Schemes
May 03, 2024, 11:59 AM

Kaos Mole Shopper

Scheme #4713, Viewed 689 Time(s)

Basic Information
Summary
Util.
F4
F5
F7
F8
F11
F12
Crate probability
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
3.9%
2.9%
2.9%
2.9%
2.9%
2.9%
2.9%
2.9%
1.9%
1.9%
0.4%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
?!?%
Scheme Rate
Not rated yet
Acronym: Kaos Mole Shopper
Name:
Type: Battle
Submitted by: Italy Echiko

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 160 time(s).
Example replays: Downloaded 150 time(s)

Time: September 29, 2022, 05:03 PM
Description:
A Kaos scheme played on big mole shopper maps.

- 3 crates spawn every turn.
- No select worming.
- 1 Low gravity
- 1 Jetpack with 75 fuel
- 1 Ninja rope with unlimited shots
- Parachute
- Blowtorch
- Girders for mobility.

- Superweapons are on, most weapons are powered up.
:-\ STOCKPILING IS DISABLED   :-\

Bo3 to play.

Link to the mappack: https://www.tus-wa.com/maps/mappack-549/
Scheme game options
Game options
255
9
100%
Time options
127
50
5
5
10
Crate options
25
Sudden death options
20
Objects options
8
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
1
Low Gravity
1
Fast Walk
1
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
Inf
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
Inf
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
Inf
Pnuematic Drill
0
Girder
9
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
1
Bungee
Inf
Parachute
Inf
Teleport
0
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
Inf
Indian's Nuclear Test
Inf
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
250
Pause timer while firing
Loss of control doesn't end turn
Weapon use doesn't end turn
Automatic end-of-turn retreat
Indian Rope glitch
Herd-doubling glitch
Jet Pack Bungee glitch
Angle cheat glitch
Glide glitch
Skip-walking
Disabled
Block roofing
Block everywhere
Floating weapon glitch
Terrain overlap phasing glitch
Girder Radius Assist
RubberWorm crate rate
3
Help

Author Topic: Scheme #4704, zmg submitted by orbik  (Read 778 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Scheme #4704, zmg submitted by orbik
« on: September 20, 2022, 12:52 AM »
This scheme is a jewel. sbs is already planning a map for this scheme. And maybe I will make myself one. It needs a replay file.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline SIBASA

Re: Scheme #4704, zmg submitted by orbik
« Reply #1 on: September 20, 2022, 12:24 PM »
Yes, a good variation on golf.
I have a similar idea, only I want to make a single map with complex obstacles without sections, where there is only a start and finish, and the same teleport rule to the place of the fallen grenade. I wanted to call it Golf Race))
Maybe someday I will make such a map, or someone else can do it, just sharing the idea

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
  • Hero Member
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Re: Scheme #4704, zmg submitted by orbik
« Reply #2 on: September 20, 2022, 03:34 PM »
Orbik is working on this scheme since 2019, according to him.

I think the idea of teleporting the worm into the grenade is very similar to the PX weapon called "Jump" I think, that you fire your own worm like throwing a grenade, and the worm is launched according to the force and angle you applied. The worm goes in that jumping/landing posture as if it was flying with jet pack and landed because it ran out of fuel.

That Jump weapon along with RubberWorm bounciness feature could be great in this scheme, because it would make the worm as the ball and wouldn't need teleporting the worm into the grenade (or HHG). The worm would automatically stay where it landed. It's sad that PX is not implemented in WA, is not being updated and to run it, it is very complicated (needs WA version 3.6.31.0).

SIBASA's idea is like Jump Race from PX using this weapon I described, but with the grenade and without PX.




« Last Edit: September 20, 2022, 03:41 PM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheWalrus

Re: Scheme #4704, zmg submitted by orbik
« Reply #3 on: September 20, 2022, 07:44 PM »
Looks like a great scheme!  I would be all over this if I was playing