Schemes
April 27, 2024, 09:39 PM

Bungee Race

Bungee Race (with phased worms, anti-sink, and 35-sec turns without Dynamites)

Scheme #5475, Viewed 186 Time(s)

Basic Information
Summary
Util.
F8
F12
Scheme Rate
5 / 5
Total Members Voted: 1
Acronym: Bungee Race
Name: Bungee Race (with phased worms, anti-sink, and 35-sec turns without Dynamites)
Type: Race
Submitted by: Turkey Triad

Download this scheme:
Downloaded 30 time(s).

Time: February 21, 2024, 01:52 PM
Description:
A Bungee Race scheme with following changes:
- RubberWorm anti-sink.
- Phased worms.
- 35-sec turns without Dynamites instead of 30-sec turns with Dynamites.
Scheme game options
Game options
1
100%
Time options
120
35
5
5
5
Crate options
25
Sudden death options
Objects options
Help
General options
Scheme weapons options
Weapons options
Help
Ammo
Delay
Power
Crates
%
Jet Pack
0
Low Gravity
0
Fast Walk
Inf
Laser Sight
0
Invisibility
0
Bazooka
0
Homing Missile
0
Mortar
0
Homing Pigeon
0
Sheep Launcher
0
Grenade
0
Cluster Bomb
0
Banana Bomb
0
Battle Axe
0
Earth Quake
0
Shotgun
0
Handgun
0
Uzi
0
Minigun
0
Longbow
0
Fire Punch
0
Dragon Ball
0
Kamikaze
0
Suicide Bomber
0
Prod
0
Dynamite
0
Mine
0
Sheep
0
Super Sheep
0
Mole Bomb
0
Air Strike
0
Napalm Strike
0
Mail Strike
0
Mine Strike
0
Mole Squadron
0
Blow Torch
0
Pnuematic Drill
0
Girder
0
Baseball Bat
0
Girder Starter Pack
0
Ninja Rope
0
Bungee
Inf
Parachute
0
Teleport
Inf
Scales of Justice
0
Super Banana Bomb
0
Holy Hand Grenade
0
Flame Thrower
0
Sally Army
0
MB Bomb
0
Petrol Bomb
0
Skunk
0
Ming Vase
0
French Sheep Strike
0
Mike's Carpet Bomb
0
Mad Cow
0
Old Woman
0
Concrete Donkey
0
Indian's Nuclear Test
0
Armageddon
0
Skip Go
0
Surrender
0
Worm Select
0
Freeze
0
Patsy's Magic Bullet
0
Damage x2
0
Scheme extended game options
Scheme extended game options
Phased Worms (Allied)
Worms+Weapons+Damage
Phased Worms (Enemy)
Worms+Weapons+Damage
RubberWorm anti-sink
Help

Author Topic: Scheme #5475, Bungee Race (3.8) submitted by Triad  (Read 158 times)

0 Members and 1 Guest are viewing this topic.

Offline FoxHound

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Scheme #5475, Bungee Race (3.8) submitted by Triad
« on: February 24, 2024, 01:15 AM »
Sdet for teleport?
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline Triad

Re: Scheme #5475, Bungee Race (3.8) submitted by Triad
« Reply #1 on: February 24, 2024, 09:02 AM »
Sdet for teleport?

Regarding teleport i've always gone by, you can TP back to any completed position at the cost of your turn, i think this is the best way because if you can TP whenever you want without turn loss you may save some walking but failing seems less of a fail.

I also agree with Sniper, you should be able to tele to any completed position, or to the end of any walkable path, but it should cost a turn.