Schemes
May 13, 2024, 07:52 AM

Big RR Roulette

Scheme #5305, Viewed 1046 Time(s)

Basic Information
Summary
F1
F2
F8
F12
Scheme Rate
0 / 5
Total Members Voted: 1
Acronym: Big RR Roulette
Name:
Type: Race
Submitted by: Norway Masta

Download this scheme:
Downloaded 85 time(s).
Example replays: Downloaded 80 time(s)

Time: September 19, 2023, 02:32 PM
Description:
Rules:
Don't start the turn before 30s
Follow the rule of the selected worm

Breaking rules is penalized by no retreat time on either the current or next turn depending on the circumstances.

Custom worm names are required to play.
Worm 1 (the first worm can have any name)
Banana 1s
No parachute
Start after 3s
Homing missile
1 power pump
No spike
No shadow

More about worm names:
Spoiler! View

Banana 1s           the retreat weapon must be banana bomb with a 1s fuse.
No parachute      don't use parachute, if parachute is used drop to the ground and skip go
Start after 3s      wait for 3s before starting your turn, the timer will be at 27s
Homing missile    the retreat weapon must be homing missile
1 power pump    do one full power pump during the turn
No spike             spike is not allowed during the turn
No shadow         shadow is not allowed move during the turn
Scheme game options
Game options
1
Time options
30
35
10
10
15
Crate options
50
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
0
Laser Sight
0
Invisibility
0
Bazooka
Inf
Homing Missile
Inf
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
Inf
Cluster Bomb
0
Banana Bomb
Inf
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
Inf
Bungee
0
Parachute
Inf
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
Inf
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Constant Wind
Wind
0
Phased Worms (Allied)
Worms
Phased Worms (Enemy)
Worms
Worm Selection doesn't end Hot Seat
Help

Author Topic: Scheme #5153, John Wick submitted by kirill470  (Read 633 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #5153, John Wick submitted by kirill470
« on: June 04, 2023, 01:11 PM »
I'd say it's a Kaos-like scheme with a different name, but seems good.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Lupastic

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Re: Scheme #5153, John Wick submitted by kirill470
« Reply #1 on: June 04, 2023, 05:38 PM »
it's a combination of freemediate + kaos features in my opinion. not exactly kaos, cuz of short turntime, less crates, less weapons.. there's crate showering, new weapons being unlocked after delay time. just John Wick style :D

Offline Kaleu

Re: Scheme #5153, John Wick submitted by kirill470
« Reply #2 on: September 11, 2023, 12:16 AM »
This scheme is the only one I've seen so far that most often exploit this mechanic of changing worms at any time during the turn.
Not even my freemediate scheme comes close to this one, congratulations, the scheme is incredible and balanced!
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Kradie

Re: Scheme #5153, John Wick submitted by kirill470
« Reply #3 on: September 11, 2023, 04:14 PM »
Cool scheme there you made Kirill. Impressive 8)
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