Schemes
May 08, 2024, 01:18 AM

Military Warmer

Military Warmer by flashR

Scheme #5252, Viewed 999 Time(s)

Basic Information
Summary
Util.
F1
F2
F4
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Military Warmer
Name: Military Warmer by flashR
Type: Other, Rubberworm
Submitted by: Russian Federation flashR

Download this scheme:
Downloaded 96 time(s).
Example replays: Downloaded 414 time(s)

Time: August 06, 2023, 10:56 PM
Description:

I want to present my own variation of Warmer scheme, which could potentially rise up a new wave of interest and popularity of rope freestyling. I called this "Military Warmer", because the main conception is mixing all famous tricks with shots from various weapons.

FEATURES

Loss of control doesn't end turn is enabled.
Weapon use doesn't end turn is enabled.
Rope-roll drops is enabled, so you can attack from air, in-between rope swings (the part of TestStuff).
There are all the weapons that can be used from rope or from air.
Keep control and rope after skimming is enabled, so you can do surf tricks too.
Rubberworm antisink is enabled, so you can't drown.

The enabled options such as "Weapon use doesn't end turn" and "Rope-roll drops" gives you unlimited possibilities for freestyling with weapons, allowing you attacking from air in any moment without losing turn. Also, these two options, which has been enabled together, discover the new feature: you can use Dragon Ball from air without falling! Now each freestyler must try the combo: Dragon + Dragon Ball, because it sounds and looks amazing.  ;D

This scheme plays well on Roper, WxW or Warmer maps. Try your favorite tricks on a different maps, layouts, landscapes and share your best replays. I hope you enjoy! And maybe someday, there will be a new kind of challenges like freestyle with weapons.

I've attached some replays with examples of cool combo-tricks. In order from left to right:

1. Arch + Mole.
2. Backwash + Mortar.
3. Butterfly + Mortar.
4. Dragon + Dragon Ball.
5. Dragon + Homing Missile.
6. Dreamer + Cows.
7. Pumpfly Up + Fire Punch.
8. Skidow + Dragon Ball.
9. Touchdown + Mole.
10. Warlock + Dynamite.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

ALL MY SCHEMES

The WormNET Shopper 1.0 https://www.tus-wa.com/schemes/scheme-4760
The WormNET Shopper 2.0 https://www.tus-wa.com/schemes/scheme-4774
The WormNET Shopper 2.0 (1 Crate) https://www.tus-wa.com/schemes/scheme-4777
Practice Mode Shopper https://www.tus-wa.com/schemes/scheme-4848
WxW Shopper https://www.tus-wa.com/schemes/scheme-5151
WxW Shopper (1 Crate) https://www.tus-wa.com/schemes/scheme-5152
Acrobatic WxW Shopper https://www.tus-wa.com/schemes/scheme-5200
Military Warmer https://www.tus-wa.com/schemes/scheme-5252 < You are here >
Scheme game options
Game options
1
100%
Time options
60
40
3
10
5
Crate options
250
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
Inf
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope-roll drops
As from rope or jump
Keep control after skimming
Keep control and rope
Loss of control doesn't end turn
Weapon use doesn't end turn
RubberWorm anti-sink
Help

Author Topic: Scheme #5257, HB Supersheeper submitted by Lancelot  (Read 373 times)

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Online FoxHound

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Offline Lupastic

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Re: Scheme #5257, HB Supersheeper submitted by Lancelot
« Reply #1 on: August 11, 2023, 12:43 AM »
Duplified scheme?

https://www.tus-wa.com/schemes/scheme-5226/

yep, its exactly the same, although I don't mind.. on my scheme it is written that games need to be played AT LEAST in bo3 (unless agreed on bo1) and here Lancy seems like he wanted bo1 games only. although not sure you would normally upload a scheme 1 more time only for this :D the HB supersheeper can be played in bo1, it's just doesn't make sense to play that cuz the scheme is heavily luck-based and spawn-based. bo3 always better

Offline Lancelot

Re: Scheme #5257, HB Supersheeper submitted by Lancelot
« Reply #2 on: August 11, 2023, 08:32 AM »
Duplified scheme?

https://www.tus-wa.com/schemes/scheme-5226/

after the cup I will delete these schemes, don't worry.