Quote from: skunk3 on July 20, 2020, 10:00 PM
I am trying out the new rope now and it might be my imagination but it feels like latency is worse now than it was before. The animations themselves look smoother but I noticed that I am falling a lot more than usual.
Hey skunk3, that might be three things together, each with its own influence:
1) Disable Vsync. It adds input latency by definition: the game waits until the next logic frame to process input. This is single handedly the most signifficant source of input lag and roping unresponsiveness.
2) Your 50FPS-conditioned timing needs adjustment. But it's very easy to pick up, once you relax and let your brain get used to the extra ms the game allows you to send input. After that, going back to 50 rendered frames per second will feel horrible, guaranteed.

3) If your monitor refresh rate is much higher than 60Hz, roping will feel not just smoother but also much more sensitive to input. Again, see 1).
Alternatively to 1): enable assisted vsync (if you're using the Direct3D renderer), and compare roping in it vs roping with No Vsync. No Vsync will let W:A use all CPU and GPU resources it can take, so be aware. Assisted vsync should strike a balance between both worlds but needs some tweaking to get right, by editing the registry. The readme has more information, but I'm willing to explain more if anyone wants to.