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Military Warmer

Military Warmer by flashR

Scheme #5252, Viewed 1363 Time(s)

Basic Information
Summary
Util.
F1
F2
F4
F5
F7
F8
F9
F10
F11
F12
Scheme Rate
5 / 5
Total Members Voted: 2
Acronym: Military Warmer
Name: Military Warmer by flashR
Type: Other, Rubberworm
Submitted by:
Original author(s):

Download this scheme:
Downloaded 121 time(s).
Example replays: Downloaded 538 time(s)

Time: August 06, 2023, 10:56 PM
Description:

I want to present my own variation of Warmer scheme, which could potentially rise up a new wave of interest and popularity of rope freestyling. I called this "Military Warmer", because the main conception is mixing all famous tricks with shots from various weapons.

☢ ⇝ FEATURES ⇜ ☢

Loss of control doesn't end turn is enabled.
Weapon use doesn't end turn is enabled.
Rope-roll drops is enabled, so you can attack from air, in-between rope swings (the part of TestStuff).
There are all the weapons that can be used from rope or from air.
Keep control and rope after skimming is enabled, so you can do surf tricks too.
Rubberworm antisink is enabled, so you can't drown.

The enabled options such as "Weapon use doesn't end turn" and "Rope-roll drops" gives you unlimited possibilities for freestyling with weapons, allowing you attacking from air in any moment without losing turn. Also, these two options, which has been enabled together, discover the new feature: you can use Dragon Ball from air without falling! Now each freestyler must try the combo: Dragon + Dragon Ball, because it sounds and looks amazing.  ;D

This scheme plays well on Roper, WxW or Warmer maps. Try your favorite tricks on a different maps, layouts, landscapes and share your best replays. I hope you enjoy! And maybe someday, there will be a new kind of challenges like freestyle with weapons.

I've attached some replays with examples of cool combo-tricks. In order from left to right:

1. Arch + Mole.
2. Backwash + Mortar.
3. Butterfly + Mortar.
4. Dragon + Dragon Ball.
5. Dragon + Homing Missile.
6. Dreamer + Cows.
7. Pumpfly Up + Fire Punch.
8. Skidow + Dragon Ball.
9. Touchdown + Mole.
10. Warlock + Dynamite.

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☢ ⇝ ALL MY SCHEMES ⇜ ☢

The WormNET Shopper 1.0
The WormNET Shopper 2.0
The WormNET Shopper 2.0 (1 Crate)
Practice Mode Shopper
WxW Shopper
WxW Shopper (1 Crate)
Acrobatic WxW Shopper
Military Warmer

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Updated: 21.09.2024
Scheme game options
Game options
1
100%
Time options
60
40
3
10
5
Crate options
250
Sudden death options
Objects options
General options
Help
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
Inf
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
Inf
Homing Pigeon
Inf
Sheep Launcher
Inf
Grenade
Inf
Cluster Bomb
Inf
Banana Bomb
Inf
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
Inf
Dragon Ball
Inf
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
Inf
Mine
Inf
Sheep
Inf
Super Sheep
Inf
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
Inf
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
Inf
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
Inf
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
Inf
Old Woman
Inf
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Jet Pack
30
Low Gravity
3
Fast Walk
3
Laser Sight
3
Invisibility
3
Bazooka
3
Homing Missile
3
Mortar
3
Homing Pigeon
3
Sheep Launcher
3
Grenade
3
Cluster Bomb
3
Banana Bomb
3
Battle Axe
3
Earth Quake
1
Shotgun
3
Handgun
3
Uzi
3
Minigun
3
Longbow
5
Fire Punch
3
Dragon Ball
3
Kamikaze
3
Suicide Bomber
1
Prod
3
Dynamite
3
Mine
3
Sheep
3
Super Sheep
3
Mole Bomb
15
Air Strike
3
Napalm Strike
3
Mail Strike
1
Mine Strike
1
Mole Squadron
1
Blow Torch
3
Pnuematic Drill
3
Girder
3
Baseball Bat
3
Girder Starter Pack
1
Ninja Rope
5
Bungee
3
Parachute
3
Teleport
3
Scales of Justice
1
Super Banana Bomb
1
Holy Hand Grenade
2
Flame Thrower
3
Sally Army
1
MB Bomb
1
Petrol Bomb
3
Skunk
3
Ming Vase
1
French Sheep Strike
1
Mike's Carpet Bomb
1
Mad Cow
2
Old Woman
3
Concrete Donkey
1
Indian's Nuclear Test
1
Armageddon
1
Skip Go
1
Surrender
1
Worm Select
1
Freeze
1
Patsy's Magic Bullet
1
Damage x2
1
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
3
Mortar
1
Homing Pigeon
3
Sheep Launcher
2
Grenade
4
Cluster Bomb
2
Banana Bomb
0
Battle Axe
1
Earth Quake
0
Shotgun
3
Handgun
0
Uzi
0
Minigun
1
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
2
Mine
4
Sheep
2
Super Sheep
2
Mole Bomb
1
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
2
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
2
Flame Thrower
2
Sally Army
0
MB Bomb
0
Petrol Bomb
2
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
2
Old Woman
3
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Rope-roll drops
As from rope or jump
Keep control after skimming
Keep control and rope
Loss of control doesn't end turn
Weapon use doesn't end turn
RubberWorm anti-sink
Help

0 Members and 1 Guest are viewing this topic.

flashR

There are beautiful combinations that I've discovered:

1. Arch / Mexi + Mole. It's amazing when you fly away from each other with a mole in different directions.
2. Backwash + Mortar.
3. Butterfly + Mortar Looks especially cool when the mortar hit into the wall and the fragments fly down at an angle, this looks like wing of a butterfly.
4. Cannonball + Fire Punch
5. Dragon + Dragon Ball. Looks cool and sounds funny.
6. Dragon / Warlock + Dynamite or any other weapon that could be dropped.
7. Dragon + Homing Missile. Looks incredibly beautiful when you launch the missile in advance and it loops in the air, and then you flying through it.
8. Dreamer + Cows.
9. Outlaw + Fire Punch.
10. Pumpfly Up + Dragon Ball or Fire Punch.
11. Scrolls + HHG or any other grenade.
12. Skidow + Dragon Ball.
13. Spike + Banana / Grenade with max bounce, or any weapon that could be dropped.
14. Touchdown + Mole or Bazooka.

Share your ideas here. Any feedback will be appreciated.

TheKomodo

#1
Your concept is fun! Though, sorry but I will never accept the silly names that specific community came up with so I will never play it. It's the very reason I despise "Trick Race" even though the concept is amazing, the execution annoys me due to ignorance of actual historic moves and the people who made them.

The one that annoys me the most though is what they call "Pinball" which is actually originally called the "Fatal Dance" after the player who invented that move called FaTaL. I used to play Warmers with him, SpinwinG, Fabrousse and others every day back in 1999-2002.

Edit - It's actually extremely frustrating how much roping history that community ignores. I'll never play Trick Race or anything similar that uses those combination names because from my perspective it's an insult to the original names of moves.

Old person rant over...

This move is called Fatal Dance, NOT PINBALL!!!!!



We used to do it in the middle of Gundam specifically all the time!

It's even possible someone came up with this move in Worms 2, at the very least it was FaTaL who popularized it and named it!


Lupastic

good job and nice ideas flash :) this made warmer a bit more tolerable for me

flashR

#3
Quote from: TheKomodo on August 10, 2023, 12:24 AM
I'll never play Trick Race or anything similar that uses those combination names because from my perspective it's an insult to the original names of moves.
Hey, thank you for feedback! I confess I don't know history of the names of tricks. But we can try to restore historical justice and officially rename some things with community approval. I thought that one of the founders of all these tricks was nLF clan. At least they have a structured base with the names on their website. Therefore it will not be completely fair to them, because they also did a tremendous job of systematizing and promoting rope freestyling.

And if we look from the other side, then why you care so much how a certain trick is called? You're having fun while freestyling. And it's more important than names, isn't it?

Quote from: Lupastic on August 10, 2023, 04:14 PM
good job and nice ideas flash :) this made warmer a bit more tolerable for me

Thanks man! "More tolarable" - lol...  :D What did not you like in usual Warmer?

FoxHound

#4
Nice tricks, maybe you'll be the author of new maneuvers for nLF.

By the way. Did you consider to use phased worms feature? Maybe players could make tricks without worrying so much about being hit by the explosions. Not sure if it would be better, maybe it would be easier and not so pro to make the tricks, but for example you could use the Donkey on a destructible map and start diving with the donkey while doing tricks. Or fill the map with instant mines and explode them without stopping the trick, creating holes and making explosive tricks.

EDIT: you could add creates to make the scheme more like a Ropes and Crates (RnC) WWP scheme, but the weapons don't cause damage, so it would be a fusion of Warmer with RnC. Maybe it would be a warmer, but you could kill worms if players dig the terrain, so it would be a warmer that can have an end by killing worms. The winner is the one with the best score of the tricks, but the players that are winning could try to also kill enemy worms to end the game faster in the middle of the tricks.

flashR

#5
Quote from: FoxHound on August 11, 2023, 03:11 AM

Did you consider to use phased worms feature? Maybe players could make tricks without worrying so much about being hit by the explosions. Not sure if it would be better, maybe it would be easier and not so pro to make the tricks, but for example you could use the Donkey on a destructible map and start diving with the donkey while doing tricks. Or fill the map with instant mines and explode them without stopping the trick, creating holes and making explosive tricks.
Hey, thank you for new ideas. I was thinking about Phased Worms too. But I've declined this option, because in my opinion it's more interesting to perform a trick and avoiding damage from shot simultaneously. This is the complexity of the performance and the beauty of the moment. It's much harder than just performing the trick with Phased Worms option. Although I don't mind if someone would like to use this scheme with Phased Worms. You're welcome! This will definitely give you more options to play with.

Quote from: FoxHound on August 11, 2023, 03:11 AM

you could add creates to make the scheme more like a Ropes and Crates (RnC) WWP scheme, but the weapons don't cause damage, so it would be a fusion of Warmer with RnC. Maybe it would be a warmer, but you could kill worms if players dig the terrain, so it would be a warmer that can have an end by killing worms. The winner is the one with the best score of the tricks, but the players that are winning could try to also kill enemy worms to end the game faster in the middle of the tricks.

This idea is interesting, but as a next step. It seems like that what you've described does not quite fit into the concept of a Warmer. Worms shouldn't die in the Warmer, otherwise the scheme should be called another name (for example: "Trick Battle", "Aggressive Freestyle"). "Military Warmer" is just a based concept, that I've provided as a first step. Perhaps in the future this idea will be developed and there will be more schemes like you've described. It's very cool that people already have interesting ideas for development!

flashR

#6
Honestly, when I was thinking about promotion and development, my first idea was to create a new challenge, like BigRR or TTRR. For example, challenge for performing Dragon + Dragon Ball to Pinball (Fatal Dance :D) + Zooka on a certain map. Amount of points could be awarded according to certain criteria: technique of performing a trick, placing on the map etc... Unfortunately, I don't have enough experience for talking about that. I've been playing on WormNet since summer 2022. But I know that there were freestyle competitive games and there were a judges, who could evaluate a performances of participants somehow.

FoxHound

#7
Thank you, maybe someday I might work on a project like this. Good points you said.
Quote from: flashR on August 11, 2023, 03:13 PM
Worms shouldn't die in the Warmer

About this, you could play the way I said with destructible map + phased worms, but also indestructible border with zero level water (indestructible border at the ground). This would be fun specially on big maps, maybe using wkTerrainSync to do this (bigger randomly generated maps).

I think that would be a very interesting warmer. Game could end when all the terrain gets destroyed or after some determined round time. Girders could be placed too, since they are destructible.

flashR

Quote from: FoxHound on August 11, 2023, 09:33 PM

you could play the way I said with destructible map + phased worms, but also indestructible border with zero level water (indestructible border at the ground). This would be fun specially on big maps, maybe using wkTerrainSync to do this (bigger randomly generated maps).

I think that would be a very interesting warmer. Game could end when all the terrain gets destroyed or after some determined round time. Girders could be placed too, since they are destructible.
We would try this someday. I have no experience of using wkTerrainSync for generating big maps.

Quote from: FoxHound on August 11, 2023, 09:33 PM
Girders could be placed too, since they are destructible.
I just imagened how epic it would be if someone managed to perform a trick, installing girder while flying and then has ended a trick by tapping (or landing) to this girder.  8)

FoxHound

Sure, we can try this someday. I'm very busy recently, but it would be interesting to test this, and it's always better to work on a project with other people to test and play with than playing alone.

Maybe it would be interesting to try weapons with big craters, damage X2 on big maps. So that players could throw a bazooka, open a big hole and pass through this hole to end the trick. I think it would open a lot of possibilities for warmer, with explosions, destruction and new tricks.

Kaleu

Sorry I don't understand this scheme. It's just regular rope tricks while firing weapons? ???

@Komo
loool I'll never forget that  :D :D :D
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

flashR

Quote from: FoxHound on August 12, 2023, 11:48 PM
it's always better to work on a project with other people to test and play with than playing alone.
Indeed.

Quote from: Kaleu on August 13, 2023, 12:54 AM
Sorry I don't understand this scheme. It's just regular rope tricks while firing weapons? ???
First of all, it is a Warmer, so you can play with rope as you wish. Weapon use doesn't end turn and Rope-roll drops are enabled, which makes possible to combine your tricks with a shots from various weapons in any moment (AFR or AFA). You can choose not to do this and play as usual Warmer. The basic concept is that you can include shots from weapons in your rope freestyling as well.