Schemes
May 03, 2024, 05:07 AM

Teleporting

Teleporting 3.8 by sbs

Scheme #5253, Viewed 389 Time(s)

Basic Information
Summary
F8
F12
Crate probability
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
3.7%
1.8%
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Scheme Rate
Not rated yet
Acronym: Teleporting
Name: Teleporting 3.8 by sbs
Type: Battle, Rubberworm
Submitted by: Russian Federation SIBASA

  • Please note that super weapons are on, it means that even if their crate probability in the scheme weapons options are set to 0, there's still chance for them to appear in game.
Download this scheme:
Downloaded 93 time(s).
0 members and about 93 guests have downloaded this scheme.

Time: August 08, 2023, 09:59 PM
Description:
Teleporting is a scheme in which the premise is that with only 10 seconds of turn time you must teleport (only to crates) fast, wisely and carefully and attack/protect many times (due to multishot) from the same spots the crates spawned on a big terrain map which supports a lot of worms and the super weapons that sometimes appear in the crates. The scheme has also Shotgun and Longbow upgrades, anchor mode and the timer pauses while firing.

Rules:

- Take at least 1 crate before any other action, i. e., 1 crate before attack or even before using some weapon in a defensive manner.
- The Teleport must be used only to go into a crate location. Whenever you're using it, your worm must respawn and grab a crate. If you miss it, that teleportation is not valid, it must be repeated until the worm takes the crate.

Gameplay example:

- Your turn begins. You'll have 3 crates available. Think carefully about which one to pick up (and the order of these collects), if not all of these, because the worms will be anchored to the place where you are using teleport.
- To take full advantage of your 10 seconds, be quick in your moves. If you do it well, it will be enough to collect the 3 crates and even to carry out several attacks... Moreover, to perform some defensive action (with girders for example)... Taking full advantage of RubberWorm features (sdet + usw + ldet).

Maps:

- There are different map sizes depending on the number of players in the game. E.g. standard size maps (1920x696) are more suitable for 1v1 games, but maps with larger dimensions work better when there are many players in the game. Keep in mind: the bigger the size the more players may fit perfectly.
- In this regard, a word of warning: too many players with full teams of 8 worms in standard size maps, could cause a tedious manual placement at the beginnig of the game, due to exceeding the limit of available space.

 
Read more description, tactics, tips and tricks, history here: https://worms2d.info/Teleporting



Scheme game options
Game options
150
2
100%
Time options
5
10
0
0
10
Crate options
0
Sudden death options
20
Objects options
8
3
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
0
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Maximum crate count on map at once
3
Loss of control doesn't end turn
Weapon use doesn't end turn
Enabling above option doesn't block any weapons
Fractional round timer
Automatic end-of-turn retreat
RubberWorm crate rate
3
RubberWorm extended fuses/herds
Help

Author Topic: Scheme #5305, Big RR Roulette submitted by Masta  (Read 1056 times)

0 Members and 1 Guest are viewing this topic.

Offline Kradie

Re: Scheme #5305, Big RR Roulette submitted by Masta
« Reply #15 on: September 21, 2023, 12:24 AM »
if there are 2 users on this site that I honestly love to read as they are nagging and annoying each other is Foxhound and kradye moment : ] especially when kradie is posting meme youtube video comebacks after his schemes are being heavily critized by Foxhound. :D I always grab a cup of bri'ish tea and read it all for the lulz :-*
I think post like these aren't helping much. You can leave now if you don't have anything useful to say.
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Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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Re: Scheme #5305, Big RR Roulette submitted by Masta
« Reply #16 on: September 21, 2023, 12:26 AM »
Ok, I will convert all your 500+ maps into girl power maps. Women with gears, women that are engineer, Women with military uniform, women with a sword, women with afro hair fighting for rights, women performing as a Drag King, Women punching a man's face. I think by doing this it would be a great contribution to worms community.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Kaleu

Re: Scheme #5305, Big RR Roulette submitted by Masta
« Reply #17 on: September 21, 2023, 12:35 AM »
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline TheKomodo

Re: Scheme #5305, Big RR Roulette submitted by Masta
« Reply #18 on: September 21, 2023, 01:27 AM »
Your quote literally says:

"Not derived from something else; fresh and unusual."

You wouldn't be doing what you are doing now if something didn't happen billions of years ago exactly the way it happened.

Not only that, but EVERYTHING that exists in the universe derives from something else... Whoever wrote that definition is an idiot because it's impossible! :D

Edit:

The word original should mean something like:

"The first person to combine pre-existing materials, ideas, thoughts or elements of existence to create something which portrays a unique experience for a living entity."

Whoever wrote the definition "original" clearly sucks at English & communication with a severe lack of understanding reality and how everything works in general.

Offline Masta

Re: Scheme #5305, Big RR Roulette submitted by Masta
« Reply #19 on: September 21, 2023, 02:52 PM »
My scheme is based on Big Rope Race and the classic party game Hasbro Twister. I look forward to discussing ideas, collaborating and having fun creating schemes. Thanks everyone!

Offline TheKomodo

Re: Scheme #5305, Big RR Roulette submitted by Masta
« Reply #20 on: September 21, 2023, 03:33 PM »
Twister? Really? Never saw that coming lol.

Offline Kradie

Re: Scheme #5305, Big RR Roulette submitted by Masta
« Reply #21 on: September 21, 2023, 03:39 PM »
My scheme is based on Big Rope Race and the classic party game Hasbro Twister. I look forward to discussing ideas, collaborating and having fun creating schemes. Thanks everyone!

Twister? Really? Never saw that coming lol.
And I was expecting a more credible source of inspiration like Hungry Hungry Hippo. How disappointing. And may I even dare to say it pretentious.

Oh well.
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB