Schemes
May 01, 2024, 08:42 PM

Kaozar

Kaozar

Scheme #4677, Viewed 925 Time(s)

Basic Information
Summary
F8
F12
Utility probability
18.1% Fast Walk
13.6% Damage x2
13.6% Low Gravity
13.6% Crate Spy
13.6% Double Time
9% Laser Sight
9% Jet Pack
4.5% Invisibility
4.5% Crate Shower
Crate probability
47.6%
47.6%
4.7%
Scheme Rate
3.75 / 5
Total Members Voted: 4
Acronym: Kaozar
Name: Kaozar
Type: Battle
Submitted by: Norway Kradie

Download this scheme:
Downloaded 177 time(s).
Example replays: Downloaded 188 time(s)

Time: August 29, 2022, 04:31 PM
Description:
Kaos variation scheme ''KaoZaR''.

All weapon crates contain bazooka and rope.

Play on normal generated island maps.

5-8 worms.

No rules.

Hf.

https://www.tus-wa.com/groups/ZaR/
Scheme game options
Game options
250
1
100%
Time options
10
20
5
5
10
Crate options
50
Sudden death options
5
Objects options
30
0
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Wind
112
Maximum Jet Pack speed
1000.00000
Unrestrict Rope
Maximum crate count on map at once
200
Sudden Death disables Worm Select
Sudden Death worm damage per turn
10
Batty Rope
Rope-roll drops
As from rope or jump
Keep control after bumping head
Keep control after skimming
Keep control and rope
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Automatic end-of-turn retreat
Health crates cure poison
Cure collecting worm
Double Time stack limit
2
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Circular Aim
Worm Selection doesn't end Hot Seat
RubberWorm crate rate
20
RubberWorm Kaos mod
25, 25, 0, 5, 20, 10, 10, 5, 0
Help

Author Topic: Scheme #4944, 8sR submitted by Pisra  (Read 487 times)

0 Members and 1 Guest are viewing this topic.

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Scheme #4944, 8sR submitted by Pisra
« on: February 06, 2023, 05:32 AM »
I think this scheme would benefit from Phased Worms (Allied): Worm + Weapon, to avoid this.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
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