I have taken the liberty to make some significant changes to the scheme.
Overpowered super weapons are no longer present but instead you get: Sheep, Sheep Launcher, Homing Pigeon, Flame Thrower, Dynamite, Old Woman, Mad Cows, and Holy Hand Grenade. You can check the delays per weapon on the scheme page...
100HP for all worms and 25hp per health crates.
Sudden Death after 10 minutes with medium water rise.
Additional weapons are Included: Bow, Cluster, Grenade, Mine, and Baseball Bat.
For now I will keep the current replay of the game.