Still not quite bought of this new thing that got "fixed". About team sharing weapon delays. As a guy that plays 2v2 Aerials on daily basis, change is quite noticable.
2 of highest power weapons are situated on F5. Dynamite with 1 turn delay and sheep with 2 turns delay. In a scheme with random placements this could mean a massacre. In first 6 turns of the game, 4 high damage ratio weapons now can be used. With a bit of an unlucky placements, whole opponent team can be wiped in 3rd turn.
I'd like to hear more of why this was patched, if possible? Muzer did a short explanation on Discord, but I think scheme like Aerial doesn't benefit from it at all..
Is it possible to get this as one of the scheme options to turn on/off, or it's coded in the game for good? Thx.
EDIT: btw, roped a lot since 3.8 is out.. And earlier I tried going back to 3.7.2.1. to compare. Never again! Tweener for life.