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Next turn didn't start

Started by WTF-8, June 05, 2016, 07:58 AM

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WTF-8

I just managed to screw up a deathmatch game.

Whatever it is, it happened on my turn and no more turns could happen... I thought that such stuff is only possible with certain RubberWorm scheme options, but looks like I was wrong.

2016-06-05 06.15.21 [Deathmatch] _, ROYALTY, TEAM17, NASTY CREW, DODGY 8, VENOM.WAgame
00:01:37 I push a mine into a pile
00:03:32 I get the pile and the mine visually stuck in a wall
00:04:28 I push this pile a little and the problem occurs

Could anyone explain what the hell?
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Mega`Adnan




Quote from: XanKriegor on November 18, 2015, 03:21 PMAdnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

StepS

Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Triad

Interesting bug. Devs might be interested.



TheWalrus


nino

Thats known as the scissors's bug.
You Are Losing Time Reading my Signature.

barman

Do you always talk to yourself in offline chat? ;D Nice find, never seen that bug
My WA compilation videos: 2007 2013
My photography work

Quote from: Statikbarman's fails are best

XanKriegor

He obviously was gonna share it later)))

Did anyone notice that the dud is rotating = moving/falling too?

WTF-8

^
Any chances that the mine could get into a zone where floating weapon glitch happens? That could possibly explain what happened
The manual in the installation folder is a pathway to many abilities some consider to be unnatural