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I'll never play Trick Race or anything similar that uses those combination names because from my perspective it's an insult to the original names of moves.
good job and nice ideas flash this made warmer a bit more tolerable for me
Did you consider to use phased worms feature? Maybe players could make tricks without worrying so much about being hit by the explosions. Not sure if it would be better, maybe it would be easier and not so pro to make the tricks, but for example you could use the Donkey on a destructible map and start diving with the donkey while doing tricks. Or fill the map with instant mines and explode them without stopping the trick, creating holes and making explosive tricks.
you could add creates to make the scheme more like a Ropes and Crates (RnC) WWP scheme, but the weapons don't cause damage, so it would be a fusion of Warmer with RnC. Maybe it would be a warmer, but you could kill worms if players dig the terrain, so it would be a warmer that can have an end by killing worms. The winner is the one with the best score of the tricks, but the players that are winning could try to also kill enemy worms to end the game faster in the middle of the tricks.
Worms shouldn't die in the Warmer
you could play the way I said with destructible map + phased worms, but also indestructible border with zero level water (indestructible border at the ground). This would be fun specially on big maps, maybe using wkTerrainSync to do this (bigger randomly generated maps).I think that would be a very interesting warmer. Game could end when all the terrain gets destroyed or after some determined round time. Girders could be placed too, since they are destructible.
Girders could be placed too, since they are destructible.
it's always better to work on a project with other people to test and play with than playing alone.
Sorry I don't understand this scheme. It's just regular rope tricks while firing weapons?