now that I saw an example replay of this scheme, I wouldn't call this "parachute shopper" at all. its a mix of teleporting + opening the parachute in the air; parachute shoppering on real parachute shopper maps takes much more than that, opening chutes over and over and gliding well.
I believe a perfect name for this scheme would be "Hit and Run" describes it well. H&R scheme!
Yes, it is definitely different than regular Parachute Shopper, not only due to Weapon Use Doesn't End Turn, but also the specially-designed maps and gameplay using teleport to attack and collect crates. I'll add this scheme to Scheme ideas' list of alternative schemes.
Well.. i know that is different, but rules not including teleport for crates or attacks, its just the faster way to attack in some case, because turn is really short. I mean.. if the crate spawn close to your worm you can walk to reach it, as you can jump over a ledge and attack.
The problem is: on a vertical map, how can a worm back to the top to use parachute one more time? I know you can jump and use it, but that mean any worm will be on the floor at the end of second turn, and then the game will be "jump, attack, plop".
i dont want to include rope or jetpack so my last option was the teleport. I thought that i should call it teleport shoppa, shopper means "take the crate/go to the shop for the weapon" and its easier take the crate with teleport but obviously you cant attack from it, so could be confusing if i call it teleport shoppa and then you have to attack from parachute.. I dont really know. Paraport shoppa?
The bug you mentioned about teleport during explosions is already fixed by the devs, but not on 3.8.1 (the one we are using), the fix will be implemented on the next update.
Oh! great!
The other bug you mentioned is not a bug, but the solution to this was implemented in 3.8: it's an Extended Scheme Option you could activate to be able to play with retreat time. By The Way, you could check all extended scheme options to see if there are other things you'd like to add to your scheme, not only Weapon Use Doesn't End Turn (but it's up to you decide!)
Thanks you so much! I hadn't noticed this.
I know is not a bug of the game, but it was a bug for the scheme. Now i fixed it and i deleted the line in the bugs list.