F11
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Scheme Rate
3.33 / 5
Total Members Voted: 3
Acronym: K2S
Name: Kill to Steal
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 233 time(s).
Example replays: Downloaded 276 time(s)

Time: May 29, 2022, 12:53 PM
Description:
Kill to Steal (K2S), is a theft strategic ground scheme, where player can kill CPU weapon worm and use them. This scheme is best played on random generated map.

Examples, Rules, & Setup:
Example: If you kill a CPU worm named SHEEP, you get to use this weapon and no one else can.
Person A: I killed a CPU worm named Dynamite! Now I can use it!
Person B: Damn.. I can't use Dynamite, only Person A..

What can you use? Bazooka, Grenade, Axe, Bow, Fire Punch, Dragon Ball, Mine, Mole, Bat, Drill, Blow Torch, Girder, Ninja Rope, Parachute, Freeze, and Worms Select.

When there is only 1 human left, the game is over.
When CPU is dead, the game is not over.

Worm Rotation is Random.

1. The HOST Makes a CPU team of 8 worms, no special order.
- Sheep
- Homing Missile
- Dynamite
- Holy Hand Grenade
- Sheep Launcher
- Flame Thrower
- Minigun
- Old Woman

2. 1 Team with 5-8 worms per player.

3. Unlock (steal) powerful weapons by killing CPU weapon worms and use them.

4. You can use anything else that is not included in CPU's team.

5. Air Strike is exclusive only for CPU.

Rule Breaking
If a player uses a weapon that is not unlocked e.g: Sheep, and kills another CPU worm(s) e.g: Minigun, then that weapon (minigun) can no longer be used. Plus that player has to skip next turn.
If a player uses a weapon that is not unlocked e.g: Sheep on a human player, that person that used that sheep has to skip.

Scheme game options
Game options
101
1
100%
Time options
12
45
5
5
10
Crate options
25
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
3
Mortar
0
Homing Pigeon
0
Sheep Launcher
3
Grenade
Inf
Cluster Bomb
0
Banana Bomb
0
Battle Axe
2
Earth Quake
0
Shotgun
Inf
Handgun
Inf
Uzi
0
Minigun
3
Longbow
1
Fire Punch
1
Dragon Ball
1
Kamikaze
0
Suicide Bomber
0
Prod
Inf
Dynamite
2
Mine
2
Sheep
2
Super Sheep
0
Mole Bomb
1
Air Strike
Inf
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
Inf
Girder
7
Baseball Bat
1
Girder Starter Pack
0
Ninja Rope
2
Bungee
Inf
Parachute
Inf
Teleport
2
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
3
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
3
Freeze
1
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
1
Sudden Death disables Worm Select
Sudden Death worm damage per turn
0
Health crates cure poison
Don't cure
Conserve instant utilities
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Block roofing
Block everywhere
Floating weapon glitch
Worm Selection doesn't end Hot Seat
RubberWorm Kaos mod
25, 25, 0, 5, 20, 10, 10, 5, 0
Help

Author Topic: Scheme #5252, Military Warmer submitted by flashR  (Read 996 times)

0 Members and 1 Guest are viewing this topic.

Offline flashR

Scheme #5252, Military Warmer submitted by flashR
« on: August 09, 2023, 08:59 PM »
There are beautiful combinations that I've discovered:

1. Arch / Mexi + Mole. It's amazing when you fly away from each other with a mole in different directions.
2. Backwash + Mortar.
3. Butterfly + Mortar Looks especially cool when the mortar hit into the wall and the fragments fly down at an angle, this looks like wing of a butterfly.
4. Cannonball + Fire Punch
5. Dragon + Dragon Ball. Looks cool and sounds funny.
6. Dragon / Warlock + Dynamite or any other weapon that could be dropped.
7. Dragon + Homing Missile. Looks incredibly beautiful when you launch the missile in advance and it loops in the air, and then you flying through it.
8. Dreamer + Cows.
9. Outlaw + Fire Punch.
10. Pumpfly Up + Dragon Ball or Fire Punch.
11. Scrolls + HHG or any other grenade.
12. Skidow + Dragon Ball.
13. Spike + Banana / Grenade with max bounce, or any weapon that could be dropped.
14. Touchdown + Mole or Bazooka.

Share your ideas here. Any feedback will be appreciated.
« Last Edit: August 09, 2023, 09:18 PM by flashR »

Offline TheKomodo

Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #1 on: August 10, 2023, 12:24 AM »
Your concept is fun! Though, sorry but I will never accept the silly names that specific community came up with so I will never play it. It's the very reason I despise "Trick Race" even though the concept is amazing, the execution annoys me due to ignorance of actual historic moves and the people who made them.

The one that annoys me the most though is what they call "Pinball" which is actually originally called the "Fatal Dance" after the player who invented that move called FaTaL. I used to play Warmers with him, SpinwinG, Fabrousse and others every day back in 1999-2002.

Edit - It's actually extremely frustrating how much roping history that community ignores. I'll never play Trick Race or anything similar that uses those combination names because from my perspective it's an insult to the original names of moves.

Old person rant over...

This move is called Fatal Dance, NOT PINBALL!!!!!



We used to do it in the middle of Gundam specifically all the time!

It's even possible someone came up with this move in Worms 2, at the very least it was FaTaL who popularized it and named it!


Offline Lupastic

Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #2 on: August 10, 2023, 04:14 PM »
good job and nice ideas flash :) this made warmer a bit more tolerable for me

Offline flashR

Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #3 on: August 10, 2023, 07:07 PM »
I'll never play Trick Race or anything similar that uses those combination names because from my perspective it's an insult to the original names of moves.
Hey, thank you for feedback! I confess I don't know history of the names of tricks. But we can try to restore historical justice and officially rename some things with community approval. I thought that one of the founders of all these tricks was nLF clan. At least they have a structured base with the names on their website. Therefore it will not be completely fair to them, because they also did a tremendous job of systematizing and promoting rope freestyling.

And if we look from the other side, then why you care so much how a certain trick is called? You're having fun while freestyling. And it's more important than names, isn't it?

good job and nice ideas flash :) this made warmer a bit more tolerable for me

Thanks man! "More tolarable" - lol...  :D What did not you like in usual Warmer?
« Last Edit: August 10, 2023, 07:38 PM by flashR »

Offline FoxHound

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Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #4 on: August 11, 2023, 03:11 AM »
Nice tricks, maybe you'll be the author of new maneuvers for nLF.

By the way. Did you consider to use phased worms feature? Maybe players could make tricks without worrying so much about being hit by the explosions. Not sure if it would be better, maybe it would be easier and not so pro to make the tricks, but for example you could use the Donkey on a destructible map and start diving with the donkey while doing tricks. Or fill the map with instant mines and explode them without stopping the trick, creating holes and making explosive tricks.

EDIT: you could add creates to make the scheme more like a Ropes and Crates (RnC) WWP scheme, but the weapons don't cause damage, so it would be a fusion of Warmer with RnC. Maybe it would be a warmer, but you could kill worms if players dig the terrain, so it would be a warmer that can have an end by killing worms. The winner is the one with the best score of the tricks, but the players that are winning could try to also kill enemy worms to end the game faster in the middle of the tricks.
« Last Edit: August 11, 2023, 08:31 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline flashR

Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #5 on: August 11, 2023, 03:13 PM »

Did you consider to use phased worms feature? Maybe players could make tricks without worrying so much about being hit by the explosions. Not sure if it would be better, maybe it would be easier and not so pro to make the tricks, but for example you could use the Donkey on a destructible map and start diving with the donkey while doing tricks. Or fill the map with instant mines and explode them without stopping the trick, creating holes and making explosive tricks.
Hey, thank you for new ideas. I was thinking about Phased Worms too. But I've declined this option, because in my opinion it's more interesting to perform a trick and avoiding damage from shot simultaneously. This is the complexity of the performance and the beauty of the moment. It's much harder than just performing the trick with Phased Worms option. Although I don't mind if someone would like to use this scheme with Phased Worms. You're welcome! This will definitely give you more options to play with.


you could add creates to make the scheme more like a Ropes and Crates (RnC) WWP scheme, but the weapons don't cause damage, so it would be a fusion of Warmer with RnC. Maybe it would be a warmer, but you could kill worms if players dig the terrain, so it would be a warmer that can have an end by killing worms. The winner is the one with the best score of the tricks, but the players that are winning could try to also kill enemy worms to end the game faster in the middle of the tricks.

This idea is interesting, but as a next step. It seems like that what you've described does not quite fit into the concept of a Warmer. Worms shouldn't die in the Warmer, otherwise the scheme should be called another name (for example: "Trick Battle", "Aggressive Freestyle"). "Military Warmer" is just a based concept, that I've provided as a first step. Perhaps in the future this idea will be developed and there will be more schemes like you've described. It's very cool that people already have interesting ideas for development!
« Last Edit: August 11, 2023, 03:18 PM by flashR »

Offline flashR

Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #6 on: August 11, 2023, 03:42 PM »
Honestly, when I was thinking about promotion and development, my first idea was to create a new challenge, like BigRR or TTRR. For example, challenge for performing Dragon + Dragon Ball to Pinball (Fatal Dance :D) + Zooka on a certain map. Amount of points could be awarded according to certain criteria: technique of performing a trick, placing on the map etc... Unfortunately, I don't have enough experience for talking about that. I've been playing on WormNet since summer 2022. But I know that there were freestyle competitive games and there were a judges, who could evaluate a performances of participants somehow.
« Last Edit: August 11, 2023, 03:43 PM by flashR »

Offline FoxHound

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Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #7 on: August 11, 2023, 09:33 PM »
Thank you, maybe someday I might work on a project like this. Good points you said.
Worms shouldn't die in the Warmer

About this, you could play the way I said with destructible map + phased worms, but also indestructible border with zero level water (indestructible border at the ground). This would be fun specially on big maps, maybe using wkTerrainSync to do this (bigger randomly generated maps).

I think that would be a very interesting warmer. Game could end when all the terrain gets destroyed or after some determined round time. Girders could be placed too, since they are destructible.
« Last Edit: August 11, 2023, 09:35 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline flashR

Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #8 on: August 12, 2023, 06:32 PM »

you could play the way I said with destructible map + phased worms, but also indestructible border with zero level water (indestructible border at the ground). This would be fun specially on big maps, maybe using wkTerrainSync to do this (bigger randomly generated maps).

I think that would be a very interesting warmer. Game could end when all the terrain gets destroyed or after some determined round time. Girders could be placed too, since they are destructible.
We would try this someday. I have no experience of using wkTerrainSync for generating big maps.

Girders could be placed too, since they are destructible.
I just imagened how epic it would be if someone managed to perform a trick, installing girder while flying and then has ended a trick by tapping (or landing) to this girder.  8)

Offline FoxHound

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Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #9 on: August 12, 2023, 11:48 PM »
Sure, we can try this someday. I'm very busy recently, but it would be interesting to test this, and it's always better to work on a project with other people to test and play with than playing alone.

Maybe it would be interesting to try weapons with big craters, damage X2 on big maps. So that players could throw a bazooka, open a big hole and pass through this hole to end the trick. I think it would open a lot of possibilities for warmer, with explosions, destruction and new tricks.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kaleu

Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #10 on: August 13, 2023, 12:54 AM »
Sorry I don't understand this scheme. It's just regular rope tricks while firing weapons? ???

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Offline flashR

Re: Scheme #5252, Military Warmer submitted by flashR
« Reply #11 on: August 13, 2023, 03:32 PM »
it's always better to work on a project with other people to test and play with than playing alone.
Indeed.

Sorry I don't understand this scheme. It's just regular rope tricks while firing weapons? ???
First of all, it is a Warmer, so you can play with rope as you wish. Weapon use doesn't end turn and Rope-roll drops are enabled, which makes possible to combine your tricks with a shots from various weapons in any moment (AFR or AFA). You can choose not to do this and play as usual Warmer. The basic concept is that you can include shots from weapons in your rope freestyling as well.