Quote from: Sir-J on April 30, 2020, 03:46 PMI suppose things like that could be postponed so 3.8 would be released a lot earlier? I'm (and practically every Linux/Mac user) really looking forward to this patch, because WA is unplayable under Wine (tiny frontend window, buggy renderers, no private message/turn notifications and a few other annoying bugs on top of that).
These days I use Linux almost exclusively, and honestly I'm not sure what you're looking forward to:
- windowed mode is nice, but Wine virtual desktop mode is almost the same thing, in any case the frontend remains 640x480
- 3.8 adds an OpenGL renderer which ironically doesn't work in Wine (on many GPUs, because of a bug in Mesa), I don't think other renderers are going to be very different in 3.8
- taskbar highlights on PMs / your turn should work, if they don't the problem is with Wine or your desktop environment
Sorry to disappoint

But maybe make a new thread and we could try to figure out the cause of the problems you're seeing.
Quote from: skunk3 on May 04, 2020, 06:09 AM
Get Windows or any other proper OS.
Hey, be nice

Quote from: skunk3 on May 04, 2020, 06:09 AMI don't even care about a big 3.8 release per se... just release incremental updates, like a 3.7.xxx whatever. Add little fixes and features whenever they are ready. There's no need to stockpile it all and make a huge update. At this point ANY update would re-ignite my faith that something can and will happen, even if it was to address minor bugs or backend stuff. I feel like a donkey who has had a carrot dangled in front of them to goad it into working until it died. Metaphorically speaking. I mean yeah, the game is perfectly playable as it is and it wouldn't be the end of the world if no update ever came out, but as I said before, I'd rather just know for sure that nothing is going to happen so I stop thinking about it and wishing for it.
Yes, this has been at least as frustrating for me as it has been for you. The reason this is not what happened is that it has been decided that the next public update
must satisfy certain requirements, or otherwise we and the community will forevermore pay the price of not doing so. It wasn't until a few weeks ago that these requirements have been overcome, so we can now finally move forward for the final stretch.
Quote from: skunk3 on May 04, 2020, 06:09 AMIt also really pisses me off that there's a relatively small circle of people who are 'in the know' regarding all of this stuff and everyone else is kept in the dark. This game is old and has a small, tight, yet fairly inactive community so absolutely NOTHING should be 'hush-hush.' Everything should be transparent and up-to-date because otherwise why bother working to enhance / maintain a dying game?
I'm sorry that this is frustrating for you. Unfortunately, some things do need to be limited to a set number of people:
- Alpha builds, which we neither may make public nor can sufficiently test by ourselves.
- WormNET moderation, which again we neither can do by ourselves nor just let anyone kick/ban anyone else.
- Access to the server hosting and source code of community websites, such as worms2d.info or wmdb.org.
However, the "hush-hush" aspect of that is very definitely not intentional. I've said it before, and I'm saying it again that anyone can contact me any time (TUS PM, #Help on WormNET, #worms...) and ask anything that's on your mind. Just beware that sometimes the answer to your questions may be rather pedestrian or glum (lack of progress due to lack of time, or every-day strife, or health problems...)
Quote from: lolicon-guy on May 06, 2020, 12:41 AM
If a changelog was posted earlier in time, what kind of NDA would disallow it to keep constant enough?
I don't think anything prevents us from keeping the changelog updated other than that we'd rather be working on something more useful