Quote from: Sbaffo on April 14, 2016, 10:05 AM
What you think about those people avoiding or asking to play only for a scheme?
My 1st experience with TuS was doing BnG only, to be #1 in BnG standings, I did play other schemes too, but it's like 75% or more BnG.
^^ This is why I don't play singles now, my stats for overall were based on focusing on 1 scheme, to play all schemes equally feels like a completely different set of statistics and I won't ruin my focused stats this way.
If there was a reset and everything was saved into a Hall of Fame, then I could play all schemes together as a seperate effort.
I think it's ok to play choice schemes so long as they still play other schemes too, I see people like lalo, dibs, sbaffo, daina, lukz etc play only TTRR with each other like 10+ games in a row, there is nothing wrong with this because it's one of their favourite schemes and they play all other schemes often too, in this way I like it.
Quote from: HHC on April 14, 2016, 11:38 AM
I don't believe resets will change much. The people who often press for it are oldschoolers who are just bored with the game. One week later and the activity is down to the usual level.
Proof: every single reset of personal stats 
That is not true, I for one would be more active than ever, i'd lose a lot of T17/Elite/TTRR/Shopper at 1st but improving my own skills and seeing the progress is very exciting and would keep me interested for a long time.
Also, resetting "personal stats" isn't actually a proper reset, so it isn't proof at all.
Quote from: HHC on April 14, 2016, 11:38 AM
Transferring the money to clanners is an equally silly idea to raise activity. Not only do you take away the incentive to play singles then, you also reserve the money to 1 or 2 clans (basically CFC atm... which surprise, is the clan Komo's in..)
There is still less activity in singles than there was a while before money was introduced, your theory is entirely opinion with no facts to back it up.
The fact that dt/cfc/cf would probably be the 3 main teams to win Clanners if they were active and strong wouldn't even be a problem, people are free to leave/join/create any clan they wish at any time they wish, if they want to create a super team for them to win, fair play to them, they spent years honing their skills I think they would deserve to win prizes, it's up to other people to present a viable challenge to them

Prize money is never supposed to be for less skilled players, prize money is usually there for the most talented players willing to win, so it's pretty dumb to assume the top clans wouldn't win? If anyone has a problem with that, they are free to practise as often as they want

Quote from: HHC on April 14, 2016, 11:38 AM
Toning down on cups schemes. Terrible idea as well. It's one of the few active parts of TUS that remain + you take away ability to test new schemes and variations + cup players are often more interested in playing 'free league' schemes cause they can compete for prizes there. (in other words, cups are cathering for players who feel misrepresented in the league, either cause they prefer fun schemes or because they are not allround).
You don't need a Cup to test schemes, grab a few buddies and host a game, it's that simple.
Cups definitely need to be limited, they draw too much attention away from leagues, the problem is they also draw a lot of attention away from #AG.
People organize their Cup games on the forums, which in turn means less "TuS Anyone?" in #AG, people meet up, play their game, and leave.
When you have 10 active Cups(all singles usually), most people who are active in these Cups won't look for Clanners/Singles because they are waiting for their Cup opponents to show up, which is a complete waste of time for Leagues.
I like Cups, but they are a poison to activity.